It seems Quake Live could basicaly be a vQ3 copy. What do you think of it?
Edited by Sujoy at 04:51 CDT, 14 March 2008 - 120758 Hits
your only argument is: "ZOMG, Y CHAENGE?!?11"Is that birthdate real in your profil?
I do not see the point. And I do not like nearly flying around the map.
Also I think its sensless to count other games to supporters of the cpma-movement.
could do so even with all the mods based on vq3-movement, "vq3"-cpma, OpenArena
And at the peak of vq3, there allready was cpma -- but who played it?
For example: The fast weapon change makes fraging easier and running harder depending on the situation.
Well, flat out, as I said befor: vq3 is perfect, or nearly perfect for me, I will not give cpma a chance.
Let me try to clarify your post's points, and I am assuming you're replying to post #71:You quote me wrong there. I tried to say, that unrealistic movement fits to Q3, because it's not a realistic setting. But just it's not realistic means not, that _everything_ fits. Even a jedi knight can not fly like Superman. ;)
"Q3 is a fantasy shooter (correct) so the physics should match the game" - you are saying the same thing twice, to wit: the milk must be milk.
"Something that is not realistic must still have sensible limits" - correct but you make no attempt to demonstrate when this limit is sensible and where exaggerated other than by the implication that 125 Hz physics is this correct value... you're only stating an opinion.
That one bug has been accepted is not a justification for accepting another, strafe jumping demonstrably makes the game better, there is variation in time from A to B based on skill and more interaction with the level layout. I think you'd have a hard time explaining why 125 FPS is better for gameplay aside from statements of opinion.
id didn't see this the same way, Carmack wanted to remove or limit strafe jumping, hence the 2 jump limit. This complete lack of understanding as to the importance of strafe jumping should be a strong hint as to why you shouldn't take id settings or even derived bug values as gospel.
This limit was set by arQon although 125 FPS was 'standard' before that because it was the biggest available rounding error on the computers of the day. The limit was set when computers started reaching a stable 333 FPS and allowing bridge to rail in one jump from standing. Had computers been hitting 333 FPS from day 1 then this would be the standard or id would have fixed the rounding error completely. It tells you it's a somewhat arbitrary value that abuses a bug most effectively on the computers of the day. The default FPS value is 85 and the physics engine is designed around 85 FPS physics, as demonstrated by the jump pad destinations, what does this tell you?
It's more than that. It's a grown standard. It's a wide accepted limit, by id-soft (adding pmove, not removeing this bug, like they did with throu floor damage), servers and tourneys (capping it nearly everywhere at 125).
If just the cpma dictator didn't tried to force players of VQ3 to a regression in physic (accepting that which once was a bug now is a regular part of the game), we could have the paradise on earth, by unite a big majority of the VQ3 community on _ONE_ tourney mod. Instead he did split it even more. Sad this is!
Id's decisions are not the bible for me. I thought it was a mistake to remove throu floor damage from Q3. I still think it can be fun and has something to do with skill, if it is added wisely on some spots of a map.
That's why cpma will never have the majority of the VQ3/OSP players and even the fake "VQ3"-cpma-mod do not the trick.
Dictatorship means that you don't have a choiceWhere can I choose 125-fps-physics?
You give credit to thru-floors damage for tactical superiority, yet you argue that things that are "too unrealistic" are bad. Again, there is no such thing as moderate unrealism. The gameplay is what matters, not the semantics.Throu-floors damage was -- like 125-physics -- part of the game at some time. Remember Blue and his games on T4?
The majority of VQ3 players ARE using CPMA. Most of the players on OSP servers are botsWell, maybe.