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Re: I've had enough, ql vs q3 sensitivit
Posted @ 09:24 GMT 21 Jan 2010 > My intellectual side has brought my cpma settings to:
- in_mouse 2
obvious
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Re: QL new maps
Posted @ 00:31 GMT 2 Jan 2010 no, he means exactly what he said - around a million real-life females getting t
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Re: Who do you blame...
Posted @ 22:47 GMT 1 Jan 2010 there's no gloating in that post of mine: just the facts, from someone who was a
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Re: QL new maps
Posted @ 19:19 GMT 1 Jan 2010 either your math skills or your comprehension are seriously lacking if you thoug
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Re: QL new maps
Posted @ 18:46 GMT 1 Jan 2010 err, yeah - i blame jetlag and new year's for the time confusion :P
rather t
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Re: Who do you blame...
Posted @ 15:39 GMT 1 Jan 2010 i know you weren't serious, but:
we've SEEN how vq3'ers react to new maps. th
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Re: QL new maps
Posted @ 14:27 GMT 1 Jan 2010 no it fucking wasn't. it was a critical issue, and the knock-on effects of it we
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Re: Quake 3 Mapping Competition *Winners
Posted @ 00:26 GMT 1 Jan 2010 (more a reply to 71, but there's a time-critical piece you need to take of so...
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News
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Re: ChallengeQuake3 CNQ3 1.46 released
Posted @ 04:14 GMT 15 Dec 2009 sif care about people who use -1... :P
fixed it, but you're gonna have to wa
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Re: ChallengeQuake3 CNQ3 1.46 released
Posted @ 01:06 GMT 15 Dec 2009 "scale" is even more correct - and as meaningless as the other two.
it's m_ b
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Re: ChallengeQuake3 (CNQ3) 1.46
Posted @ 17:53 GMT 14 Dec 2009 Someone move this to news and major it please.
Thanks for taking care of this
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Re: Quake Live Update December 8th
Posted @ 00:56 GMT 10 Dec 2009 what he said, roughly.
i went into this in painful detail in the cpm forums y
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News
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Re: Quake Live Update December 8th
Posted @ 18:50 GMT 9 Dec 2009 it had nothing to do with bandwidth, even wayyyyy back when doug first tried run
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Re: promode.org gone?
Posted @ 18:41 GMT 4 Dec 2009 apparently the vhost - dk's trying to get it fixed
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Re: Fixed hitboxes next week.
Posted @ 01:38 GMT 3 Dec 2009 now that you understand at least a little more than before:
"the netcode" is
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Re: Fixed hitboxes next week.
Posted @ 01:16 GMT 3 Dec 2009 > or am i wrong here?
you are.
this is a complex issue that involves about a
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Re: ZTN starting spawns: bad luck or bug
Posted @ 12:08 GMT 24 Nov 2009 10 *is* awful for a 4v4 map. but dm6 isn't one, and only a bunch of morons would
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Re: CNQ 1.45
Posted @ 01:01 GMT 24 Nov 2009 hmm... i MAY change my mind about this.
like i said way back, raw is a placeb
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Re: ZTN starting spawns: bad luck or bug
Posted @ 22:24 GMT 23 Nov 2009 #79 - yes: i mean i expect it has the same root bugs, only now with better code
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Re: QL's amazing duel spawn system.
Posted @ 21:49 GMT 23 Nov 2009 one stair, no. many stairs, yes. :)
the breakpoint is actually pretty intere
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