Event: EMS5
Gametype: N/AMap: qzdm6 - Campgrounds Redux
Mod: Team Death Match
Viewpoint: 2GD
How to play back QL demos
>> 71857-2GD_Vs_Various_dm6.zip <<
(7008KB, 263 DLs)
(7008KB, 263 DLs)
OK, Some people wanted to see me playing tdm. So I'll show you how I play.
I've decided to upload DM6, its by far my strongest map, My style is somewhat Solo on dm6. looking after myself which in return does help my team mates out a lot. I dont play a Specific location like rail or RA. I normally do as much damage I can do with any gun, and on death I always have a plan and an idea of which location I can get to to cause trouble. Its important to have a idea of weapon spawns and enemy locations on dm6.
Though If I get a railgun at RA I like to stay there, as its very strong posistion. Players like fox in this posistion can ruin your whole dm6 game.
Also you wont see me take many quads. I take a clear up role at quad, Mainly attacking mid level. Its not good to have everyone in quad pit. And I dont run quads very well compared to others.
Its important to have a good mix of players style on dm6 in vG we played like...
Reynir (holder + RA + stack for quad)
Linkoo (Aggressive + Quads)
Hazrd (railgun)
2GD (railgun/YA Area)
Having linkoo's constant pressure, and hazrd harassing railgun, It makes it very easy for me to pick apart the other team and get guns. along with reyn1r keeping tracks on RA and building good stacks for quad its a good mix of styles that fit dm6 well. You cant have 4 linkoos chasing every kill, you need stationary members also.
Other maps I played weren't overly impressive. DM7 and DM20 i played for first time ever this tournament. dm7 with the small changes, did change the pace and decisions making on the map alot.
and dm20 I was just happy to find a gun :)
Also to note about my aiming style, in Quake4 you would of seen me on a sense around 3.75 with 500hz ms1.1a with windows 6/11 sense. Now I upped this one day before playing, because I felt like a change. So my higher sense is now 4.5. But it infact proves to be more fun to play on, You will see I have a very flicky style compared to before, but also LG aim is still rather accurate.
Before I was obsessed with lower sense for shaft, but after seeing Stermy on 5.2 and cypher on 5sense. I thought I'd try upping my sense abit. It allowed me to add abit of flare to my style. But at times it did feel inconsistent. Mastering a high sense takes abit more time. but probably worth the effort
Hope you enjoy the dm6 games.
Edited by 2GD at 06:59 CDT, 6 October 2009 - 4818 Hits
One thing I'd like to mention is that giving numbers isn't always that accurate. It's better to measure the distance it takes for you to do a full turn (cm/360), as it gives a much clearer indication of your sens.
Just my 2c