I was wondering why they don't fix the already existing maps ; moving some items, modifying a bit some parts of the layout, etc. this kind of quick work could really quite easily improve the existing maps, at least turn the average one into something playable
well, could it simply be that the bandwidth cost, each time they would modify and test any gameplay change, would be too important in the distance ; iirc they have to upload the entire .pk3, which muliplied by the number of players could be cost heavy bandwidth-wise for a game that doesn't create any income so far
if so, then they should code a way to make incremental updates to .pk3, instead of uploading the entire map each time, to save bandwidth, right ? (didn't the hire arqon the super -and controversial- coder ?)
appropriate icon cause it's a failure too
well, could it simply be that the bandwidth cost, each time they would modify and test any gameplay change, would be too important in the distance ; iirc they have to upload the entire .pk3, which muliplied by the number of players could be cost heavy bandwidth-wise for a game that doesn't create any income so far
if so, then they should code a way to make incremental updates to .pk3, instead of uploading the entire map each time, to save bandwidth, right ? (didn't the hire arqon the super -and controversial- coder ?)
appropriate icon cause it's a failure too
Edited by wata at 10:36 CDT, 26 April 2010 - 3988 Hits