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Re: Quake Best Demos archive
Posted @ 07:23 GMT 24 Aug 2020 Small anecdote; Polosatiy is the reason ESreality has mandatory account registra
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Re: JUNE PATCH UPDATE 07.06.2018
Posted @ 11:53 GMT 17 Jun 2018 You don't seem to understand.
In quake3 there is a built-in delay in weapons
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Re: JUNE PATCH UPDATE 07.06.2018
Posted @ 07:03 GMT 14 Jun 2018 [q] Xerp only made the netcode better, that balance was always there, it was jus
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Re: The origin of PACO revealed?
Posted @ 11:48 GMT 1 Aug 2015 Elpajuo had nothing to do with it. The spam was by a guy named PACO and it start
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Re: Regarding Evil and his timeouts...
Posted @ 13:23 GMT 23 Dec 2014 Problems arise when you can call timeout whenever you want (you can't do that in
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Re: Steam player count declining steadil
Posted @ 14:37 GMT 9 Oct 2014 I disagree. The fact that the game was so highly and easily moddable is proof th
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Re: Instant switch vs delayed switch
Posted @ 10:32 GMT 2 Oct 2014 Obviously it's not as black and white as one could conclude from from a post not
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Re: Instant switch vs delayed switch
Posted @ 11:28 GMT 30 Sep 2014 Would it be overwhelming to formulate an actual thought and an argument to suppo
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Re: Instant switch vs delayed switch
Posted @ 12:42 GMT 28 Sep 2014 Q3 is actually natural evolution which you must learn to accept if you want to h
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Re: Air control vs no air control
Posted @ 23:08 GMT 25 Sep 2014 The closest to whole world playing was in wcg02 and eswc03, thats why they rate
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Re: Air control vs no air control
Posted @ 13:05 GMT 25 Sep 2014 I agree, CPM is like shitting in your pants while lying in a pool of vomit.
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Re: Air control vs no air control
Posted @ 11:50 GMT 25 Sep 2014 Well, I'm sure the NA players were most interested about another NA players, but
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Re: Air control vs no air control
Posted @ 02:51 GMT 25 Sep 2014 Babbages was cool, but it's still mostly known for the blue bug which sort of ru
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Re: Air control vs no air control
Posted @ 01:24 GMT 25 Sep 2014 I bet that is revisionist even for NA, but atleast in Europe Q3 was still growin
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Re: Peak went from 2K to 5K in a night?
Posted @ 08:30 GMT 23 Sep 2014 id gave their game practically free (like removing cdkey) or just plain free lik
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Re: Peak went from 2K to 5K in a night?
Posted @ 13:21 GMT 22 Sep 2014 But it's also the most licensed engine, perhaps because it focused on good multi
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Re: Peak went from 2K to 5K in a night?
Posted @ 13:14 GMT 22 Sep 2014 It really was/is inaccurate. Did you ever try to find specific servers on Gamesp
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Re: Peak went from 2K to 5K in a night?
Posted @ 12:55 GMT 22 Sep 2014 Gamespy showed maybe 10% of the servers. The fact is that browsers like ASE that
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Re: Peak went from 2K to 5K in a night?
Posted @ 13:12 GMT 21 Sep 2014 Q3 was notoriously hard to server browse back then with all the different mods a
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Re: Quake Live Premium Pak 13 Update
Posted @ 13:50 GMT 30 Jul 2012 marketing costs are added to the price of the product, so not free. And rich are
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