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Re: Alternative to uniform projection fo
Posted @ 09:11 GMT 19 Feb 2014 I actually implemented this on the GPU using modern OpenGL a few years ago. Crap
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Re: QL-Like Mouse Acceleration Script
Posted @ 21:27 GMT 13 Jan 2013 Thanks.
It may be simpler to replace all this:
[hide][q]
// calculate fra
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Re: QL-Like Mouse Acceleration Script
Posted @ 04:14 GMT 13 Jan 2013 This doesn't even look close to correct.
see here for some info on the curren
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Re: Mouse sensitivity
Posted @ 22:08 GMT 3 May 2012 it's different. without m_cpi, the offset is in units of counts per millisecond,
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Re: Mouse sensitivity
Posted @ 20:23 GMT 3 May 2012 sure, it's classed as "high sensitivity" in the grand scheme of things, that's n
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Re: Mouse sensitivity
Posted @ 20:10 GMT 3 May 2012 even if you were using in_mouse -1, a windows setting of 6/11 is a factor of 1.0
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Re: Mouse sensitivity
Posted @ 17:52 GMT 3 May 2012 when using m_cpi, your cl_mouseaccel setting is your real accel, and the offset
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Re: Mouse sensitivity
Posted @ 17:44 GMT 3 May 2012 [q]But 24 is a really high value, I'm quite surprised.[/q]
No, it's not a hig
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Re: Mouse sensitivity
Posted @ 17:37 GMT 3 May 2012 windows sens doesn't apply to raw input (in_mouse 2).
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Re: Windows Raw mouse input
Posted @ 19:48 GMT 1 May 2012 Technically speaking, raw input is better than pointer input in every respect. T
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Re: Windows Raw mouse input
Posted @ 14:57 GMT 30 Apr 2012 this is not a problem.
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Re: Windows Raw mouse input
Posted @ 10:27 GMT 30 Apr 2012 not really. once the game obtains the input, it casts to floating point, so it's
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Re: Windows Raw mouse input
Posted @ 16:52 GMT 28 Apr 2012 The OS doesn't 'calculate' mouse movement. The mouse *measures* the movement, an
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Re: Windows Raw mouse input
Posted @ 15:13 GMT 28 Apr 2012 Contrary to popular belief, raw input is not obtained 'directly' from the mouse
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Re: WMO to Sensei sensitivity shift
Posted @ 11:40 GMT 12 Apr 2012 [q]1.5 windows multiplier in xp (notch 7)[/q]
windows sens only has an effect
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Re: Sensitivity calculation in Q3A
Posted @ 19:17 GMT 6 Apr 2012 sensitivity 3.35 in q3 should give you the same cm/360. other settings remain th
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Re: Cheese mouse fix 130hz
Posted @ 04:33 GMT 17 Nov 2011 Quake stores angles as 16-bit integers, meaning there are 65536 possible angles
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Re: Cheese mouse fix 130hz
Posted @ 17:02 GMT 16 Nov 2011 An analogy would be a photographer with a digital camera. The photographer is ab
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Re: Cheese mouse fix 130hz
Posted @ 01:08 GMT 16 Nov 2011 for further reading start here:
http://www.esreality.com/index.php?a=post&id=
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Re: QL Accel to CSS?
Posted @ 18:08 GMT 7 Nov 2011 http://www.esreality.com/index.php?a=post&id=1903728
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