ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
04:44 CST - 1190 users online
List · Edit · iMsg
05/08/1945
05/08/1945
Posts: 446
Popularity: Nobody (0%)
Level:  Regular
Registered:  11 Jul 2005
Email:  Undisclosed
Full Name:  
Age:  Undisclosed
Location:  
iM Replies:  Y
Timezone:  0
Country:  Moldova
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  69 made, 106 received
Bets Placed:  58 (Rank: 266)
E$ Money:  500 (500 available)
E$ Savings:  51099
Buddied by:  1 user
Last Login:  18 Feb 2015
Theme:  Custom theme

Description:
I LIKE :DICKS


Recent Posts

Topics Replies Type
Re: my pass is 223223
Posted @ 17:21 GMT 18 Feb 2015
did anyone else use this login to [+] their own posts?
(2)
Journal
Re: my pass is 223223
Posted @ 16:19 GMT 18 Feb 2015
Wow, it does!
(3)
Journal
Re: my pass is 223223
Posted @ 14:26 GMT 18 Feb 2015
lol, it actually works >:D
(5)
Journal
Re: my pass is 223223
Posted @ 12:53 GMT 18 Feb 2015
can someone delete or trash my posts, really not interested in preaching any sen
(2)
Journal
Re: Sochi 2014 thread
Posted @ 01:52 GMT 10 Feb 2015
russia never started a large scale war on foreign land (poland and finland can b
(0)
Forum
Re: QL DDOS
Posted @ 11:08 GMT 2 Feb 2015
you can imagine youserlf as inanimate object being jerked off? hello autism.
(0)
Forum
Re: storm alpha
Posted @ 06:14 GMT 18 Nov 2014
i am looking to see if anyone is willing to donate a greenlight for this so i ca
(1)
Journal
Re: how to revive deathmatch gaming
Posted @ 07:45 GMT 21 Oct 2014
many good changes were done like maps were added, but the infrastructure is very
(1)
Forum
Re: how to revive deathmatch gaming
Posted @ 07:43 GMT 21 Oct 2014
at least what should have been done is to make the game like all the other games
(2)
Forum
Re: how to revive deathmatch gaming
Posted @ 07:31 GMT 21 Oct 2014
even take loadouts, it took id like 5 years to make a simple change like that, c
(3)
Forum
Re: how to revive deathmatch gaming
Posted @ 07:29 GMT 21 Oct 2014
whatever changes they do is purely cosmetic stuff like adding crosshairs and stu
(4)
Forum
Re: how to revive deathmatch gaming
Posted @ 07:26 GMT 21 Oct 2014
i dont know, well i really liked quake 3 and even watched some demos, but then q
(5)
Forum
Re: how to revive deathmatch gaming
Posted @ 06:44 GMT 21 Oct 2014
i bring the light of mainstream opinion to this esports driven website, really g
(9)
Forum
Re: how to revive deathmatch gaming
Posted @ 05:24 GMT 21 Oct 2014
quake is basically the most buggy movement sstem almost like cheating, ut is no
(12)
Forum
Re: Steam player count declining steadil
Posted @ 23:50 GMT 10 Oct 2014
they seemed to just copy over cpma features (pro features) Countless requests
(2)
Forum
Re: Steam player count declining steadil
Posted @ 22:48 GMT 9 Oct 2014
i dont like how empty the maps now feel, and when i use loadouts i feel like the
(1)
Forum
Re: Steam player count declining steadil
Posted @ 22:25 GMT 9 Oct 2014
i appreciate loadouts, but its still feels like an afterthought, they dont care
(4)
Forum
Re: Steam player count declining steadil
Posted @ 21:02 GMT 9 Oct 2014
i think they listened too much, people like adam sessler already spoke his conce
(4)
Forum
Re: Steam player count declining steadil
Posted @ 19:40 GMT 9 Oct 2014
because cpma is already a perfect version of q3 for pros ok, no one plays it but
(7)
Forum
Re: Steam player count declining steadil
Posted @ 18:58 GMT 9 Oct 2014
tell me a feature in cpma thats not in quake live, and please compare how many p
(10)
Forum
                                                                                                                                                                                                                                                                                                                                                                                                               
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners