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Re: my pass is 223223
Posted @ 17:21 GMT 18 Feb 2015 did anyone else use this login to [+] their own posts?
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Re: my pass is 223223
Posted @ 16:19 GMT 18 Feb 2015 Wow, it does!
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Re: my pass is 223223
Posted @ 14:26 GMT 18 Feb 2015 lol, it actually works >:D
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Re: my pass is 223223
Posted @ 12:53 GMT 18 Feb 2015 can someone delete or trash my posts, really not interested in preaching any sen
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Re: Sochi 2014 thread
Posted @ 01:52 GMT 10 Feb 2015 russia never started a large scale war on foreign land (poland and finland can b
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Re: QL DDOS
Posted @ 11:08 GMT 2 Feb 2015 you can imagine youserlf as inanimate object being jerked off? hello autism.
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Re: storm alpha
Posted @ 06:14 GMT 18 Nov 2014 i am looking to see if anyone is willing to donate a greenlight for this so i ca
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Re: how to revive deathmatch gaming
Posted @ 07:45 GMT 21 Oct 2014 many good changes were done like maps were added, but the infrastructure is very
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Re: how to revive deathmatch gaming
Posted @ 07:43 GMT 21 Oct 2014 at least what should have been done is to make the game like all the other games
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Re: how to revive deathmatch gaming
Posted @ 07:31 GMT 21 Oct 2014 even take loadouts, it took id like 5 years to make a simple change like that, c
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Re: how to revive deathmatch gaming
Posted @ 07:29 GMT 21 Oct 2014 whatever changes they do is purely cosmetic stuff like adding crosshairs and stu
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Re: how to revive deathmatch gaming
Posted @ 07:26 GMT 21 Oct 2014 i dont know, well i really liked quake 3 and even watched some demos, but then q
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Re: how to revive deathmatch gaming
Posted @ 06:44 GMT 21 Oct 2014 i bring the light of mainstream opinion to this esports driven website, really g
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Re: how to revive deathmatch gaming
Posted @ 05:24 GMT 21 Oct 2014 quake is basically the most buggy movement sstem almost like cheating, ut is no
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Re: Steam player count declining steadil
Posted @ 23:50 GMT 10 Oct 2014 they seemed to just copy over cpma features (pro features)
Countless requests
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Re: Steam player count declining steadil
Posted @ 22:48 GMT 9 Oct 2014 i dont like how empty the maps now feel, and when i use loadouts i feel like the
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Re: Steam player count declining steadil
Posted @ 22:25 GMT 9 Oct 2014 i appreciate loadouts, but its still feels like an afterthought, they dont care
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Re: Steam player count declining steadil
Posted @ 21:02 GMT 9 Oct 2014 i think they listened too much, people like adam sessler already spoke his conce
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Re: Steam player count declining steadil
Posted @ 19:40 GMT 9 Oct 2014 because cpma is already a perfect version of q3 for pros ok, no one plays it but
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Re: Steam player count declining steadil
Posted @ 18:58 GMT 9 Oct 2014 tell me a feature in cpma thats not in quake live, and please compare how many p
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