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Re: DeathAdder Guide
Posted @ 10:24 GMT 24 Oct 2007 If you have molding equipment and the knowledge to do so, it should be a fairly
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Re: DeathAdder Guide
Posted @ 10:20 GMT 24 Oct 2007 I would love to, but I guess that would require multiple requests for it. If i r
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Re: DeathAdder Guide
Posted @ 11:06 GMT 5 Oct 2007 I recall explaining this a few posts back, but haven't got time to find the exac
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Re: DeathAdder Guide
Posted @ 11:04 GMT 5 Oct 2007 Hmm I'm not sure exactly how the software behind is made, but I'd interpret it a
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Re: DeathAdder Guide
Posted @ 13:44 GMT 27 Sep 2007 Anything that has a difference between actual and expected would be marked as an
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Re: DeathAdder Guide
Posted @ 10:49 GMT 25 Sep 2007 In that case lowering the DPI is the best option.
The difference between wind
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Re: DeathAdder Guide
Posted @ 10:44 GMT 25 Sep 2007 Lowering the dpi would be the best option then.
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Re: DeathAdder Guide
Posted @ 17:32 GMT 21 Sep 2007 Unless they've changed the USBmr11 and extended it's functions, then it's only u
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Re: DeathAdder Guide
Posted @ 17:31 GMT 21 Sep 2007 Thanks and no problem :-)
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Re: DeathAdder Guide
Posted @ 10:23 GMT 17 Sep 2007 To me this sounds like a marketing scam. I would love to see some well documente
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Re: DeathAdder Guide
Posted @ 08:26 GMT 12 Sep 2007 Thanks for the kind words.
I can agree that the centre of gravity is placed m
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Re: DeathAdder Guide
Posted @ 08:20 GMT 12 Sep 2007 I'm not sure what is causing this negative acceleration, I have been talking wi
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Re: DeathAdder Guide
Posted @ 19:30 GMT 8 Sep 2007 Did you actually test for negative acceleration according to my guide?
I can'
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Re: DeathAdder Guide
Posted @ 23:09 GMT 7 Sep 2007 You're not metioning following things which are important
1) What game are yo
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Re: DeathAdder Guide
Posted @ 06:54 GMT 31 Aug 2007 The DIP vs Resolution issue revolves around what i explain here (comment #288)
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Re: DeathAdder Guide
Posted @ 10:16 GMT 30 Aug 2007 For usage in windows and desktop programs you should use whatever sensitivity su
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Re: DeathAdder Guide
Posted @ 13:48 GMT 28 Aug 2007 You shouldn't experience any negative acceleration with the DeathAdder. It's non
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Re: DeathAdder Guide
Posted @ 13:38 GMT 28 Aug 2007 Nah, I'm using the 1800 DPI, but I run it with DirectInput enabled which prevent
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Re: DeathAdder Guide
Posted @ 06:56 GMT 19 Aug 2007 450 dpi with 6/11 would be more precise.
When you go above or below 6/11 in w
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Re: DeathAdder Guide
Posted @ 11:51 GMT 7 Aug 2007 The CS problem sounds to me like a direct input issue, games that dont use direc
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