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foe.runamok
foe.runamok
Posts: 25
Popularity: Nobody (0%)
Level:  Regular
Registered:  14 Sep 2007
Email:  Undisclosed
Full Name:  Al'Thor
Age:  36
Location:  The Bad Place
iM Replies:  Y
Timezone:  Australia/Melbourne
Country:  Australia
Avatar:  QUAKEWORLD
Homepage:  quakeworld•nu
Config:  None uploaded
Drafts:  0
Judgements:  16 made, 2 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  2000
Buddied by:  0 users
Last Login:  28 Aug 2011
Theme:  Custom theme

Description:
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Recent Posts

Topics Replies Type
Re: Starcraft 2: a gameplay carcrash?
Posted @ 06:35 GMT 8 Oct 2009
What's there to understand about CS? A few bullets swiftly delivered by the most
(0)
Column
Re: Fatal1ty: "I'm ready!"
Posted @ 13:33 GMT 29 Sep 2009
And what he did in 2001 was come 6th in the 'CPL 4-Year Anniversary Event' Quake
(0)
News
Re: EzQuake Version 2.0 released
Posted @ 13:07 GMT 29 Sep 2009
[q]QL = playable[/q] You are trolling. QL is not playable no matter the circums
(0)
News
Re: The downward spiral
Posted @ 01:27 GMT 27 Sep 2009
QW is the smoothest most reactive engine there is. And QW physics is as close as
(0)
Column
Re: The downward spiral
Posted @ 01:12 GMT 27 Sep 2009
So true. And don't forget that id software was competing with QW for profit, bec
(0)
Column
Re: EzQuake Version 2.0 released
Posted @ 22:32 GMT 26 Sep 2009
cl_model_bobbing 0 ... gl_simpleitems
(0)
News
Re: EzQuake Version 2.0 released
Posted @ 22:30 GMT 26 Sep 2009
WTF terrorhead, spectating in qw is not choppy, (well only if you have rate limi
(2)
News
Re: Designing a new Quake 3
Posted @ 02:36 GMT 10 Sep 2009
You have no idea clearly! maps more than a decade old are still yielding to new
(0)
Column
Re: Games revealed for DreamHack Winter
Posted @ 21:25 GMT 24 Aug 2009
Win like a necrophiliac wins the heart of their prey...
(0)
News
Re: The downward spiral
Posted @ 09:55 GMT 2 Aug 2009
If a QW scene could spawn in a high population density country with awesome inte
(0)
Column
Re: Extrapolation Fix ON ITS WAY
Posted @ 05:06 GMT 9 Jul 2009
Erno. If you have a 20ms ping and you incur lengthy retrospectively corrected hi
(1)
Forum
Re: Suffer with QL, Or Prolong Q3?
Posted @ 14:12 GMT 8 Jul 2009
Neither shaft nor rl is dominant in QW :D, the skilled combined use of both will
(0)
Journal
Re: VQ3 or CPM
Posted @ 14:00 GMT 8 Jul 2009
Absolute BS, it is way easier to move fast in cpma than QW try a simple qw tric
(0)
Forum
Re: Extrapolation Fix ON ITS WAY
Posted @ 12:38 GMT 8 Jul 2009
Not quite, that would only explain it if your own ping was sufficiently high to
(3)
Forum
Re: Interview :: arQon
Posted @ 13:21 GMT 6 Jul 2009
I realise I used those terms loosely, 'straw-man' for intentionally confusing th
(1)
Article
Re: Interview :: arQon
Posted @ 04:39 GMT 5 Jul 2009
Nice interview mostly. His reaction to the question regarding the resemblence
(4)
Article
Re: Designing a new Quake 3
Posted @ 08:09 GMT 20 May 2009
"...but you have to spawn at every single one before the bag starts over..." Not
(0)
Column
Re: Designing a new Quake 3
Posted @ 07:58 GMT 20 May 2009
"need to be very elegant rules". QuakeWorld, case closed.
(2)
Column
Re: Dreamhack Winter 2008 Journal
Posted @ 16:33 GMT 19 May 2009
Science is not subject to opinion.
(1)
Article
Re: Designing a new Quake 3
Posted @ 10:32 GMT 20 Apr 2009
No, the knockback you describe would be motherfuckingly fucked olol.
(1)
Column
                                                                                                                                                                                                                                                                                                                                                                                                               
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