Topics |
Replies |
Type |
Recent Posts
Re: Starcraft 2: a gameplay carcrash?
Posted @ 06:35 GMT 8 Oct 2009 What's there to understand about CS? A few bullets swiftly delivered by the most
|
(0)
|
Column
|
Re: Fatal1ty: "I'm ready!"
Posted @ 13:33 GMT 29 Sep 2009 And what he did in 2001 was come 6th in the 'CPL 4-Year Anniversary Event' Quake
|
(0)
|
News
|
Re: EzQuake Version 2.0 released
Posted @ 13:07 GMT 29 Sep 2009 [q]QL = playable[/q]
You are trolling. QL is not playable no matter the circums
|
(0)
|
News
|
Re: The downward spiral
Posted @ 01:27 GMT 27 Sep 2009 QW is the smoothest most reactive engine there is. And QW physics is as close as
|
(0)
|
Column
|
Re: The downward spiral
Posted @ 01:12 GMT 27 Sep 2009 So true. And don't forget that id software was competing with QW for profit, bec
|
(0)
|
Column
|
Re: EzQuake Version 2.0 released
Posted @ 22:32 GMT 26 Sep 2009 cl_model_bobbing 0 ... gl_simpleitems
|
(0)
|
News
|
Re: EzQuake Version 2.0 released
Posted @ 22:30 GMT 26 Sep 2009 WTF terrorhead, spectating in qw is not choppy, (well only if you have rate limi
|
(2)
|
News
|
Re: Designing a new Quake 3
Posted @ 02:36 GMT 10 Sep 2009 You have no idea clearly! maps more than a decade old are still yielding to new
|
(0)
|
Column
|
Re: Games revealed for DreamHack Winter
Posted @ 21:25 GMT 24 Aug 2009 Win like a necrophiliac wins the heart of their prey...
|
(0)
|
News
|
Re: The downward spiral
Posted @ 09:55 GMT 2 Aug 2009 If a QW scene could spawn in a high population density country with awesome inte
|
(0)
|
Column
|
Re: Extrapolation Fix ON ITS WAY
Posted @ 05:06 GMT 9 Jul 2009 Erno. If you have a 20ms ping and you incur lengthy retrospectively corrected hi
|
(1)
|
Forum
|
Re: Suffer with QL, Or Prolong Q3?
Posted @ 14:12 GMT 8 Jul 2009 Neither shaft nor rl is dominant in QW :D, the skilled combined use of both will
|
(0)
|
Journal
|
Re: VQ3 or CPM
Posted @ 14:00 GMT 8 Jul 2009 Absolute BS, it is way easier to move fast in cpma than QW try a simple qw tric
|
(0)
|
Forum
|
Re: Extrapolation Fix ON ITS WAY
Posted @ 12:38 GMT 8 Jul 2009 Not quite, that would only explain it if your own ping was sufficiently high to
|
(3)
|
Forum
|
Re: Interview :: arQon
Posted @ 13:21 GMT 6 Jul 2009 I realise I used those terms loosely, 'straw-man' for intentionally confusing th
|
(1)
|
Article
|
Re: Interview :: arQon
Posted @ 04:39 GMT 5 Jul 2009 Nice interview mostly.
His reaction to the question regarding the resemblence
|
(4)
|
Article
|
Re: Designing a new Quake 3
Posted @ 08:09 GMT 20 May 2009 "...but you have to spawn at every single one before the bag starts over..." Not
|
(0)
|
Column
|
Re: Designing a new Quake 3
Posted @ 07:58 GMT 20 May 2009 "need to be very elegant rules".
QuakeWorld, case closed.
|
(2)
|
Column
|
Re: Dreamhack Winter 2008 Journal
Posted @ 16:33 GMT 19 May 2009 Science is not subject to opinion.
|
(1)
|
Article
|
Re: Designing a new Quake 3
Posted @ 10:32 GMT 20 Apr 2009 No, the knockback you describe would be motherfuckingly fucked olol.
|
(1)
|
Column
|
|