Topics |
Replies |
Type |
Recent Posts
Re: Q3SP - The Edge of Forever
Posted @ 06:57 GMT 7 Apr 2012 I have always wondered about the idea of 3D scripting with the logic functions b
|
(1)
|
Forum
|
Re: The Bridge Crane
Posted @ 20:31 GMT 21 Mar 2012 Don't worry, I took no offence to your comments, I thought they were good constr
|
(0)
|
Forum
|
Re: The Bridge Crane
Posted @ 17:04 GMT 21 Mar 2012 I was taking some pictures of light fixtures and this guy come over and started
|
(1)
|
Forum
|
Re: The Bridge Crane
Posted @ 17:02 GMT 21 Mar 2012 Yeah, this is something I forgot about factory environments how dirty and unclea
|
(2)
|
Forum
|
Re: The Bridge Crane
Posted @ 22:59 GMT 18 Mar 2012 Textures released :
http://www.simonoc.com/pages/materials/tpindustrial/index.h
|
(3)
|
Forum
|
Re: The Bridge Crane
Posted @ 22:58 GMT 18 Mar 2012 I created 1024x1024 external lightmaps. You need to change the shaders and compi
|
(4)
|
Forum
|
Re: The Bridge Crane
Posted @ 16:44 GMT 17 Mar 2012 I know this is not the usual post for a games site but this map is Q3 and I know
|
(11)
|
Forum
|
The Bridge Crane
Posted @ 21:57 GMT 16 Mar 2012 I have been working on a new texture set for Q3 recently and I wanted to see how
|
(29)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 02:06 GMT 21 Sep 2010 Yep good point, I should of made one of the puzzles/doors hint that the player n
|
(0)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 02:01 GMT 21 Sep 2010 I am not sure if there will be anymore, I am still undecided about if I want to
|
(1)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 00:23 GMT 20 Sep 2010 Yep finding the skulls can be tough but I did not want it to be too easy. It is
|
(2)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 00:19 GMT 20 Sep 2010 Wow, I am glad you got to the end (the cave), hope you enjoyed the whole experie
|
(3)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 10:21 GMT 18 May 2010 Awesome, I had planned for the map to be completed in a hour. It seems my plan w
|
(0)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 10:20 GMT 18 May 2010 I know this map will not be liked by everyone, but can you give me more feedback
|
(1)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 16:55 GMT 11 May 2010 I am curious also, what did you think?
|
(0)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 16:55 GMT 11 May 2010 Comments like this make me smile from ear to ear. Thanks :)
|
(0)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 16:53 GMT 11 May 2010 [url=http://www.simonoc.com/images/design/maps_q3/moteof_ql1.jpg]QL Screenshot[/
|
(0)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 09:37 GMT 23 Mar 2010 Yeah the skull locations are designed to be hard and rewarding at the same time.
|
(0)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 09:35 GMT 23 Mar 2010 The Q3 engine is fun to map for as a hobby because one person can still make som
|
(0)
|
Forum
|
Re: Q3SP - The Edge of Forever
Posted @ 09:30 GMT 23 Mar 2010 Yeah the portal thing is just a model, it is based on the map architecture so it
|
(1)
|
Forum
|
|