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sims
sims
Posts: 38
Popularity: Nobody (0%)
Level:  Regular
Registered:  21 Dec 2008
Email:  Undisclosed
Full Name:  Simon OCallaghan
Age:  Undisclosed
Location:  Surrey
iM Replies:  Y
Timezone:  Europe/London
Country:  United Kingdom
Avatar:  USA_UK
Homepage:  www•simonoc•com/
Config:  None uploaded
Drafts:  0
Judgements:  0 made, 48 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  1500
Buddied by:  1 user
Last Login:  2 Jan 2013
Theme:  Custom theme

Description:
Pixel Pusher


Recent Posts

Topics Replies Type
Re: Q3SP - The Edge of Forever
Posted @ 06:57 GMT 7 Apr 2012
I have always wondered about the idea of 3D scripting with the logic functions b
(1)
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Re: The Bridge Crane
Posted @ 20:31 GMT 21 Mar 2012
Don't worry, I took no offence to your comments, I thought they were good constr
(0)
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Re: The Bridge Crane
Posted @ 17:04 GMT 21 Mar 2012
I was taking some pictures of light fixtures and this guy come over and started
(1)
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Re: The Bridge Crane
Posted @ 17:02 GMT 21 Mar 2012
Yeah, this is something I forgot about factory environments how dirty and unclea
(2)
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Re: The Bridge Crane
Posted @ 22:59 GMT 18 Mar 2012
Textures released : http://www.simonoc.com/pages/materials/tpindustrial/index.h
(3)
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Re: The Bridge Crane
Posted @ 22:58 GMT 18 Mar 2012
I created 1024x1024 external lightmaps. You need to change the shaders and compi
(4)
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Re: The Bridge Crane
Posted @ 16:44 GMT 17 Mar 2012
I know this is not the usual post for a games site but this map is Q3 and I know
(11)
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The Bridge Crane
Posted @ 21:57 GMT 16 Mar 2012
I have been working on a new texture set for Q3 recently and I wanted to see how
(29)
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Re: Q3SP - The Edge of Forever
Posted @ 02:06 GMT 21 Sep 2010
Yep good point, I should of made one of the puzzles/doors hint that the player n
(0)
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Re: Q3SP - The Edge of Forever
Posted @ 02:01 GMT 21 Sep 2010
I am not sure if there will be anymore, I am still undecided about if I want to
(1)
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Re: Q3SP - The Edge of Forever
Posted @ 00:23 GMT 20 Sep 2010
Yep finding the skulls can be tough but I did not want it to be too easy. It is
(2)
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Re: Q3SP - The Edge of Forever
Posted @ 00:19 GMT 20 Sep 2010
Wow, I am glad you got to the end (the cave), hope you enjoyed the whole experie
(3)
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Re: Q3SP - The Edge of Forever
Posted @ 10:21 GMT 18 May 2010
Awesome, I had planned for the map to be completed in a hour. It seems my plan w
(0)
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Re: Q3SP - The Edge of Forever
Posted @ 10:20 GMT 18 May 2010
I know this map will not be liked by everyone, but can you give me more feedback
(1)
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Re: Q3SP - The Edge of Forever
Posted @ 16:55 GMT 11 May 2010
I am curious also, what did you think?
(0)
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Re: Q3SP - The Edge of Forever
Posted @ 16:55 GMT 11 May 2010
Comments like this make me smile from ear to ear. Thanks :)
(0)
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Re: Q3SP - The Edge of Forever
Posted @ 16:53 GMT 11 May 2010
[url=http://www.simonoc.com/images/design/maps_q3/moteof_ql1.jpg]QL Screenshot[/
(0)
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Re: Q3SP - The Edge of Forever
Posted @ 09:37 GMT 23 Mar 2010
Yeah the skull locations are designed to be hard and rewarding at the same time.
(0)
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Re: Q3SP - The Edge of Forever
Posted @ 09:35 GMT 23 Mar 2010
The Q3 engine is fun to map for as a hobby because one person can still make som
(0)
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Re: Q3SP - The Edge of Forever
Posted @ 09:30 GMT 23 Mar 2010
Yeah the portal thing is just a model, it is based on the map architecture so it
(1)
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