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Re: Diabotical credits for the Pro's
Posted @ 15:53 GMT 30 Mar 2021 Game failed because it wasn't fun. I've been playing Quake for over two decades
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Re: Two New Games from GD Studio
Posted @ 18:04 GMT 11 Jan 2021 A lot of people backed Diabotical because they were promising something OTHER th
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Re: DIABOTICAL IS DEAD pt.1
Posted @ 19:13 GMT 9 Dec 2020 That's the one counter-example that everyone points to but agent's aim is quite
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Re: DIABOTICAL IS DEAD pt.1
Posted @ 22:01 GMT 8 Dec 2020 The most important part is the gameflow being enjoyable. Most veterans don't rea
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Re: FFA MADNESS
Posted @ 02:52 GMT 20 Nov 2020 Really brings me back to cessy Q3 FFA. Adding the machinegun completely ruined F
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Movie
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Re: RAPHA is WRONG!
Posted @ 16:20 GMT 18 Nov 2020 Nah, Rapha is right but only because the weapon balance and dash favor defensive
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Re: Your fresh experience/opinion on Dia
Posted @ 16:30 GMT 7 Oct 2020 100% agreed. Give overpowered rockets, shaft, and weebow, drop rail entirely, an
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Re: Your fresh experience/opinion on Dia
Posted @ 16:24 GMT 7 Oct 2020 You're mostly right but the boost being disabled by damage removes a lot of the
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Re: Your fresh experience/opinion on Dia
Posted @ 15:32 GMT 7 Oct 2020 I know this is the conventional wisdom these days regarding a game release and s
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Re: Diabotical - full release tomorrow
Posted @ 20:50 GMT 2 Oct 2020 I wish they had done some things differently but I am still enjoying it for what
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Re: Breaking down the Quake World Champi
Posted @ 15:36 GMT 26 Jun 2017 Quake used to have a ton of popular team modes before Quake 3 effectively killed
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Re: All non-NA/EU players removed from Q
Posted @ 19:57 GMT 23 Jun 2017 Whoever posts last wins this argument
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News
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Re: Quake World Championships at QuakeCo
Posted @ 01:15 GMT 13 Jun 2017 Pretty hard considering there's literally nothing compelling about this game to
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News
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Re: Closed Beta Patch Notes - June 9, Te
Posted @ 17:16 GMT 10 Jun 2017 But if you wait a month or two you won't have anyone to play with.
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Re: Official Bethesda stream w/ Tim Will
Posted @ 01:22 GMT 23 May 2017 You would likely have to increase the rocket speed and splash damage as well or
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News
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Re: An exposition on why Quake 'failed'
Posted @ 15:29 GMT 21 May 2017 This is the real reason why Quake died and it's insane to me that practically no
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Column
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Re: 2GD showcasing diabotical progress a
Posted @ 19:03 GMT 13 May 2017 He said on stream that after trying Quake Champions--the objectively best game i
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Re: Quake Champions new gametype and lar
Posted @ 14:58 GMT 12 May 2017 Just use povohat/kovaak's external mouse accel. I use it in every game.
http:
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Re: Quake Champions – Debut Gameplay Tra
Posted @ 00:30 GMT 5 Aug 2016 That part was from when you play the character "Speed Demon" and use his activat
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Re: Diabotical funded on kickstarter
Posted @ 00:21 GMT 5 Aug 2016 REFLEX DEVS ON SUICIDE WATCH
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