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newuser
Posts: 23
Popularity: Nobody (0%)
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Registered:  6 Jul 2011
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Judgements:  82 made, 26 received
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Recent Posts

Topics Replies Type
Re: Recommend me some jazz music, plox
Posted @ 09:14 GMT 1 Feb 2016
Logged in for the first time in a year and a half just to [+] for Bohren.
(0)
Journal
Re: Been gone forever, what'd I miss?
Posted @ 05:33 GMT 19 May 2014
Bold words for a 14 year old.
(0)
Forum
Re: FILMS
Posted @ 14:27 GMT 6 Nov 2013
Not mentioned before: Friends of Eddie Coyle (1973) Gattaca (1997) Ti
(1)
Journal
Re: 125 FPS October League, Playoff Stag
Posted @ 09:33 GMT 26 Oct 2013
Are there any recent matches of avek up on twitch?
(0)
News
Re: putka, mobiuz
Posted @ 21:35 GMT 26 Sep 2013
I forgot to write a description :~(
(0)
Image
Re: Ravenous - a quake live frag movie
Posted @ 17:54 GMT 3 Jan 2013
I was waiting for a frag movie like this.
(0)
Movie
Re: DreamHack Winter 2012 - Day 2
Posted @ 20:38 GMT 23 Nov 2012
Thanks for everything, Av3k.
(0)
News
Re: DSC_0335.JPG
Posted @ 07:57 GMT 11 Aug 2012
top left
(0)
Image
Re: Windows Raw mouse input
Posted @ 09:24 GMT 28 Apr 2012
http://msdn.microsoft.com/en-us/library/windows/desktop/ms645543%28v=vs.85%29.as
(0)
Forum
Re: first attempt
Posted @ 00:17 GMT 10 Apr 2012
Not to confuse evolution with society-imposed constraints.
(0)
Journal
Re: 2D Demo Viewer
Posted @ 16:32 GMT 17 Feb 2012
I think 2 POVs in duel are enough: -items can disappear only when picked up - t
(6)
Forum
Re: 2D Demo Viewer
Posted @ 15:53 GMT 17 Feb 2012
This is really impressive. How about a feature which lets you "merge" POV's of
(8)
Forum
Re: How to export QL maps to 3D format
Posted @ 13:41 GMT 13 Feb 2012
Thanks, works fine now
(0)
Article
Re: How to export QL maps to 3D format
Posted @ 22:37 GMT 12 Feb 2012
Thanks, binary works very well I've managed to install Qt libraries using lin
(2)
Article
Re: How to export QL maps to 3D format
Posted @ 18:14 GMT 12 Feb 2012
Could you compile 32bit version as well? I'm having hard time installing Qt lib
(6)
Article
Re: Spawn Visualization Updates
Posted @ 03:35 GMT 10 Feb 2012
Actually situation shown in this screenshot seems to be correct - I've just test
(1)
Forum
Re: Spawn Visualization Updates
Posted @ 22:39 GMT 9 Feb 2012
The version you've just posted suffers from bug I've mentioned - (on Bloodrun) w
(4)
Forum
Re: Spawn Visualization Updates
Posted @ 20:49 GMT 9 Feb 2012
I may have found something. Distance along each axis is computed separately, th
(10)
Forum
Re: Short Montage by AGRESS0R
Posted @ 21:35 GMT 4 Oct 2011
banner @ 2:14 speaks for itself regarding recent scandals ;)
(0)
Movie
Re: Fraglove - what is this witchery?
Posted @ 16:59 GMT 16 Aug 2011
Wouldn't something along the lines of 'i declare to own a legal copy of quake 3
(5)
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