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Re: New Movement System [UT4]
Posted @ 12:04 GMT 8 May 2015 Looks quite smooth / fluid. Maybe a bit too fast though? Are there videos up yet
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Re: Reflex Official racemode Preview!
Posted @ 10:39 GMT 8 May 2015 Racemode looks very cool, liking the trails following players. Good addition esp
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Re: Edit: CHAMS unique concept explained
Posted @ 14:35 GMT 7 May 2015 The visual style is partly influenced by Tron (the movie and its concept art). T
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Re: Edit: CHAMS unique concept explained
Posted @ 18:17 GMT 6 May 2015 - Weapon pickups: These will effectively be 'ammo' pickups with the player alrea
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Re: Edit: CHAMS unique concept explained
Posted @ 15:55 GMT 6 May 2015 I wouldn't say "hasn't been done before" but I'll be combining a few 'experiment
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Re: Edit: CHAMS unique concept explained
Posted @ 14:57 GMT 6 May 2015 It's using Unreal Engine 4, which is quite scalable (things can even be built fo
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Re: Edit: CHAMS unique concept explained
Posted @ 20:16 GMT 5 May 2015 https://www.youtube.com/watch?v=0ci4HLz8m1k
A visual test where I fully textu
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Re: Edit: CHAMS unique concept explained
Posted @ 11:04 GMT 5 May 2015 Soon I will do, but its not quite at a properly playable stage yet, still very e
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Re: Edit: CHAMS unique concept explained
Posted @ 22:10 GMT 4 May 2015 I'm making the game out of my own interest and to do something a bit different.
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Re: Edit: CHAMS unique concept explained
Posted @ 15:58 GMT 4 May 2015 It seems most people are liking the idea / willing to give it a try. If it's too
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Re: Edit: CHAMS unique concept explained
Posted @ 14:59 GMT 4 May 2015 I think there could be a good balance. People would still probably prefer playin
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Re: Edit: CHAMS unique concept explained
Posted @ 14:59 GMT 4 May 2015 Yeah, I'm trying to apply the same concept to vision too; letting people customi
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Re: Edit: CHAMS unique concept explained
Posted @ 12:19 GMT 4 May 2015 I'll be including teleporters and jumppads (and probably portals; teleporters th
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Re: Edit: CHAMS unique concept explained
Posted @ 12:19 GMT 4 May 2015 Customization will allow this style. I think if the game was like that by defaul
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Re: Edit: CHAMS unique concept explained
Posted @ 06:14 GMT 4 May 2015 In the small area shown (walls close together, a few platforms to jump between)
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Re: Edit: CHAMS unique concept explained
Posted @ 06:14 GMT 4 May 2015 The main incentive would be that in general, the higher player has the advantage
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Re: Game visuals; feedback appreciated
Posted @ 15:13 GMT 3 May 2015 https://www.youtube.com/watch?v=f5dqjoDvGmo
Here's a video I just uploaded de
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Re: Game visuals; feedback appreciated
Posted @ 12:15 GMT 1 May 2015 The next video will demonstrate this in more detail, but to answer it quickly:
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Re: Game visuals; feedback appreciated
Posted @ 11:04 GMT 1 May 2015 It's named after a visual effect used in the game:
http://www.cheat-project.c
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Re: Game visuals; feedback appreciated
Posted @ 11:04 GMT 1 May 2015 Could you show me an example of a colour scheme / graphical style that you think
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