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Re: The Quake-RTS Project
Posted @ 08:58 GMT 2 Jun 2015 Is this like Frozen Synapse with pick ups as resources and turn based combat? It
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Re: Everything Reflex design
Posted @ 16:24 GMT 1 Jun 2015 ahah
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Re: ROFLEX
Posted @ 16:38 GMT 31 May 2015 it's like tortanic
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Re: Everything Reflex design
Posted @ 07:39 GMT 31 May 2015 It doesn't go beyond poor feedback and not knowing about sounds, poor game teach
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Re: Everything Reflex design
Posted @ 06:44 GMT 31 May 2015 It's like you haven't read anything. I can only do this much to help
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Re: Everything Reflex design
Posted @ 07:05 GMT 30 May 2015 yeah
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Re: Everything Reflex design
Posted @ 22:48 GMT 29 May 2015 Ok. It sounds like it turns into whatever hud reflex has atm as the game goes t
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Re: Everything Reflex design
Posted @ 19:12 GMT 29 May 2015 I'd go with the q3/ql too because it looks like the simpler one, no tiers no dif
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Re: Everything Reflex design
Posted @ 16:40 GMT 29 May 2015 All of this except info as skill, info is stuff to process to get knowledge and
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Re: ROFLEX
Posted @ 08:28 GMT 29 May 2015 it rained 50%. games dad. long life gaem
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Re: Everything Reflex design
Posted @ 08:08 GMT 29 May 2015 It's not a skill, the game performs it for you and it lets you learn it through
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Re: Everything Reflex design
Posted @ 14:49 GMT 28 May 2015 Oh shit I just realised I lost a bit of the thread but I'd still reply with what
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Re: Everything Reflex design
Posted @ 14:11 GMT 28 May 2015 CtF is like the only fun thing along with duel while everything else is more "ca
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Re: Everything Reflex design
Posted @ 09:09 GMT 28 May 2015 See this sounds baffling because items spawning at different times is the very g
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Re: Everything Reflex design
Posted @ 07:18 GMT 27 May 2015 The item timers thread is massive but it's not a matter of skill as much as a ma
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Re: Everything Reflex design
Posted @ 20:26 GMT 26 May 2015 ahah, well it's not so different, the cool things I look forward to are the diff
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Re: Everything Reflex design
Posted @ 19:45 GMT 26 May 2015 sega means wank in italian. RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Re: Everything Reflex design
Posted @ 19:30 GMT 26 May 2015 Reflex elements are definitely going to patch each other so yea you can find lot
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Re: Everything Reflex design
Posted @ 16:02 GMT 26 May 2015 yes so which is the best one dude. Q3/QL or the old/cpm one. I'd go for the simp
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Re: Everything Reflex design
Posted @ 15:32 GMT 26 May 2015 thanks:0
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