ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
08:22 CST - 1612 users online
List · Edit · iMsg
sai
sai
Posts: 60
Popularity: Nobody (0%)
Level:  Regular
Registered:  28 Mar 2002
Email:  Undisclosed
Full Name:  
Age:  44
Location:  
iM Replies:  Y
Timezone:  Europe/Stockholm
Country:  Sweden
Avatar:  ._o
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  28 made, 36 received
Bets Placed:  7 (Rank: 266)
E$ Money:  500 (500 available)
E$ Savings:  2000
Buddied by:  4 users
Last Login:  30 Jul 2009
Theme:  Custom theme

Buddy list: Description:
No description submitted.


Recent Posts

Topics Replies Type
Re: The downward spiral
Posted @ 10:22 GMT 29 Jul 2009
Map pool for CB QL 4v4: qzdm6 qzdm7 qzdm14 qzdm20 (new map) Map pool for
(3)
Column
Re: The downward spiral
Posted @ 22:05 GMT 25 Jul 2009
What makes you think the quake community would embrace new maps? I agree with yo
(5)
Column
Re: ToT)ret( vs. Say[Join] this Saturday
Posted @ 19:45 GMT 8 Jul 2009
Highly enjoyed watching both that match and the match in the GP.
(0)
News
Re: Designing a new Quake 3
Posted @ 13:54 GMT 16 Jun 2009
I tend to agree, although I argue that the problem is not so much the pushback p
(0)
Column
Re: Designing a new Quake 3
Posted @ 11:22 GMT 14 Jun 2009
Make the rail ignore armor, lower the damage to 20 and give it a heavy pushback.
(2)
Column
Re: Designing a new Quake 3
Posted @ 00:36 GMT 11 Jun 2009
Add a DOT component to PG?
(0)
Column
Re: Designing a new Quake 3
Posted @ 14:23 GMT 22 Apr 2009
Been ages since I last played, but here's an idea. MY SUPER IDEA THAT YOU GET
(1)
Column
Re: ArrW -vs- Z4muz
Posted @ 06:33 GMT 18 Jan 2007
You should join us in #wecare!@irc.quakenet.org
(0)
Demo
Re: ESR Interviews arQon
Posted @ 15:43 GMT 21 Aug 2006
It's less about frame rate but being able to predict where players are gonna end
(0)
Article
Re: ESR Interviews arQon
Posted @ 11:53 GMT 21 Aug 2006
Right... the problem is that frame dependant physics is what gives the feel to O
(2)
Article
Re: ESR Interviews arQon
Posted @ 11:51 GMT 21 Aug 2006
Considering that those OSP players are whining over something that's easily reme
(2)
Article
Re: ESR Interviews arQon
Posted @ 19:50 GMT 20 Aug 2006
I'm saying that yes it's possible and yes he won't do it. The mod will gain noth
(4)
Article
Re: ESR Interviews arQon
Posted @ 21:09 GMT 19 Aug 2006
A bit of some insider info: When arQon first implemented the fixed physics so
(10)
Article
Re: ESR Interviews arQon
Posted @ 09:26 GMT 19 Aug 2006
bananas pitepalt [b]How have you managed to improve on Q3 netcode so muc
(12)
Article
Re: ESR Interviews arQon
Posted @ 21:03 GMT 17 Aug 2006
The netcode is tied together with the fixed physics. So in order to get back you
(14)
Article
Re: ESR Interviews arQon
Posted @ 20:25 GMT 17 Aug 2006
You suck sn0zlette :(.
(0)
Article
Re: The Quake Tournament History Timelin
Posted @ 21:54 GMT 12 Dec 2005
Links to demos would be uber sweet.
(0)
Article
Re: Seen my first Anime <3
Posted @ 16:27 GMT 28 Jan 2005
Not really. It has to do with how the manga was made. Personally I don't have a
(0)
Journal
Re: Seen my first Anime <3
Posted @ 09:27 GMT 28 Jan 2005
A mercenary outfit in a medevial world that sends large tremors throughout the k
(3)
Journal
Re: Seen my first Anime <3
Posted @ 23:57 GMT 27 Jan 2005
Could be. But 4Kids butchering One Piece visually (for example giving Sanji a lo
(0)
Journal
                                                                                                                                                                                                                                                                                                                                                                                                               
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners