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Re: Diabotical Update - 03/25/2019
Posted @ 23:40 GMT 28 Mar 2019 Agreed. Weapon drop makes it too easy to optimize. It's also even worse in gam
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Re: Diabotical End of Year Q&A
Posted @ 21:07 GMT 19 Jan 2019 Buying the game doesn't mean it will have a player base either. Reflex had a lo
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Re: Diabotical End of Year Q&A
Posted @ 14:46 GMT 16 Jan 2019 I'm a fan of DM and I likely won't even buy in right away. Without a good size
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Re: DIABOTICAL UPDATE - 01/11/2019
Posted @ 05:21 GMT 12 Jan 2019 Seems to be a stream mostly asking for help on maps and UI. Looking promising fo
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Re: Diabotical End of Year Q&A
Posted @ 01:59 GMT 12 Jan 2019 You're right no AFPS needs textures but I think anyone just browsing games on St
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Re: Diabotical End of Year Q&A
Posted @ 10:22 GMT 11 Jan 2019 Q3 also had all those bot maps from the single player campaign (some of which we
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Re: Diabotical End of Year Q&A
Posted @ 13:01 GMT 10 Jan 2019 Used to be fairly upbeat about Diabotical being different than the other AFPS wh
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Re: xero podcast with brandan aka qmau a
Posted @ 08:19 GMT 12 Dec 2017 Great podcast, probably the best on AFPS I've heard (not that there have been ma
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Re: QC losing almost half of players per
Posted @ 01:15 GMT 9 Nov 2017 I used to regularly play with some of those guys in there. Blood was one of the
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Re: QC losing almost half of players per
Posted @ 01:00 GMT 8 Nov 2017 That's been the trend for a long while however, QC just took it one step further
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Re: QC losing almost half of players per
Posted @ 18:05 GMT 27 Oct 2017 A lot of issues already mentioned (technical issues, long waits, etc) but the bi
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Re: Low steam chart rating, should we be
Posted @ 06:06 GMT 27 Sep 2017 http://steamcharts.com/cmp/611500,282440
Almost below QL now.
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Re: Remembering reflex
Posted @ 14:25 GMT 26 Jul 2017 I wish they'd start experimenting with gameplay. They have nothing left to lose
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Re: Remembering reflex
Posted @ 14:22 GMT 26 Jul 2017 [q]they didn't try much in the beta too (which is the perfect time to experiment
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Re: 2GD opinions on Duel and Sacrifice m
Posted @ 11:42 GMT 6 Jun 2017 I still think aim can be slowly improved over time but it's very hard and you ty
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Re: Ask the Devs - Answers!
Posted @ 23:35 GMT 27 May 2017 They ignored all teamplay related questions.
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Re: TotalBiscut talks about elitism and
Posted @ 05:29 GMT 20 May 2017 I'm not even sure what he is ranting about at this point. He just sounds fuckin
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Re: TotalBiscut talks about elitism and
Posted @ 05:18 GMT 20 May 2017 Exactly. Doom4 could actually have been the multiplayer game of the decade if i
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Re: The future of Quake Champion
Posted @ 22:38 GMT 18 May 2017 They have. I've seen over 100 leavers in my matches at least. Fatality spent m
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Re: The future of Quake Champion
Posted @ 21:00 GMT 17 May 2017 Yeah, Sacrifice is bad. It has no dynamic pacing. Even QC TDM is better (and t
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