Notes for version 1.32 (22 May 05)
chg: VQ3 uses id's "predictable furthest" spawn system
chg: VQ3 uses id's "predictable furthest" spawn system
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Edited by bud at 10:30 CDT, 28 July 2006 - 4557 Hits
For whatever reason (Not saying arQon has changed anything here) the start spawns are totally fucked and pretty much ruin the start of most maps quite often, the in game spawns seem to pick the spawn in a different way too and you often get a very different spawn to that which you would get in OSP.