To start off my first journal: Im not good at any games. I like to play them, play them a lot, and try to enjoy them while playing, but I never competed at a high level.
I recently made the switch back from playing mainly Quake 3 to playing Call of Duty 2. Why? Beats me, but all I can say is that I enjoy it a bit more. Does it has to do with my history? (playing Call of Duty 1 for years) Or do I just like the aspect of teamwork?
I prefered the fast-paced style of Quake 3, the balanced weapons, and especially the ammount of skill required to take some shots. For some it might be easy, but I still find it hard to aim my rockets, and everytime I make some nice kills with it I'm literally cheering behind my pc.
But Call of Duty 2 is about as random as the lottery. People are able to just get an automatic (one of them even containing 71 bullets) and don't bother about aiming down the sight and are still able to instant kill you from the other side of the map. Almost every weapon is rather random, and 100% accuracy is only achieved by aiming the down the sight. You will get killed thousands of times by an instant headshot (headshot is instant death, every weapon, every distance), but somehow I still love to play the game.
But this has nothing to do with the weapons, the maps, the setting (I prefer the ambiance of the basic q3 maps a lot more), but the teamplay. The primary Call of Duty 2 gametype used in matches is Search and Destroy. Very similair to CS. If you die you have to wait for the next round to respawn, and this is where the fun happens.
You advance as a team, everyone knows where to throw their nade, shotgun advances around the corner first, followed by a long-range weapon. On defence everyone has their own position, not picked for their effectiveness, but only spots that can easily be covered by another teammate.
Yes, I know TDM and CTF require a great deal of teamplay, and it could be even more complicated (I don't know, I never played either of those at a high level) But somehow deciding wherter or not to pick up a certain weapon or the Red Armor doesn't give me the same satisfaction as using 2 players to safely get around a corner, knowing 2 teammates of you are doing the same thing and the sniper is watching your back.
But does this have to do with my own personal preference? I can't really give an opinion on that, but some of you might. This Journal has been rather biased, mainly because I never got into "the scene" of TDM/CTF. If you did, please give your opinion about this article.
And be sure to try out Call of Duty 2, you might regret it, but I think most of you will definately like it.
I recently made the switch back from playing mainly Quake 3 to playing Call of Duty 2. Why? Beats me, but all I can say is that I enjoy it a bit more. Does it has to do with my history? (playing Call of Duty 1 for years) Or do I just like the aspect of teamwork?
I prefered the fast-paced style of Quake 3, the balanced weapons, and especially the ammount of skill required to take some shots. For some it might be easy, but I still find it hard to aim my rockets, and everytime I make some nice kills with it I'm literally cheering behind my pc.
But Call of Duty 2 is about as random as the lottery. People are able to just get an automatic (one of them even containing 71 bullets) and don't bother about aiming down the sight and are still able to instant kill you from the other side of the map. Almost every weapon is rather random, and 100% accuracy is only achieved by aiming the down the sight. You will get killed thousands of times by an instant headshot (headshot is instant death, every weapon, every distance), but somehow I still love to play the game.
But this has nothing to do with the weapons, the maps, the setting (I prefer the ambiance of the basic q3 maps a lot more), but the teamplay. The primary Call of Duty 2 gametype used in matches is Search and Destroy. Very similair to CS. If you die you have to wait for the next round to respawn, and this is where the fun happens.
You advance as a team, everyone knows where to throw their nade, shotgun advances around the corner first, followed by a long-range weapon. On defence everyone has their own position, not picked for their effectiveness, but only spots that can easily be covered by another teammate.
Yes, I know TDM and CTF require a great deal of teamplay, and it could be even more complicated (I don't know, I never played either of those at a high level) But somehow deciding wherter or not to pick up a certain weapon or the Red Armor doesn't give me the same satisfaction as using 2 players to safely get around a corner, knowing 2 teammates of you are doing the same thing and the sniper is watching your back.
But does this have to do with my own personal preference? I can't really give an opinion on that, but some of you might. This Journal has been rather biased, mainly because I never got into "the scene" of TDM/CTF. If you did, please give your opinion about this article.
And be sure to try out Call of Duty 2, you might regret it, but I think most of you will definately like it.
Edited by Backstab at 13:10 CDT, 2 September 2006 - 1902 Hits
Personally I have played ,on a "high" level, Urban Terror (a realism-action mod for q3) for about four years now. It is played competively in the Team Survivor gametype, meaning it is 5v5 round based, and all you have to do is kill the opponent before the timer reaches zero, once done it starts all over again for 20mins. It is pretty fun, but you tend to play the same position on the same maps over and over again, so it's more of a duel sometime. You have to break through your enemy defences by planning nice coordinated rushes in certain strategic points, the weapons are pretty balanced and the possiblity to straffe makes the game quite fast. The only problem is, as there are no real objectives, teams in numerical inferiority might tend to camp and play it safe.
The developpers of the mod have tried to implant the Bomb Mode with the release of 3.0 in the summer of '03, it was played in competitions (CB opencups, ESL and kuh3liga) for some time but failed on the long run because most people playing urban terror do it for fun, hence no one can be bothered making any tactics and just like to rush in. This gametype quickly died after a couple of months and really _noone_ plays it now.
Now the mod is almost dead, but a new release as been announced with a lot of changes (last release, 3.8, is from '04).
Many people play CTF in pubs, but competition wise it is still Team Survivor who got the upper hand. I like to believe CTF is more tactical in UrT but it is mainly noobs who are playing it, except from one or two really good clans, no one practises CTF either so there is no real competition, the CTF clans are either, total noobs, clans usually playing TS who can't find anyother team to play or the two good clans I mentionned above.
The point is that some gametypes are suited for some people, Team Survivor is what people play with urban terror because no one is really hardcore about it, just a couple of games now and then, no tactics and just fun. Had it been a bigger game, maybe people would have played a different gametype, more teamplay oriented, who knows :)