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List · Edit · iMsg
MUNG>esh
MUNG>esh
Posts: 576
Popularity: Nobody (0%)
Level:  Regular
Registered:  15 Aug 2005
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Full Name:  MUNG
Age:  124
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Timezone:  America/New_York
Country:  United States of America
Avatar:  Default
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Bets Placed:  200 (Rank: 266)
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Journal
My CPMA huds (39 comments)
( Journal: Q3)
Posted by MUNG>esh @ 16:19 CST, 1 November 2006 - iMsg
  • pumpkin_hud v. 3.5 screenshot
  • hud.cfg code

!DEFAULT
{
font id
fontsize 8 10

}



!PreDecorate1 { rect 140 446 130 30; bgcolor 1 1 1 0.1; fill; }

!PreDecorate2 { rect 370 446 130 30; bgcolor 1 1 1 0.1; fill; }


NetGraphPing
{
rect 515 460 12 12
font id
fontsize 8 10
textstyle 1
textalign C
}


WeaponList
{
rect 2 442 40 10
font id
fontsize 10 10
textstyle 1
textalign L
color 1 0.8 0 0.5
bgcolor 1 1 1 0.1
fill
}

AmmoMessage
{
rect 290 295 60 30
font id
fontsize 20 20
textstyle 1
textalign C
color 0.84 0 0 0.84
}

StatusBar_AmmoIcon
{
rect 295 418 22 22
}



StatusBar_AmmoCount
{
rect 323 419 22 22
font cpma
fontsize 22 20
textstyle 1
textalign c
color 0 1 1 1
}

StatusBar_HealthBar
{
rect 140 446 130 30
color 0 0 0 0
textalign R
doublebar
}

StatusBar_ArmorBar
{
rect 370 446 130 30
color 0 0 0 0
textalign L
doublebar
}



GameTime
{
rect 307 450 26 23
font cpma
fontsize 26 23
textstyle 1
textalign C
color 0.6 0.8 1 0.8

}


FragMessage
{
rect 170 335 300 12
font id
time 2000
fontsize 10 12
textstyle 1
textalign C
}


RankMessage
{
rect 170 320 300 12
font id
time 2000
fontsize 10 12
textstyle 1
textalign C
}


TargetName
{
rect 150 236 150 12
font ID
time 700
fontsize 8 10
textstyle 1
textalign R
color 1 1 1 0.65
}


TargetStatus
{
rect 340 236 150 12
time 700
fontsize 8 10
textstyle 1
textalign L
color 0.49 1 1 0.65
}


GameType
{
rect 438 10 200 12
font id
fontsize 10 12
textstyle 1
textalign R
color 0 0.47 0.8 0.8
}


WarmupInfo
{
rect 438 24 200 12
font id
fontsize 8 12
textstyle 1
textalign R
color 0.6 0.8 1 0.8
}


SpecMessage
{
rect 270 5 100 10
font id
fontsize 8 10
textstyle 1
textalign C
color 1 0.8 0.2 1
}


FollowMessage
{
rect 4 175 300 14
font id
fontsize 12 14
textstyle 1
textalign L
color 1 1 1 0.7
}


VoteMessageArena
{
rect 2 65 300 12
font id
fontsize 10 12
textstyle 1
textalign L
}


VoteMessageWorld
{
rect 2 50 300 12
font id
fontsize 10 12
textstyle 1
textalign L
color 1 1 0 1
}

Chat1 { rect 2 395 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 1 ; }
Chat2 { rect 2 407 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.87 ; }
Chat3 { rect 2 419 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.8 ; }
Chat4 { rect 2 431 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.68 ; }


Team8 { rect 338 347 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team7 { rect 338 359 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team6 { rect 338 371 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team5 { rect 338 383 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team1 { rect 338 431 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team2 { rect 338 419 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team3 { rect 338 407 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team4 { rect 338 395 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }


PowerUp4_Icon { rect 10 255 32 32; }
PowerUp4_Time { rect 10 255 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }
PowerUp1_Icon { rect 10 360 32 32; }
PowerUp1_Time { rect 10 360 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp2_Icon { rect 10 325 32 32; }
PowerUp2_Time { rect 10 325 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp3_Icon { rect 10 290 32 32; }
PowerUp3_Time { rect 10 290 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }


Score_Limit { rect 596 456 11 23; font id; fontsize 12 14; textstyle 1; textalign C; color 1 1 1 1 ; bgcolor 0 0 0 0 ; fill; }
Score_OWN { rect 613 449 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color T; bgcolor 0 0 0 0.68 ; fill; }
Score_NME { rect 613 465 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color E; bgcolor 0 0 0 0.68 ; fill; }


FlagStatus_OWN { rect 593 449 18 14; color T ; bgcolor 0 0 0 1 ; }
FlagStatus_NME { rect 593 465 18 14; color E ; bgcolor 0 0 0 1 ; }


TeamCount_OWN { rect 615 451 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 1 1 1 0.7 ; bgcolor 0 0 0 0 ; fill; }
TeamCount_NME { rect 615 466 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 1 1 1 0.7 ; bgcolor 0 0 0 0 ; fill; }


_PostDecorate1 { rect 577 448 14 14; image "models/players/sarge/icon_pm.tga"; }


_PostDecorate2 { rect 577 464 14 14; image "models/players/keel/icon_pm.tga"; }
<< prev next >>
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Edited by spyteman at 15:17 CST, 6 November 2006 - 42498 Hits
15%

<< Comment #1 @ 16:27 CST, 1 November 2006 >>
(Link, Reply)
By Colour: green Amp 
Thanks, but you should really add it to the promode.org wiki.
<< Comment #2 @ 16:54 CST, 1 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh 
uploading is broken
<< Comment #15 @ 15:19 CST, 6 November 2006 >>
(Link, Reply)
By aggnog_duck spyteman  - Reply to #2
Filetype "Inline Image" puts the image in the top right corner and wraps the text around it, but if you don't have enough text to fill the same height it might break the page layout. Using [img1] etc. tags and "Place Image" works better here, or attach it as a link using "Attached Image" :)
<< Comment #17 @ 15:48 CST, 6 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh  - Reply to #15
i meant uploading to promode wiki
<< Comment #19 @ 15:55 CST, 6 November 2006 >>
(Link, Reply)
By aggnog_duck spyteman  - Reply to #17
oh ok :<
/slap Massman
<< Comment #3 @ 06:24 CST, 2 November 2006 >>
(Link, Reply)
By Colour: white link 
nice [+]
<< Comment #4 @ 08:53 CST, 2 November 2006 >>
(Link, Reply)
By US-Michigan spinmove_ 
Not bad, but mine's better ;)
<< Comment #5 @ 11:05 CST, 2 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh  - Reply to #4
to go with your best q3 cfg in the world right? ;))
you're the like the celine dione of quake 3!
<< Comment #6 @ 12:05 CST, 2 November 2006 >>
(Link, Reply)
By US-Michigan spinmove_  - Reply to #5
Of course. My config just owns.
<< Comment #14 @ 13:30 CST, 6 November 2006 >>
(Link, Reply)
By United States of America test  - Reply to #5
Archive.
<< Comment #7 @ 15:48 CST, 2 November 2006 >>
(Link, Reply)
By Australia kmt 
where is your hp and armour count sir?!

do you have trouble wondering whether a rail is going to kill you when you're low on bars? :D
<< Comment #8 @ 16:04 CST, 2 November 2006 >>
(Link, Reply)
By Lithuania dokk 
IMHO:
pretty dumb, no counters, so you don't know when hp is <100 to get RG shot ...
Maybe good for those who likes bars.

P.S. I hate bars hard :)
<< Comment #9 @ 17:41 CST, 2 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh 
u get used to it
Edited by pumpkin_ at 11:35 CST, 3 November 2006
<< Comment #10 @ 19:46 CST, 5 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh 
  • pumpkin_hud2 v. 1.2

!DEFAULT
{
font id
fontsize 8 10

}



!PreDecorate1 { rect 140 446 130 30; bgcolor 1 1 1 0.1; fill; }

!PreDecorate2 { rect 370 446 130 30; bgcolor 1 1 1 0.1; fill; }


NetGraphPing
{
rect 515 460 12 12
font id
fontsize 8 10
textstyle 1
textalign C
}


WeaponList
{
rect 2 442 40 10
font id
fontsize 10 10
textstyle 1
textalign L
color 1 0.8 0 0.5
bgcolor 1 1 1 0.1
fill
}

AmmoMessage
{
rect 290 295 60 30
font id
fontsize 20 20
textstyle 1
textalign C
color 0.84 0 0 0.84
}

StatusBar_AmmoIcon
{
rect 295 418 22 22
}



StatusBar_AmmoCount
{
rect 323 419 22 22
font cpma
fontsize 22 20
textstyle 1
textalign c
color 0 1 1 1
}

StatusBar_HealthBar
{
rect 140 446 130 30
color 0 0 0 0
textalign R
doublebar
}

StatusBar_ArmorBar
{
rect 370 446 130 30
color 0 0 0 0
textalign L
doublebar
}



GameTime
{
rect 307 450 26 23
font cpma
fontsize 26 23
textstyle 1
textalign C
color 0.6 0.8 1 0.8

}


FragMessage
{
rect 170 335 300 12
font id
time 2000
fontsize 10 12
textstyle 1
textalign C
}


RankMessage
{
rect 170 320 300 12
font id
time 2000
fontsize 10 12
textstyle 1
textalign C
}


TargetName
{
rect 150 236 150 12
font ID
time 700
fontsize 8 10
textstyle 1
textalign R
color 1 1 1 0.65
}


TargetStatus
{
rect 340 236 150 12
time 700
fontsize 8 10
textstyle 1
textalign L
color 0.49 1 1 0.65
}


GameType
{
rect 438 10 200 12
font id
fontsize 10 12
textstyle 1
textalign R
color 0 0.47 0.8 0.8
}


WarmupInfo
{
rect 438 24 200 12
font id
fontsize 8 12
textstyle 1
textalign R
color 0.6 0.8 1 0.8
}


SpecMessage
{
rect 270 5 100 10
font id
fontsize 8 10
textstyle 1
textalign C
color 1 0.8 0.2 1
}


FollowMessage
{
rect 4 175 300 14
font id
fontsize 12 14
textstyle 1
textalign L
color 1 1 1 0.7
}


VoteMessageArena
{
rect 2 65 300 12
font id
fontsize 10 12
textstyle 1
textalign L
}


VoteMessageWorld
{
rect 2 50 300 12
font id
fontsize 10 12
textstyle 1
textalign L
color 1 1 0 1
}

Chat1 { rect 2 395 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 1 ; }
Chat2 { rect 2 407 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.87 ; }
Chat3 { rect 2 419 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.8 ; }
Chat4 { rect 2 431 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.68 ; }


Team8 { rect 338 347 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team7 { rect 338 359 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team6 { rect 338 371 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team5 { rect 338 383 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team1 { rect 338 431 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team2 { rect 338 419 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team3 { rect 338 407 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }
Team4 { rect 338 395 300 9; fontsize 7 9; monospace; textstyle 1; textalign R; bgcolor 1 1 1 0.2 ; }


PowerUp4_Icon { rect 10 255 32 32; }
PowerUp4_Time { rect 10 255 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }
PowerUp1_Icon { rect 10 360 32 32; }
PowerUp1_Time { rect 10 360 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp2_Icon { rect 10 325 32 32; }
PowerUp2_Time { rect 10 325 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp3_Icon { rect 10 290 32 32; }
PowerUp3_Time { rect 10 290 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }


Score_Limit { rect 596 456 11 23; font id; fontsize 12 14; textstyle 1; textalign C; color 1 1 1 1 ; bgcolor 0 0 0 0 ; fill; }
Score_OWN { rect 613 449 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color T; bgcolor 0 0 0 0.68 ; fill; }
Score_NME { rect 613 465 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color E; bgcolor 0 0 0 0.68 ; fill; }


FlagStatus_OWN { rect 593 449 18 14; color T ; bgcolor 0 0 0 1 ; }
FlagStatus_NME { rect 593 465 18 14; color E ; bgcolor 0 0 0 1 ; }


TeamCount_OWN { rect 615 451 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 1 1 1 0.7 ; bgcolor 0 0 0 0 ; fill; }
TeamCount_NME { rect 615 466 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 1 1 1 0.7 ; bgcolor 0 0 0 0 ; fill; }


_PostDecorate1 { rect 577 448 14 14; image "models/players/sarge/icon_pm.tga"; }


_PostDecorate2 { rect 577 464 14 14; image "models/players/keel/icon_pm.tga"; }
Edited by pumpkin_ at 19:49 CST, 5 November 2006
<< Comment #11 @ 01:37 CST, 6 November 2006 >>
(Link, Reply)
By Belgium miracle 
an indication of hp and ap would be nice wouldnit? :)
<< Comment #12 @ 09:05 CST, 6 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh 
there's more than an indication of just that. screen is just small.
<< Comment #20 @ 16:19 CST, 6 November 2006 >>
(Link, Reply)
By Belgium miracle  - Reply to #12
a reply woudl be usefull to ;p)
<< Comment #23 @ 20:33 CST, 6 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh  - Reply to #20
what?
<< Comment #13 @ 12:42 CST, 6 November 2006 >>
(Link, Reply)
By Russia lenny 
what is cpma?
16%
<< Comment #16 @ 15:21 CST, 6 November 2006 >>
(Link, Reply)
By aggnog_duck spyteman  - Reply to #13
sup homie :D
4%
<< Comment #18 @ 15:51 CST, 6 November 2006 >>
(Link, Reply)
By Belgium neuron  - Reply to #13
What is the matrix?
<< Comment #21 @ 16:50 CST, 6 November 2006 >>
(Link, Reply)
By Lithuania dokk  - Reply to #13
What is lennox?
<< Comment #22 @ 17:02 CST, 6 November 2006 >>
(Link, Reply)
By Sweden xoji 
I haven't really looked deep into the capabilities of editing the hud, but here's mine. I slightly modified arqon's.
Edited by willow at 17:02 CST, 6 November 2006
<< Comment #34 @ 13:26 CST, 6 December 2006 >>
(Link, Reply)
By United Kingdom dadS  - Reply to #22
quite like your cfg graphics
<< Comment #24 @ 23:08 CST, 6 November 2006 >>
(Link, Reply)
By geekplay son! 
still #1

<< Comment #25 @ 22:26 CST, 8 November 2006 >>
(Link, Reply)
By United States of America MUNG>esh 
how do u hit anything with that fov ???
<< Comment #26 @ 09:32 CST, 6 December 2006 >>
(Link, Reply)
By United States of America MUNG>esh 
  • pumpkin hud2 v1.3
#1.3 120606

!DEFAULT
{
color 1 1 1 1
fontsize 8 10
font id
textstyle 1
}






WeaponList
{
rect 2 330 40 10
color 0.1 0.1 0.2 0.33
textstyle 1
font id
fontsize 7 9
bgcolor 1 1 1 0.2
monospace

}

AmmoMessage
{
rect 290 295 60 30
font id
fontsize 20 20
textstyle 1
textalign C
color 0.84 0.84 0.84 0.5
}

NetGraphPing
{
rect 2 465 10 10
font id
fontsize 8 10
textstyle 1
textalign L
}



StatusBar_HealthCount
{
rect 285 250 8 10
fontsize 7 9
font id
textalign r
color 1 1 1 0.4
monospace
}




StatusBar_ArmorCount
{
rect 347 250 8 10
fontsize 7 9
color 1 1 1 0.4
textalign l
monospace
}





GameTime
{
rect 295 442 50 16
fontsize 16 18
textalign c
monospace
color 1 0.2 0 1
textstyle 1

}


GameType
{
rect 530 10 100 16
fontsize 10 12
textalign R
color 0.9 0.7 0 1
textstyle 1
}


WarmupInfo
{
rect 530 30 100 16
fontsize 8 10
textalign R
textstyle 1
color 0.9 0.7 0 0.8
}


FollowMessage
{
rect 530 70 100 16
textstyle 1
fontsize 10 12
textalign R
color 1 1 1 0.7
}


SpecMessage
{
rect 530 50 100 16
fontsize 10 12
textalign R
textstyle 1
color 0.9 0.7 0 0.7
}


FragMessage
{
rect 0 80 640 16
fontsize 10 12
textalign C
time 1500
fade 1 1 1 0.5
}


RankMessage
{
rect 0 96 640 12
textalign C
time 1500
fade 1 1 1 0.5
}







TargetName
{
rect 315 262 10 12
textalign C
fontsize 7 9
time 1000
color 1 1 1 0.4
}

TargetStatus
{
rect 315 274 10 12
textalign C
time 1000
color 0.5 1 1 0.4
fontsize 6 8
monospace
}


Chat1 { rect 2 50 75 10; bgcolor 1 1 1 0; time 3000; }
Chat2 { rect 2 38 75 10; bgcolor 1 1 1 0; time 3000; }
Chat3 { rect 2 26 75 10; bgcolor 1 1 1 0; time 3000; }
Chat4 { rect 2 14 75 10; bgcolor 1 1 1 0; time 3000; }
Chat5 { rect 2 2 75 10; bgcolor 1 1 1 0; time 3000; }




VoteMessageArena
{
rect 0 60 640 16
fontsize 12 16
textalign C
}


VoteMessageWorld
{
rect 0 76 640 16
fontsize 12 16
textalign C
color 1 1 0 1
}


Score_Limit { rect 550 458 20 20; textalign c; color 1 0.2 0 1; fontsize 10 12; fill; }
Score_OWN { rect 294 465 24 12; textalign l; fontsize 10 12; bgcolor 0 0 0 1; fill; }
Score_NME { rect 322 465 24 12; textalign r; fontsize 10 12; bgcolor 1 0 1 1; color 0 1 1 1; fill; }


# that's all the DM stuff


!DEFAULT { bgcolor 1 1 1 0.2; fontsize 8 10; textalign R; }
Team1 { rect 340 430 300 10; monospace; }
Team2 { rect 340 418 300 10; monospace; }
Team3 { rect 340 406 300 10; monospace; }
Team4 { rect 340 394 300 10; monospace; }
Team5 { rect 340 382 300 10; monospace; }
Team6 { rect 340 370 300 10; monospace; }
Team7 { rect 340 358 300 10; monospace; }
Team8 { rect 340 346 300 10; monospace; }
!DEFAULT { bgcolor 0 0 0 0; textalign L; }


# PowerUp1_Icon is also used for the O/D indicator in CTFS

PowerUp1_Icon { rect 393 455 20 20; }
PowerUp1_Time { rect 393 458 20 20; textalign c; fontsize 8 10; }

PowerUp2_Icon { rect 425 455 20 20; }
PowerUp2_Time { rect 425 458 20 20; textalign c; fontsize 8 10; }

PowerUp3_Icon { rect 465 455 20 20; }
PowerUp3_Time { rect 465 458 20 20; textalign c; fontsize 8 10; }

PowerUp4_Icon { rect 505 455 20 20; }
PowerUp4_Time { rect 505 458 20 20; textalign c; fontsize 8 10; }


FlagStatus_OWN { rect 573 448 30 30; color T; bgcolor 0 0 0 1; }
FlagStatus_NME { rect 608 448 30 30; color E; bgcolor 0 0 0 1; }


TeamCount_OWN { rect 260 464 8 10; fill; color 1 1 1 0.5 textalign l; fontsize 8 10; }
#TeamIcon_OWN { rect 274 460 18 18; fill; image "models/players/sarge/icon_pm.tga"; }
TeamCount_NME { rect 375 464 8 10; fill; color 1 1 1 0.5 textalign r; fontsize 8 10; }
#TeamIcon_NME { rect 349 460 18 18; fill; image "models/players/keel/icon_pm.tga"; }



#StatusBar_HealthIcon
#{
# rect 274 460 18 18
# image "models/players/sarge/icon_pm.tga"
#}

!PreDecorate1 { rect 274 460 18 18; image "models/players/mynx/icon_pm.tga"; }


!PreDecorate2 { rect 349 460 18 18; image "models/players/keel/icon_pm.tga"; }

edit: just a general question...notice how the image seems to soften just beyond the stairs? how can i get rid of that? do i need to turn AA and AF on? its not noticeable with picmip > 3 but the only reason im not playing with vertexlight 0.

Edited by pumpkin_ at 10:54 CST, 6 December 2006
<< Comment #28 @ 11:04 CST, 6 December 2006 >>
(Link, Reply)
By USSR Demiurge  - Reply to #26
Those are the mipmap settings. Also, learn to use the Reply button,
<< Comment #29 @ 11:10 CST, 6 December 2006 >>
(Link, Reply)
By United States of America MUNG>esh  - Reply to #28
as opposed to editing my post? ru.fascist?
Edited by pumpkin_ at 11:11 CST, 6 December 2006
<< Comment #30 @ 11:37 CST, 6 December 2006 >>
(Link, Reply)
By England arQon  - Reply to #26
bilinear isotropic filtering 4tl.

Poke at a few of the quality cvars:
r_simpleMipMaps
r_roundImagesDown
r_textureMode
<< Comment #35 @ 14:15 CST, 6 December 2006 >>
(Link, Reply)
By Sweden xoji  - Reply to #30
I don't know if it's just my settings. But why can't i change cg_drawfps and cg_lagometer on the fly? I like them off, but i also like to check them from time to time. At the moment i can only do this by editing the hud cfg and vid restarting.
<< Comment #36 @ 18:11 CST, 6 December 2006 >>
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By United States of America MUNG>esh  - Reply to #35
per 1.33 changelog


chg: deleted a whole bunch of hud-related cvars
cg_drawTimer, cg_drawFPS
ch_drawFollow, cf_Following
ch_drawSpeed,
ch_drawPickup, cf_Pickupstring
ch_fragMessage, cf_Fragmsg
cf_Vote
cf_CrosshairNames
ch_consoleTeamChat, cf_Teamchat
cg_teamChatHeight, cg_teamChatTime
cg_drawTeamOverlay, cf_TeamOverlay, ch_teamBackground
ch_powerups, ch_flags
ch_scores, ch_skinScores


per 1.34 changelog:



chg: moved the netgraph to the superhud
deleted cg_lagometer


also just use reloadHud to refresh hud
Edited by pumpkin_ at 18:13 CST, 6 December 2006
<< Comment #37 @ 03:24 CST, 7 December 2006 >>
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By Sweden xoji  - Reply to #36
Ah. Thanks dood.
<< Comment #31 @ 12:15 CST, 6 December 2006 >>
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By United Kingdom ix  - Reply to #26
Use r_texturemode gl_linear.
<< Comment #32 @ 12:29 CST, 6 December 2006 >>
(Link, Reply)
By United States of America MUNG>esh  - Reply to #31
i set simplemipmaps to 1 and oddly enough it is the only setting making a difference. the other settings i had been using.
Edited by pumpkin_ at 12:31 CST, 6 December 2006
<< Comment #38 @ 04:10 CST, 7 December 2006 >>
(Link, Reply)
By Jolly Roger |nFin1teFX|  - Reply to #26
r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

picmip 0

trilinear
<< Comment #27 @ 10:58 CST, 6 December 2006 >>
(Link, Reply)
By Earth Lethe 
how do you make custom huds?
<< Comment #33 @ 12:40 CST, 6 December 2006 >>
(Link, Reply)
By clawb rolf  - Reply to #27
http://www.promode.org/wiki/index.php/Custom_HUDs
<< Comment #39 @ 06:43 CST, 7 December 2006 >>
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By Russia snzStorm_ru 
Very nice HUD!!!
Thx, man!

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