
It contains all the menu settings, including the various presets (eg. 'CPU Detail Level') in terms of the actual cvars that they represent, plus some of the other useful cvars.
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//
// ETQW Client Default Config Template
//
// Based on ETQW Public Beta
//
//
//Player
ui_name "Player"
ui_clanTag ""
ui_clanTagPosition 0 //0=Before name, 1=After name
//HUD
com_showFPS 0
gui_showTooltips 1
gui_scoreBoardSort 0 //0=by XP, 1=by fireteam
g_commandMapZoom 0.125
g_commandMapZoomStep 0.125
g_rotateCommandMap 1
g_showWayPoints 1
g_waypointAlphaScale 0.7
g_showFireTeamLocation 0
g_chatLineTimeout 5 //Chat line display time in seconds
//Console
seta con_noPrint 1
seta con_notifyTime 3
seta con_speed 3
seta com_allowConsole 0
//Crosshair
gui_crosshairAlpha 0.5
gui_crosshairColor "1 1 1 1"
gui_crosshairGrenadeAlpha 0.5
gui_crosshairKey "pin_01" //crosshair type pin_01 to pin_16
gui_crosshairSpreadAlpha 0.5
gui_crosshairSpreadScale 1
gui_crosshairStatsAlpha 0
//Game
seta g_fov 90
g_hitBeep 1 //1=beep+flash, 2=beep, 3=flash
g_drawPlayerIcons 1
g_playTooltipSound 1
g_vehicleSteerKeyScale 1 //sensitivity scale for vehicle movement keys
g_decals 1 //Bullet marks etc.
g_showPlayerShadow 1 //Player shadows
//UI
ui_showGun 1
ui_rememberCameraMode 0 //remember previous vehicle cam mode
ui_advancedDrivingControls 0
ui_advancedFlightControls 0
ui_autoSwitchEmptyWeapons 1 //switch when empty
ui_drivingCameraFreelook 0 //freelook when no vehicle weapon
ui_ignoreExplosiveWeapons 1 //no autoswitch to explosive
ui_postArmFindBestWeapon 0 //autoswitch to best after arming
//Input
in_freeLook 1
in_toggleSprint 0
in_toggleRun 0
//Mouse
sensitivity 5
m_pitch 0.022
m_yaw 0.022
m_smooth 1 //smooth over n frames, 1 = no smoothing
m_helicopterPitch -0.022
m_helicopterYaw 0.022
//Network
net_clientLagOMeter 0
seta net_clientMaxPrediction 1000
net_clientMaxRate 16000 //max rate
seta net_clientPrediction 20
seta net_clientServerTimeout 40
seta net_clientSkipUsercmd 2
seta net_clientUsercmdBackup 0
seta net_predictionErrorDecay 1
net_updateAutoDownload 1
net_updateAutoExecute 1
//Screen
r_mode 4 //3=640x480, 4=800x600, 5=1024x768, 6=1152x864, 7=1280x720, 8=1280x800, 9=1280x1024, 10=1440x900, 11=1600x900, 12=1600x1024, 13=1600x1200, 14=1680x1050, 15=1920x1200, 16=2560x1600, -1=custom
r_aspectRatio 0 //0=4:3, 1=16:9, 2=16:10, 3=5:4, -1=custom
r_displayRefresh 0 //Refresh Rate
r_swapInterval 0 //Vsync
r_fullscreen 1
r_customWidth 1280
r_customHeight 800
r_customAspectRatioH 16
r_customAspectRatioV 10
//Renderer
r_brightness 1
r_gamma 1
r_multiSamples 0 //AnitAliasing
r_shadows 1
r_softParticles 0
r_useAlphaToCoverage 1
//'CPU Level'
r_megaTilesPerSecond 9999 //85=Low, 256=Normal, 9999=High
//'CPU Detail Level'
g_maxTransportDebrisExtraHigh 8 //3=Low, 8=Normal/High
g_maxTransportDebrisHigh 8 //2=Low, 8=Normal/High
g_maxTransportDebrisMedium 8 //0=Low, 8=Normal/High
g_maxTransportDebrisLow 8 //1=Low, 8=Normal/High
seta g_skipLocalizedPrecipitation 0 //1=Low, 0=Normal/High
g_transportDebrisExtraHighCutoff 8192 //2048=Low, 8192=Normal/High
g_transportDebrisHighCutoff 4096 //1024=Low, 4096=Normal/High
g_transportDebrisMediumCutoff 2048 //512=Low, 2048=Normal/High
g_transportDebrisLowCutoff 1024 //0=Low, 1024=Normal/High
//'Graphics Level'
r_detailTexture 1 //0=Low, 1=Normal/High
r_renderProgramLodDistance 200 //-1=Low, 200=Normal/High
r_shaderQuality 0 //2=Low, 0=Normal/High
r_useDitherMask 1 //0=Low, 1=Normal/High
//'Graphics Detail Level'
bse_detailLevel 1.0 //0.5=Low, 1.0=Normal/High
bse_simple 0 //1=Low, 0=Normal/High
r_skipStuff 0 //1=Low, 0=Normal/High
r_MD5LodScale 3.4 //1=Low, 3.4=Normal/High
r_visDistMult 1 //0.8=Low, 1=Normal/High
//'Shader Level'
//This doesn't seem to do anything at the moment
//Textures
image_anisotropy 1 //Anisotropic Filtering, minimum should be 1x
image_filter "GL_LINEAR_MIPMAP_LINEAR"
image_ignoreHighQuality 0 //Allows all textures to be picmipped (eg sky etc)
image_lodbias 0
image_roundDown 1
image_useAllFormats 1
image_useBackgroundLoads 1
image_useCompression 1
image_useNormalCompression 2
image_usePrecompressedTextures 2
//Picmip
image_picMipEnable 1 //Enable PicMip
//higher=better quality, negative=lower quality (range -4 to 2)
image_picMip 0 //?? Either picmip for megatexture, or doesn't do anything
image_globalPicMip 0 //Global Picmip, applies to all
image_diffusePicMip 0 //Diffuse PicMip
image_bumpPicMip 0 //Bump PicMip
image_specularPicMip 0 //Specular PicMip
//Engine
com_unlockFPS 1 //Unlock from 30fps limit
seta com_unlock_maxFPS 60 //Max framerate, use multiples of 30
seta com_unlock_timingMethod 2
com_useFastVidRestart 0 //Fast vid_restart!
com_skipWarnings 0
//Sound
s_volume_dB 0 //Effects volume
g_volumeMusic_dB 0 //Music volume, -60 to turn off
s_driver "dsound" //Sound driver: dsound, openal
s_numberOfSpeakers 2
s_reverse 0 //Reverse stereo
s_useAdpcmCompression 1 //Compression
//Radial Menu (Quick Chat)
g_radialMenuStyle 0 //0=radial, 1=vertical
g_radialMenuUseNumberShortcuts 1 //0=letters, 1=numbers
g_radialMenuMouseInput 2 //0=no mouse, 1=no view move, 2=view move
g_radialMenuMouseSensitivity 0.5
//Player Icons
g_playerArrowIconSize 10
g_playerIconAlphaScale 0.5
g_playerIconSize 20
//Bobbing - set to zero to disable
pm_bobpitch 0.002
pm_bobroll 0.002
pm_bobup 0.005
pm_crouchbob 0.23
pm_runbob 0.4
pm_runpitch 0.002
pm_runroll 0.005
pm_walkbob 0.3
//Damage Indicator
seta g_damageIndicatorAlphaScale 0.3
seta g_damageIndicatorColor "1 0 0"
seta g_damageIndicatorFadeTime 2.0
seta g_damageIndicatorHeight 128
seta g_damageIndicatorWidth 256
///////////////////////////////////////////////////////
There are no cheat protected vars here, but some aren't archived by default, hence some have 'seta'.
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Edited by injx at 10:42 CDT, 6 July 2007 - 13439 Hits