Here is a default client config template I made. Although most of the stuff you need is in the GUI, call me old-fashioned but I like to have my settings in a config file.
It contains all the menu settings, including the various presets (eg. 'CPU Detail Level') in terms of the actual cvars that they represent, plus some of the other useful cvars.
There are no cheat protected vars here, but some aren't archived by default, hence some have 'seta'.
It contains all the menu settings, including the various presets (eg. 'CPU Detail Level') in terms of the actual cvars that they represent, plus some of the other useful cvars.
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//
// ETQW Client Default Config Template
//
// Based on ETQW Public Beta
//
//
//Player
ui_name "Player"
ui_clanTag ""
ui_clanTagPosition 0 //0=Before name, 1=After name
//HUD
com_showFPS 0
gui_showTooltips 1
gui_scoreBoardSort 0 //0=by XP, 1=by fireteam
g_commandMapZoom 0.125
g_commandMapZoomStep 0.125
g_rotateCommandMap 1
g_showWayPoints 1
g_waypointAlphaScale 0.7
g_showFireTeamLocation 0
g_chatLineTimeout 5 //Chat line display time in seconds
//Console
seta con_noPrint 1
seta con_notifyTime 3
seta con_speed 3
seta com_allowConsole 0
//Crosshair
gui_crosshairAlpha 0.5
gui_crosshairColor "1 1 1 1"
gui_crosshairGrenadeAlpha 0.5
gui_crosshairKey "pin_01" //crosshair type pin_01 to pin_16
gui_crosshairSpreadAlpha 0.5
gui_crosshairSpreadScale 1
gui_crosshairStatsAlpha 0
//Game
seta g_fov 90
g_hitBeep 1 //1=beep+flash, 2=beep, 3=flash
g_drawPlayerIcons 1
g_playTooltipSound 1
g_vehicleSteerKeyScale 1 //sensitivity scale for vehicle movement keys
g_decals 1 //Bullet marks etc.
g_showPlayerShadow 1 //Player shadows
//UI
ui_showGun 1
ui_rememberCameraMode 0 //remember previous vehicle cam mode
ui_advancedDrivingControls 0
ui_advancedFlightControls 0
ui_autoSwitchEmptyWeapons 1 //switch when empty
ui_drivingCameraFreelook 0 //freelook when no vehicle weapon
ui_ignoreExplosiveWeapons 1 //no autoswitch to explosive
ui_postArmFindBestWeapon 0 //autoswitch to best after arming
//Input
in_freeLook 1
in_toggleSprint 0
in_toggleRun 0
//Mouse
sensitivity 5
m_pitch 0.022
m_yaw 0.022
m_smooth 1 //smooth over n frames, 1 = no smoothing
m_helicopterPitch -0.022
m_helicopterYaw 0.022
//Network
net_clientLagOMeter 0
seta net_clientMaxPrediction 1000
net_clientMaxRate 16000 //max rate
seta net_clientPrediction 20
seta net_clientServerTimeout 40
seta net_clientSkipUsercmd 2
seta net_clientUsercmdBackup 0
seta net_predictionErrorDecay 1
net_updateAutoDownload 1
net_updateAutoExecute 1
//Screen
r_mode 4 //3=640x480, 4=800x600, 5=1024x768, 6=1152x864, 7=1280x720, 8=1280x800, 9=1280x1024, 10=1440x900, 11=1600x900, 12=1600x1024, 13=1600x1200, 14=1680x1050, 15=1920x1200, 16=2560x1600, -1=custom
r_aspectRatio 0 //0=4:3, 1=16:9, 2=16:10, 3=5:4, -1=custom
r_displayRefresh 0 //Refresh Rate
r_swapInterval 0 //Vsync
r_fullscreen 1
r_customWidth 1280
r_customHeight 800
r_customAspectRatioH 16
r_customAspectRatioV 10
//Renderer
r_brightness 1
r_gamma 1
r_multiSamples 0 //AnitAliasing
r_shadows 1
r_softParticles 0
r_useAlphaToCoverage 1
//'CPU Level'
r_megaTilesPerSecond 9999 //85=Low, 256=Normal, 9999=High
//'CPU Detail Level'
g_maxTransportDebrisExtraHigh 8 //3=Low, 8=Normal/High
g_maxTransportDebrisHigh 8 //2=Low, 8=Normal/High
g_maxTransportDebrisMedium 8 //0=Low, 8=Normal/High
g_maxTransportDebrisLow 8 //1=Low, 8=Normal/High
seta g_skipLocalizedPrecipitation 0 //1=Low, 0=Normal/High
g_transportDebrisExtraHighCutoff 8192 //2048=Low, 8192=Normal/High
g_transportDebrisHighCutoff 4096 //1024=Low, 4096=Normal/High
g_transportDebrisMediumCutoff 2048 //512=Low, 2048=Normal/High
g_transportDebrisLowCutoff 1024 //0=Low, 1024=Normal/High
//'Graphics Level'
r_detailTexture 1 //0=Low, 1=Normal/High
r_renderProgramLodDistance 200 //-1=Low, 200=Normal/High
r_shaderQuality 0 //2=Low, 0=Normal/High
r_useDitherMask 1 //0=Low, 1=Normal/High
//'Graphics Detail Level'
bse_detailLevel 1.0 //0.5=Low, 1.0=Normal/High
bse_simple 0 //1=Low, 0=Normal/High
r_skipStuff 0 //1=Low, 0=Normal/High
r_MD5LodScale 3.4 //1=Low, 3.4=Normal/High
r_visDistMult 1 //0.8=Low, 1=Normal/High
//'Shader Level'
//This doesn't seem to do anything at the moment
//Textures
image_anisotropy 1 //Anisotropic Filtering, minimum should be 1x
image_filter "GL_LINEAR_MIPMAP_LINEAR"
image_ignoreHighQuality 0 //Allows all textures to be picmipped (eg sky etc)
image_lodbias 0
image_roundDown 1
image_useAllFormats 1
image_useBackgroundLoads 1
image_useCompression 1
image_useNormalCompression 2
image_usePrecompressedTextures 2
//Picmip
image_picMipEnable 1 //Enable PicMip
//higher=better quality, negative=lower quality (range -4 to 2)
image_picMip 0 //?? Either picmip for megatexture, or doesn't do anything
image_globalPicMip 0 //Global Picmip, applies to all
image_diffusePicMip 0 //Diffuse PicMip
image_bumpPicMip 0 //Bump PicMip
image_specularPicMip 0 //Specular PicMip
//Engine
com_unlockFPS 1 //Unlock from 30fps limit
seta com_unlock_maxFPS 60 //Max framerate, use multiples of 30
seta com_unlock_timingMethod 2
com_useFastVidRestart 0 //Fast vid_restart!
com_skipWarnings 0
//Sound
s_volume_dB 0 //Effects volume
g_volumeMusic_dB 0 //Music volume, -60 to turn off
s_driver "dsound" //Sound driver: dsound, openal
s_numberOfSpeakers 2
s_reverse 0 //Reverse stereo
s_useAdpcmCompression 1 //Compression
//Radial Menu (Quick Chat)
g_radialMenuStyle 0 //0=radial, 1=vertical
g_radialMenuUseNumberShortcuts 1 //0=letters, 1=numbers
g_radialMenuMouseInput 2 //0=no mouse, 1=no view move, 2=view move
g_radialMenuMouseSensitivity 0.5
//Player Icons
g_playerArrowIconSize 10
g_playerIconAlphaScale 0.5
g_playerIconSize 20
//Bobbing - set to zero to disable
pm_bobpitch 0.002
pm_bobroll 0.002
pm_bobup 0.005
pm_crouchbob 0.23
pm_runbob 0.4
pm_runpitch 0.002
pm_runroll 0.005
pm_walkbob 0.3
//Damage Indicator
seta g_damageIndicatorAlphaScale 0.3
seta g_damageIndicatorColor "1 0 0"
seta g_damageIndicatorFadeTime 2.0
seta g_damageIndicatorHeight 128
seta g_damageIndicatorWidth 256
///////////////////////////////////////////////////////
There are no cheat protected vars here, but some aren't archived by default, hence some have 'seta'.
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Edited by injx at 10:42 CDT, 6 July 2007 - 13309 Hits