New Map added: 27.02.09
After looking through maps which has been released for Quake 4 we realized that most of them where really bad optimized even the FPS ones. So these releases are made from the original quake 4 versions or the FPS version of the current maps which has been optimized as good as possible along with re-doing of lightings.
Many have asked why it's seperat files and not a mappack and the reasons are these:
- If you have a mappack that is 70 mb big, alter 1 map you have to re-download 70mb which is kinda stupid and takes along time
- Second if you don't want every map on your server you got a problem, either you have to make a new pack or upload the 70 mb without using more then 2-3 maps which also is stupid.
So then every release is done in seperate files. Every map has a performance benefit else there wouldn't be a reason for these releases. Also the maps support the
ACTF mode.
The world editing is done by
wata_ and performance testing/texturing is done by
zhakal.
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- Changed mapname to: q4ctf2_perfix
- Fixed middle jumppads, now you don't get stuck and can slide onto them.
- Changed the angle on the top doorway arch on the mid doorway going into GL room. (Player clipping error at times)
- Re-done r_lightdetaillevel, 0 now removes blinking lights around doorways.
- Changed color on marine jumppads (green)
- Changed some textures around the map.
- Grouped entitys, flares and lights.
- Re-aligned some portals.
- Removed and changed some overlapping and bad positionised lights around the map.
- Changed loadingscreen.
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There was a issue with marine accel pad over mid making the servers crash, this is now fixed.
Download Server #1
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- Changed mapname to: q4wcp5_perf
- Changed the spawnpoints back to the original Q3 ones.
- Added new blue light torch in back of Mid-Section.
- Added different logo on lower strogg side YA (large orange logo)
- Added flag icons on lower side YA (Both sides of the big logo)
- Added green/orange border in base going all the way from top entrance along the sides down the stairs, long the long walls and down jumpad and around lower area.
- Changed the overall world lighting, re-aligned, removed and added new ones.
- Change the downstair grids and added lights.
- Added dynamic shadows around the map (r_forcambient 0 + r_shadows 1 to enable everything)
- Added orange/green colors to stairs.
- Fixed sounds around the map, some to loud some to silent.
- Changed big logos over each jumppad to colored ones.
- Changed roof texture on the top and lower deck.
- Added 2nd bored ontop of green/orange one going from top base exit in all rooms until mid.
- Added stone foot/head sockel to pilars in base and lower entrance to base.
- Made the floor around jumppads have same color and texture.
- Changed lower RA arrows to bigger and clearer ones.
- Added a new floor tile around RA with better floor markings.
- Rebuild regen roof arch.
- Added logos on lower level in base (3 in each base)
- Changed color on marine jumppads (green)
- Grouped entitys, flares and lights.
- Fixed bad textures around the map to make it equal on both sides.
- Re-aligned some portals.
- Made it ACTF friendly (so jolt etc can use it)
- Changed loadingscreen.
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Download Server #1
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- Changed mapname to: q4wcp14_perf
- Changed the spawnpoints back to the original Q3 ones.
- Changed floor-texture around the map to "dark stone"
- Changed the floating floor color to going from blue -> orange and blue -> green on respective sides
- Changed color on marine jumppads (green)
- Removed flag icons and replaced it with flagbordes instead (like original)
- Removed the ability to get stuck ontop of the roof inside base
- Fixed color in bases, so marine is greenish and strogg is red/orangish
- Changed the overall world lighting, re-aligned, removed and added new ones.
- Changed lava color on MH sides to green and orange
- Fixed doorway heights problem
- Grouped entitys, flares and lights.
- Fixed bad textures around the map to make it equal on both sides.
- Made it ACTF friendly (so jolt etc can use it)
- Re-aligned some portals.
- Changed loadingscreen.
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Download Server #1
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- Changed mapname to: q4ctf1_norg_perf
- Took back the original roof over upper nailgun exit (not the arch like in fps version)
- Erased flares around the map
- Fixed doorway height problem (MH->RL)
- Made Quade brigdge tiny bit thinner to kill headbumping
- Flattened NG floor, so one can crouchslide efficiently
- Green/Orange colors on jumppads
- Fixed bad texturing around the map to make it equal on both sides.
- Remade lighting
- Removed roof-pipes and pipe sounds.
- Removed two boxes in the roof (no apperant reason for them to be left)
- Made it ACTF friendly (so jolt etc can use it)
- Re-aligned some portals.
- Changed loadingscreen.
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Download Server #1
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- Changed mapname to: q4wcp9_perf
- Fixed middle jumppads, now having right color.
- Changed color on jumppads (green & orange)
- Improved texturing around the map.
- Fixed spawns (Now even on both sides)
- Remade visportals.
- Fixed leaks.
- Made grid around lava stuff in bases solid for bullets.
- Made grids over YAs solid for bullets.
- Removed blinking from lights when enemy has flag.
- Remade the overall world lighting.
- Improved ambiant sounds.
- Added arena CTF's runes. (so Jolt etc can use it)
- Changed loadingscreen.
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Download Server #1
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- Changed mapname to: q4ctf3_perf
- Changed jumppad colors to green/orange.
- Made accelpad none solid.
- Remade visportals.
- Mid jumppad colors: red when CTF, blue when ACTF.
- Adjusted height of items.
- Killed 2 useless annoying miniramps
- Remade the overall world lighting.
- Added some armour shards at the side routes.
- In mid; Regen when CTF, MH when ACTF.
- Killed blinking lights when having flag.
- Fixed spawns so you now face enemy base instead of own base
- Changed loadingscreen.
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Download Server #1
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Original Maker Mike Burbidge (g1zm0)
- Changed mapname to: q4wcp1_perf
- Improved texturing around the map.
- Changed texture color from red/blue to orange/green to fit Q4 coloring
- Remade visportals.
- Fixed leaks.
- Added proper torch fx (Thanks to Lukin for help)
- Remade rocky terrain
- Added fix to get in window if standing on the roof
- Made doors into two larger pieces instead of many small ones.
- Remade the overall world lighting.
- Made water brushes into models.
- Made it ACTF friendly (so jolt etc can use it)
- Changed loadingscreen.
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Download Server #1
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-Changed mapname to: q4ctf5_perfix
- Changed jumppad colors to green/orange/blue.
- Adjusted height of items.
- Killed blinking lights when having flag.
- Killed miniramps on pillars corners
- Made the crushing block going down all the way to the floor
- Removed DMG ammo box
- Change crushing platforms socket to glass
- Exchanged DMG for RA and RA for MH in CTF.
- Set DMG respawn at 25s in ACTF
- Added some armor shards and HP bubbles.
- Added SG at quad platform.
- Changed Clipping around floating pilars
- Changed "sky" texture to space.
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Download Server #1
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- Changed mapname to: q4ctf1_perf
- Took back the original roof over upper nailgun exit (not the arch like in fps version)
- Erased flares around the map
- Fixed doorway height problem (MH->RL)
- Made Quad brigdge tiny bit thinner to kill headbumping
- Flattened NG floor, so one can crouchslide efficiently
- Green/Orange colors on jumppads
- Fixed bad texturing around the map to make it equal on both sides.
- Remade lighting
- Removed roof-pipes and pipe sounds.
- Removed two boxes in the roof (no apperant reason for them to be left)
- Made it ACTF friendly (so jolt etc can use it)
- Re-aligned some portals.
- Added 1Flag CTF/ACTF support.
- Simplified brushes
- Original weaponlayout (rail, lg, plasma, shotgun, rocket, nailgun)
- Original spawns (no spawns in mid)
- Made new loadingscreen.
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Download Server #1
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- Changed mapname to: pummel_ctf1_perf
- Changed jumppad colors and effects
- Converted brushes with moving textures into models
- Added ambient sound
- Fixed bad textures around the map to make it equal on both sides.
- Simplified brushes
- Flattened SG floor, so one can crouchslide efficiently
- Added trims around the map (mainly base and mid)
- Moved HB a bit
- Fixed z-fighting in bases.
- Made lights use r_lightdetailLevel
- Changed Teleporter style
- Caulked forgotten places
- Visportals have been improved and workarounds have been applied on the bugged ones
- Added orange/green colors to stairs.
- Added runes for ACTF
- Fixed floating light near MH
- Found a stupid cheated way to lower tri count
- Added One Flag Support (CTF & ACTF)
- Changed loadingscreen.
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Download Server #1
**** More maps to come ****