![](/files/inlineimages/2009/71695-71694-ezquake.jpg)
Goal of ezQuake project is unify the development of QuakeWorld clients.
Changelog 2.0 :: new manual :: Download
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Edited by Badb0y at 13:49 CDT, 26 September 2009 - 13348 Hits
QL = playableYou are trolling. QL is not playable no matter the circumstance. Better netcode? pah! The fucking models aren't rendered where they're supposed to be, as evidenced by rail hits where the enemy is no longer visible on the screen when the hit occurs (ducks behind cover). Clientside hit prediction as evidenced by being railed by HPBs long after youve taken cover.
you don't play other gamesI don't play qw either anymore :(. I've played about 5 hours of QL or something, and already I can beat people with skill enough to have shitloads of ego invested in the game causing them to rage at me and accuse me of aliasing because they can't conceive of losing to a newb making newb mistakes, with fuck all experience, yet to adjust to item timings, or physics who simply aims, dodges and manipulates better.
Mumble positional audio support - feature by biomass