* client side item timer: fixed bug for powerup re-pickups
cg_drawClientItemTimer 1 (the default) appends an asterisk when the
player is controlling the item, it also "fades" out after a few seconds
just shows "-". Old behavior of always showing a time and staying stuck
at zero can be enabled with cg_drawClientItemTimer 2
* demo menu restricted to one column
* quakelive style electro gibs
* wolfcam ping + demo lag correction when following other players
* quakelive impact sparks
* support for the ql rail colors
* fix for wolfcam_audioAnnouncer
* synced Clan Arena warmup countdown and fight sound
* con_transparency, con_fracSize
* ql hud support
* r_mapGreyScale, r_greyscaleValue load the map in grey, darken to
taste, and players + items will be colorized. good value for
r_greyscaleValue is 0.9
* ql hud spec list includes scores in parenthesis
* xy cvars for all the stuff not covered by hud configs: cg_clientItemTimerX,
cg_clientItemTimerY, cg_drawFPSX, cg_drawFPSY, cg_drawSnapshotX,
cg_drawSnapshotY, cg_drawAmmoWarningX, cg_drawAmmoWarningY,
cg_drawTeamOverlayX, cg_drawTeamOverlayY, cg_lagometerX, cg_lagometerY,
cg_drawAttackerX, cg_drawAttackerY, cg_drawSpeedX, cg_drawSpeedY,
cg_drawOriginX, cg_drawOriginY, cg_drawItemPickupsX, cg_drawItemPickupsY,
cg_drawFollowingX, cg_drawFollowingY, cg_weaponBarX, cg_weaponBarY,
cg_drawCenterPrintY, cg_drawVoteX, cg_drawVoteY, cg_drawWaitingForPlayersX,
cg_drawWaitingForPlayersY, cg_drawWarmupStringX, cg_drawWarmupStringY,
wolfcam_drawFollowing
All of the above can be enabled/disabled with the cvar without the appended
x/y
Example: set cg_drawVote 0 // disable vote string
* lg sound fix
* cg_scoreBoardStyle 0: like quakelive, 1 (default): switches the model icon
for their best weapon icon, also prepends their accuracy before name
* cg_shotgunImpactSparks default is 0
* wolfcam hitsounds for team games
* wolfcam lg for demo taker drawn correctly
* server ping reported for others in lagometer
* cg_lagometerFlash 1, if value exceeds cg_lagometerFlashValue : default 80
(quakelive's max anti-lag)
* cg_drawItemPickups same options as quakelive
* cg_weaponBar quakelive/cpma style weapon bar, same values as quakelive,
except for one change cg_weaponBar 5 is like cg_weaponBar 4 (weaponSelect)
which doesn't fade off the screen.
* sound fixed, ambient sounds and music enabled
* s_musicVolume default is 0
* cg_ambientSounds defaults to 2 which disables ambient sounds except for
powerup respawn ambient sound
* cg_hitBeep multi tone hitsounds, same values as quakelive
* exec files: automatically execs wolfcamon.cfg when following player and
wolfcamoff.cfg when it's turned off (to allow different huds)
* exec files: will exec a per gametype config (duel.cfg, ffa.cfg, tdm.cfg,
ca.cfg, ctf.cfg, ffai.cfg, ctfi.cfg)
* ql hud area chat: cg_chatTime, cg_chatLines
* cg_drawSpawns, 2 enables wall hack effect. Drawn in red, with the
preferred initial spawns in yellow/gold
* freecam type /freecam in console, movement keys are hard coded:
wasd and mouse2 or space for moving up
cg_freecam_noclip, cg_freecam_sensitivity, cg_freecam_speed
also execs freecamon.cfg and freecamoff.cfg
* crosshair names for freecam and wolfcam
http://www.filefront.com/15897969/qldemoplayer-3.0.zip
cg_drawClientItemTimer 1 (the default) appends an asterisk when the
player is controlling the item, it also "fades" out after a few seconds
just shows "-". Old behavior of always showing a time and staying stuck
at zero can be enabled with cg_drawClientItemTimer 2
* demo menu restricted to one column
* quakelive style electro gibs
* wolfcam ping + demo lag correction when following other players
* quakelive impact sparks
* support for the ql rail colors
* fix for wolfcam_audioAnnouncer
* synced Clan Arena warmup countdown and fight sound
* con_transparency, con_fracSize
* ql hud support
* r_mapGreyScale, r_greyscaleValue load the map in grey, darken to
taste, and players + items will be colorized. good value for
r_greyscaleValue is 0.9
* ql hud spec list includes scores in parenthesis
* xy cvars for all the stuff not covered by hud configs: cg_clientItemTimerX,
cg_clientItemTimerY, cg_drawFPSX, cg_drawFPSY, cg_drawSnapshotX,
cg_drawSnapshotY, cg_drawAmmoWarningX, cg_drawAmmoWarningY,
cg_drawTeamOverlayX, cg_drawTeamOverlayY, cg_lagometerX, cg_lagometerY,
cg_drawAttackerX, cg_drawAttackerY, cg_drawSpeedX, cg_drawSpeedY,
cg_drawOriginX, cg_drawOriginY, cg_drawItemPickupsX, cg_drawItemPickupsY,
cg_drawFollowingX, cg_drawFollowingY, cg_weaponBarX, cg_weaponBarY,
cg_drawCenterPrintY, cg_drawVoteX, cg_drawVoteY, cg_drawWaitingForPlayersX,
cg_drawWaitingForPlayersY, cg_drawWarmupStringX, cg_drawWarmupStringY,
wolfcam_drawFollowing
All of the above can be enabled/disabled with the cvar without the appended
x/y
Example: set cg_drawVote 0 // disable vote string
* lg sound fix
* cg_scoreBoardStyle 0: like quakelive, 1 (default): switches the model icon
for their best weapon icon, also prepends their accuracy before name
* cg_shotgunImpactSparks default is 0
* wolfcam hitsounds for team games
* wolfcam lg for demo taker drawn correctly
* server ping reported for others in lagometer
* cg_lagometerFlash 1, if value exceeds cg_lagometerFlashValue : default 80
(quakelive's max anti-lag)
* cg_drawItemPickups same options as quakelive
* cg_weaponBar quakelive/cpma style weapon bar, same values as quakelive,
except for one change cg_weaponBar 5 is like cg_weaponBar 4 (weaponSelect)
which doesn't fade off the screen.
* sound fixed, ambient sounds and music enabled
* s_musicVolume default is 0
* cg_ambientSounds defaults to 2 which disables ambient sounds except for
powerup respawn ambient sound
* cg_hitBeep multi tone hitsounds, same values as quakelive
* exec files: automatically execs wolfcamon.cfg when following player and
wolfcamoff.cfg when it's turned off (to allow different huds)
* exec files: will exec a per gametype config (duel.cfg, ffa.cfg, tdm.cfg,
ca.cfg, ctf.cfg, ffai.cfg, ctfi.cfg)
* ql hud area chat: cg_chatTime, cg_chatLines
* cg_drawSpawns, 2 enables wall hack effect. Drawn in red, with the
preferred initial spawns in yellow/gold
* freecam type /freecam in console, movement keys are hard coded:
wasd and mouse2 or space for moving up
cg_freecam_noclip, cg_freecam_sensitivity, cg_freecam_speed
also execs freecamon.cfg and freecamoff.cfg
* crosshair names for freecam and wolfcam
http://www.filefront.com/15897969/qldemoplayer-3.0.zip
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