Almost every newly developed Quake Live level seems to be really big when compared with the classic levels. It's a bit of a pain in the ass, at least in duel, making most maps very much rail heavy. For instance, I'd love t7 to be 20-30% vertically smaller, so that I could actually defend against a railing opponent in the MH and RA rooms when I don't have an RG. New maps for other game modes are also huge. Although I don't play the other modes nearly as much as I duel, the trend is quite evident. I'm certainly not a person who'd support making small and simple levels, but I think a better balance between open and closed spaces would be nice.
At least that's the impression that I've been getting lately, maybe I'm wrong. What's your view on that?
At least that's the impression that I've been getting lately, maybe I'm wrong. What's your view on that?
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