Hey I have a weird problem and dunno how to describe it properly :}
I want to use setenemycolor (for exampe "g" which is light green) cvar to colourize my enemy model instead of cg_enemyUpper/Lower/HeadColor where you have to know the color code. For me it's simpler = better and I have all colours needed under letters. But whenever I exec my cfg, the cvar (setenemycolor) is getting blocked somehow by something and doesn't seem to work at all. Therefore I can only change my enemy color via cg_enemyUpper/Lower/HeadColor, which sucks for me.
However when I restore default settings and then exec for example fox's cfg, the cvar does work perfectly. Then, after doing that, when I exec my cfg, the cvar doesn't work again, so I guess that some cvar in my cfg is blocking "setenemycolors" from working properly but which one could it be?
Basically I just want that cvar to be working when execing my cfg:C
I want to use setenemycolor (for exampe "g" which is light green) cvar to colourize my enemy model instead of cg_enemyUpper/Lower/HeadColor where you have to know the color code. For me it's simpler = better and I have all colours needed under letters. But whenever I exec my cfg, the cvar (setenemycolor) is getting blocked somehow by something and doesn't seem to work at all. Therefore I can only change my enemy color via cg_enemyUpper/Lower/HeadColor, which sucks for me.
However when I restore default settings and then exec for example fox's cfg, the cvar does work perfectly. Then, after doing that, when I exec my cfg, the cvar doesn't work again, so I guess that some cvar in my cfg is blocking "setenemycolors" from working properly but which one could it be?
Basically I just want that cvar to be working when execing my cfg:C
Edited by mefajpE^ at 21:44 CDT, 12 October 2010 - 7622 Hits