Today's
Quake Live
Premium Pak 4 reintroduces two Small CA maps from ra3, new awards and advanced customizability for private servers. Read the Full changelog with further remarks belows.
Evolution (Small CA) - known as ra3map1_1
This small Rocket Arena 3 level crafted by Till Merker, author of Thunderstruck and Theatre of Pain, is an instant classic. Two open platforms at the top level provide light cover from direct fire, while a teleporter at the bottom of the map allows quick access to high ground. If you get caught at the bottom, you can attempt to make an escape toward the tunnels in the back of the map, but be careful that your opponent does not get the drop on you through the jumppad shaft in the back. Evolution is best played in Small Clan Arena, with up to 4 players.
Three Story (Small CA) - known as ra3map9_2
This small Rocket Arena 3 level crafted by Mike Burbidge, author of Japanese Castles, has received a fresh coat of paint, and looks better than ever. A large building houses two jump pads to bring you up to the synonymous third story of the level. Here you are connected to perilous catwalks, which are especially dangerous with our new Premium Damage Through Floors match setting enabled. If the enemy has taken the high-ground, don't give up yet, as a tunnel wraps around the outer edge of the arena, leading into a building and up a level giving you position to mount an attack on any fortified position. Like Evolution, Three Story is best played in small Clan Arena matches.
New advanced server launch features: Customize your premium match in more ways than before. Toggle power-ups, runes, damage through floors, ramp jumping, change gravity, weapon switch speed, and quad damage factor. More server settings will be available in future updates.
20 New Premium Awards: Premium and Pro users now have 20 new awards to set their sights on.
Added Awards to Recognize Past Events: QuakeCon 2008, 2009, 2010; DreamHack Summer 2010; IEM5 NA, IEM5 Gamescom
New employee awards for playing alongside the Quake Live staff.
Fixed Default Values: Found and resolved the issue that was causing some default values to be improperly set. New users or existing users who use the 'Reset Settings Defaults' will now have the correct default values for: autoswitch, color1, color2, forceEnemyModel, fov, hitbeep, sensitivity, and rate.
Changed training process: The once-mandatory match against Crash has been completely removed. New players are now placed in an assessment period before skill matching begins to take place.
Various back-end changes to improve search-engine visibility and optimizations. This will eventually allow Google and other search engines to index the whole site, including player profiles.
Inner Sanctums - Added ceiling supports to lower red entrance hall, that existed only on blue side.
Overkill - Fixed clipping in teleporter side hall that could cause players to get stuck.
Purgatory - Restored missing 50hp at BS, Fixed columns at RA
Retribution - Fixed a clip in the 'back hallway' that could cause players to get stuck.
Sacellum - Fixed & relaxed clipping near building rooftops.
Solid - Fixed misaligned and misplaced textures.
Window Pain - Fixed issue that was causing RL to not spawn
We have migrated our database over to an entirely new back-end system. This should not affect site functionality, and everything should work as it did before.
Various back-end daemons have been brought out of the database into their own subsystems for scalability.
Midgame callvoting is now an option when spawning a private server.
The Duel Detective is gone
A second update is scheduled for next Monday, Nov. 22nd and will bring "
additional premium content". For more infos check out the
full news.
Source: quakelive.com,
quakelive.com/forum
and plz report changes that are not mentioned in the changelog if you encounter any...
overall i think the update is ok. i dont think the new options will "split the community" cause the majority will stick with the default options anyway and they competitive scene will to 100%. and for everyone else, like the actually quite huge ra3 crowd or other casuals this will be a lot of fun.
new awards arent bad either, sure a lot of you wont care and there is more important stuff, but this will not have cost id a lot of time and its motivation and fun for a lot of people
i enjoy 1v1 - 3v3 ca quite a bit so im also happy about the maps and although its nothing new, the pace of map updates isnt bad
and hey, the next update is coming in 6days ;)
still i would like to get a new devblog when someone from id says that they are aware that they need to fix a lot of bugs and want to implement something like a ladder system and other site features in the future... yeah that would be good ^^