(Note: this is not a leak or troll post, this is real information gathered in-game from the QL console, without the use of hacks)
I`ve confirmed the existence of three console cvars: g_domination, g_domscorerate, and g_domcaptime. These cvars are, as of now, non-functional, but this was the same way with Freeze Tag (g_freeze) and Clan Arena. (g_ca) We can probably expect to see this new Domination gametype within a year or so. I`m not sure if they are modifying existing maps for this gametype or if they are creating brand new ones, but I`m hoping it`s the latter. Probably will be accessible through console via g_gametype 10.
In case you don`t know what Domination is, it`s a team-based gametype with it`s origins dating back to Unreal Tournament. The objective is for your team to locate the control points around the map, hold them for a certain amount of time to gain points. Person to reach the point limit / get the most points within the time limit wins. You can also achieve points by fragging people guarding other control points.
Sponge claims that such a gametype is not forthcoming (from talking to him in-game) but that is just how the devs are - they don`t like to spoil things whether or not evidence is available and accessible. I can almost guarantee you it is coming, and when it does, it might bring back a large portion of the QL community and perhaps bring in more subscribers.
This post was already made on QL but I thought I`d post it over at ESReality as well.
I`ve confirmed the existence of three console cvars: g_domination, g_domscorerate, and g_domcaptime. These cvars are, as of now, non-functional, but this was the same way with Freeze Tag (g_freeze) and Clan Arena. (g_ca) We can probably expect to see this new Domination gametype within a year or so. I`m not sure if they are modifying existing maps for this gametype or if they are creating brand new ones, but I`m hoping it`s the latter. Probably will be accessible through console via g_gametype 10.
In case you don`t know what Domination is, it`s a team-based gametype with it`s origins dating back to Unreal Tournament. The objective is for your team to locate the control points around the map, hold them for a certain amount of time to gain points. Person to reach the point limit / get the most points within the time limit wins. You can also achieve points by fragging people guarding other control points.
Sponge claims that such a gametype is not forthcoming (from talking to him in-game) but that is just how the devs are - they don`t like to spoil things whether or not evidence is available and accessible. I can almost guarantee you it is coming, and when it does, it might bring back a large portion of the QL community and perhaps bring in more subscribers.
This post was already made on QL but I thought I`d post it over at ESReality as well.
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