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Id needs to realize that a browser game is shit.Probably because it's a browser game and doesn't require much effort to go right into a match, there are still thousands of people playing QL, because "why not have a quick game?". If it was a boxed game, most of the community will just say "ah, whatever" and move on to different things, because you need to buy it, unpack it, install it, run it, etc. You just don't understand how big difference that makes for general QL audience that is not crazy about Quake at all.
tell me y can valve pay those bills and produce updates althought they dont earn any money from cs anymore?because
A better example... how could cpma/osp become so great since those mod coders werent paid?I guess most work on Q3 mods had been done in spare time by people who love quake. You could also ask Microsoft why they don't give away their office suite for free as OpenOffice coders aren't paid. Also I doubt that id can afford to pay more than one fulltime (senior) developer to work on QL. The web developer part seems to be done by trainees by all means.
Did I mention ql is about 70% cpma/osp? And those ql coders are paid! so wtf
and virtually nothing the community has asked for (besides the premium scoreboards). I don't count stupid web fixes that should have never been broken in the first place as an update.
2. How is the data in Trends for Websites generated?so its an estimation and not the actual visitor number (and even that would not be the same as active users but only hint in a general direction)
Trends for Websites combines information from a variety of sources, such as aggregated Google search data, aggregated opt-in anonymous Google Analytics data, opt-in consumer panel data, and other third-party market research. The data is aggregated over millions of users, powered by computer algorithms, and doesn't contain personally identifiable information.
“A lot of the big game companies, I mean look at epic with Gears, a cross platform title. Valve just released Portal 2 this week, you play it on steam first but my 360 copy’s showing up in a day or two. Historically, PC-centric developers are looking at the cross-platform environment as a way to… essentially it’s a business thing; you make only PC games and you’re not subscription based , it’s a hard sell. I mean, piracy is way up, interest is down in classic shooters; something on the PC… I mean, a lot of people play Call Of Duty on the 360. As the landscape has changed, we as developers need to react to that. When we set out to make RAGE we had shared technology that crossed lots of different platforms and it made more sense to us to go with the non-dedicated server direction, which again is something we basically invented in action gaming.”
"... I can tell you that nobody in this building has been working on any new quake games. We’re focusing on RAGE and the other team is focusing on DOOM. We have the Quake live project, but again that IP is very important to us… that’s all I can say about that.”