
Is this really the case? And if yes, why do you think it is so?
Edited by Memento_Mori at 09:34 CDT, 12 May 2011 - 75476 Hits
i was fortunate to play tdm in the glorious osp days and imho ql is just meh,,,care to elaborate for those who missed these days?
having set servers and times really does make a huge difference. the other thing that was good, that I don't know if you still get, is that teams stuck around for ages. This allowed for interesting rivalries and grudge matches. Clans would fight to progress up through the leagues.
Now a days clans seem to change lineup every couple of months, or change name entirely. I could be wronghmm it seems to be something in between atm lot of teams and their core players stay while at the same time there is a huge fluctuation in the exact lineup and a lot of teams disband as fast as they were created
there's no BS.Yes there is :/
In the last week I've been playing in some pickup games and I enjoyed them too, but my net dmg has always been between +500 and -1500 which makes me feel quite guilty. If I play shit in duel I just lose, but if I do it in TDM, other people suffer because of me as well :(.thats not really a problem, although i know the feeling.
Would love to get into a decent TDM team or at least a small regular scrim group but nobody seems to be active enough for what I wanna do.have you tried looking around on irc? shouldnt be too hard to find a team
by simply timing the major items and engaging in a fight before the next major where you have the advantage.
boring to play for most pplsad but true, you cant just play tdm on a public and it takes quite some time to get good
boring to watch for probably 95% of the quake population and close to 100% for other gamersthats a bit harsh, with good coverage it can be made interesting to a lot more than 5% of all quakers.
Why watch ql tdm instead of another team game where the objective is something more interesting than having more frags than the opponent team.thats just an oversimplification from the point of view of someone who does not have a clue at all.
thats just an oversimplification from the point of view of someone who does not have a clue at all.
"its all a matter of getting people into it.", cause then you wont hear something like this
No it's not a oversimplification, it's the goal of TDM. You have to get more frags to win a match. Ofcourse there are tactics and teamplay involved but the game is clearly focused on killing the opponents.well yes, of course that is the goal but implying that this brings uninteresting gameplay because the goal is simple, thats the oversimplification.
Nowdays everything looks so blant and boring, and all players seems to play the maps in almost identical ways.i think its a natural progression as people get better but saying its almost identical is a bit too harsh. on the one hand its just that the players nowadays are well rounded, they all can aim well etc but still there are players who stick out, look at how fnatic could still beat everyone with how well they did in the fights and look at how smooth a player like v3rb stafes through the map. probably to a less extend but teams still have different styles in general, just look at what people said about D9 for example in the last ec thread. its hard to but those general labels on the teams but there are still finer differences and a lot of map dependent stuff.
On a (sort of) unrelated note, it interests me why exactly TDM stream view numbers are that much smaller than those of Duel. It it the hardcore community, or the outsiders who don't watch TDM?