
- r_simpleItems makes things invisible but still you can pick them up.
- Offset of weapons when having above 90 fov is making the projectile/beam start infront of your view
- Gauntlet is spinning strangely compared to the impact effect being played.
- Gauntlet impact is way off compared to the crosshair.
- Lille to none different between fall deltas making you loose the same ammount undependant of how high you fall from.
- Railgun and machinegun zoom sound plays several times when you zoom.
- Grenade physics becomes really weird after the first bounce
- Grenade explodes on accelpad but nothing happens on jumppads.
- Rocket splash damage is way to big, you get damage at a distance no effect covers.
- The highlight in the upper left corner on who has flag doesn't get reset. No flags picked up and still have ! there.
- Scoreboard self highlight is some units off (below the actual text)
- No jumpsound at all, might be intentional but still strange without any.
- Custom color on crosshair doesn't work
- Lag when use a weapon for the first time or a player joins the game.
- No capture score in CTF scoreboard
- No TDM team scores in scoreboard
- No indication that a weapon is out of ammo or running low on ammo.
- If shooting GL once by leftclick and second by rightclick the sound on second GL won't play
- GL and RL damage sound is played by no damage given in Team based games, but does in FFA
- It's faster to walk up a minor slope then bunny jump as it slows you down
- Shadows isn't there even with r_shadows turned on
- Weapon fire and explode sounds are in very different volumes.
- Jumping up stairs will make you suddenly stopp
- Glass effect when dead , evem though model now having anything that is made of glass.
- No sound when switching weapons
- TDM is a valid gametype on maps not supporting it, making game not load (The longest day for instance)
- Joining team sometime displays twice
- Respawn time is insanly long.
- Item high on scoreboard is to small, very hard to read
- No pickup sound for ammo boxes
- Projectile hitting a trigger get's shot in the trigger angle, looks weird when rail, nail, MG and HB hits a jumppad.. The force applied to these projectiles are insanly overpowered.
- 90% of the cvars added or changed in Q43a is missing from menu.
- Using kill 0 won't kill yourself just do damage effect without any damage
- Playing The longest day is impossible as you pretty much die from any fall.
- Scoreboard is the same in both duel and FFA.
- Missing any startup files for starting the mod
- To many files to having to download to get a "up to date" version of the mod
- Binary.conf has 1 but missing OSx file, should have 2 as it is a Linux file
- A release should be when you've done more then just 1-4 changes
- Can't get out of homing napalm without switching weapon
- WARNING: file def/maps.def, line ####: expected '{' but found '--'
- WARNING: file ###/q43a/q43a_guis.pk4/guis/mainmenu.gui, line ###: more than one dot in number
- si_FPS should be possible to set to higher then 60 as standard.
- No idication if you are using say or sayTeam
- You will recieve a fight announcement even if the game is in countdown to start.
- Weaponlist is to small and the ammo is hiding which weapon you've choosen
- Weird numbers between timer and ping.
- When turning on g_showPing on good connection the number changes to fast it cannot be read.
- Scoreboard ping doesn't get updated at a interval that makes it show proper ping.
- Square light used on LG which is round impact point, looks weird.
- No fly sound for Rocket due to it being that fast and explosion to loud
- Grenade second fire doesn't seem to have any effect as enemy and team can walk over them and nothing happens.
- Special characters like % doesn't work in chat.
- No way to pause the game if somebody get's dropped.
- Voting is disabled by default.'
- Description isn't updated correctly for each release
- In team games you'll get uneven spawns, so one has more then the other. For instance DBD.
- URL supplied in the TXT files are invalid and wrong
- Tons of WARNING: Loading non pre-cached file
- No actual readme file for the mod
- No map supports Reactor out of the box
- Several cvars missing description or isn't describing it's function properly
- No indication of where to report issues/bugs
- Standard settings makes normal jumps and RL jumps hard and even impossible on some maps and often result in death.
- HUD elements are overall to small
- Timer only counts one way
- No way of turning off the actual system clock being displayed
- FPS is written over other HUD elements
- Chat input field is located at a strange place which make you need to look more into a none used area of the screen.
- No team overlay for team games.
- GL jumping impossible as shooting straight down makes GL co straight to the ceiling and never come down in time.
- If flag is dropped, no indication that it's not returned to base
- Scoreboard items are sometimes moved to the right making items getting displayed in wrong collumn like name in clan, clan in score etc..
- Footsteps are extremly low
- No indication that you have set your status to ready or unready
- g_bloodspray still draws blood when you die
- No way of turning off the damage indication, only is vieweffects but that's server side.
- Hard landing will play gib effect
- Cannot toggle instagib mode, it's currently on all weapons
- ACTF with instagib turned on, suddenly you cannot pick up items anymore.
- Falling into space on Xearo Gravity will not kill you, you'll just hit the "ground" and can walk around..
- As the team name can be changed server side, you will not have any clue which team is which.
- No way to turn off auto joining game
- No way to remove the shaking when fireing weapons, which makes it hard to focus on moving players.
- Spectator field in the scoreboard is misaligned compared to the rest of the scoreboard.
- Bloodsplatt force is overpowered making you spraypaint a huge area on little impact
- Gametime of when a screenshot of scoreboard is taken is impossible to see as the timer is removed from scoreboard.
- In ACTF there can be several of the same runes on the same team if one of them dies. Like 3 guards.
- Powerups cannot be picked up in ACTF
- Scout and ammo rune in ACTF with instagib cannot be picked up.
- Spawn sounds can be heard half through the map if not all the way from one end to another.
- No green armor support, will crash game.
- Domination time doesn't get reset when going to spectator, can easily be exploited.
- Tournament gametype shows maps but crashes when choosing some of them as they aren't supported by gametype.
- Some buttons in the menu doesn't have a sound when being clicked. (Advanced sound for instance)
- Offset of weapons when having above 90 fov is making the projectile/beam start infront of your view
- Gauntlet is spinning strangely compared to the impact effect being played.
- Gauntlet impact is way off compared to the crosshair.
- Lille to none different between fall deltas making you loose the same ammount undependant of how high you fall from.
- Railgun and machinegun zoom sound plays several times when you zoom.
- Grenade physics becomes really weird after the first bounce
- Grenade explodes on accelpad but nothing happens on jumppads.
- Rocket splash damage is way to big, you get damage at a distance no effect covers.
- The highlight in the upper left corner on who has flag doesn't get reset. No flags picked up and still have ! there.
- Scoreboard self highlight is some units off (below the actual text)
- No jumpsound at all, might be intentional but still strange without any.
- Custom color on crosshair doesn't work
- Lag when use a weapon for the first time or a player joins the game.
- No capture score in CTF scoreboard
- No TDM team scores in scoreboard
- No indication that a weapon is out of ammo or running low on ammo.
- If shooting GL once by leftclick and second by rightclick the sound on second GL won't play
- GL and RL damage sound is played by no damage given in Team based games, but does in FFA
- It's faster to walk up a minor slope then bunny jump as it slows you down
- Shadows isn't there even with r_shadows turned on
- Weapon fire and explode sounds are in very different volumes.
- Jumping up stairs will make you suddenly stopp
- Glass effect when dead , evem though model now having anything that is made of glass.
- No sound when switching weapons
- TDM is a valid gametype on maps not supporting it, making game not load (The longest day for instance)
- Joining team sometime displays twice
- Respawn time is insanly long.
- Item high on scoreboard is to small, very hard to read
- No pickup sound for ammo boxes
- Projectile hitting a trigger get's shot in the trigger angle, looks weird when rail, nail, MG and HB hits a jumppad.. The force applied to these projectiles are insanly overpowered.
- 90% of the cvars added or changed in Q43a is missing from menu.
- Using kill 0 won't kill yourself just do damage effect without any damage
- Playing The longest day is impossible as you pretty much die from any fall.
- Scoreboard is the same in both duel and FFA.
- Missing any startup files for starting the mod
- To many files to having to download to get a "up to date" version of the mod
- Binary.conf has 1 but missing OSx file, should have 2 as it is a Linux file
- A release should be when you've done more then just 1-4 changes
- Can't get out of homing napalm without switching weapon
- WARNING: file def/maps.def, line ####: expected '{' but found '--'
- WARNING: file ###/q43a/q43a_guis.pk4/guis/mainmenu.gui, line ###: more than one dot in number
- si_FPS should be possible to set to higher then 60 as standard.
- No idication if you are using say or sayTeam
- You will recieve a fight announcement even if the game is in countdown to start.
- Weaponlist is to small and the ammo is hiding which weapon you've choosen
- Weird numbers between timer and ping.
- When turning on g_showPing on good connection the number changes to fast it cannot be read.
- Scoreboard ping doesn't get updated at a interval that makes it show proper ping.
- Square light used on LG which is round impact point, looks weird.
- No fly sound for Rocket due to it being that fast and explosion to loud
- Grenade second fire doesn't seem to have any effect as enemy and team can walk over them and nothing happens.
- Special characters like % doesn't work in chat.
- No way to pause the game if somebody get's dropped.
- Voting is disabled by default.'
- Description isn't updated correctly for each release
- In team games you'll get uneven spawns, so one has more then the other. For instance DBD.
- URL supplied in the TXT files are invalid and wrong
- Tons of WARNING: Loading non pre-cached file
- No actual readme file for the mod
- No map supports Reactor out of the box
- Several cvars missing description or isn't describing it's function properly
- No indication of where to report issues/bugs
- Standard settings makes normal jumps and RL jumps hard and even impossible on some maps and often result in death.
- HUD elements are overall to small
- Timer only counts one way
- No way of turning off the actual system clock being displayed
- FPS is written over other HUD elements
- Chat input field is located at a strange place which make you need to look more into a none used area of the screen.
- No team overlay for team games.
- GL jumping impossible as shooting straight down makes GL co straight to the ceiling and never come down in time.
- If flag is dropped, no indication that it's not returned to base
- Scoreboard items are sometimes moved to the right making items getting displayed in wrong collumn like name in clan, clan in score etc..
- Footsteps are extremly low
- No indication that you have set your status to ready or unready
- g_bloodspray still draws blood when you die
- No way of turning off the damage indication, only is vieweffects but that's server side.
- Hard landing will play gib effect
- Cannot toggle instagib mode, it's currently on all weapons
- ACTF with instagib turned on, suddenly you cannot pick up items anymore.
- Falling into space on Xearo Gravity will not kill you, you'll just hit the "ground" and can walk around..
- As the team name can be changed server side, you will not have any clue which team is which.
- No way to turn off auto joining game
- No way to remove the shaking when fireing weapons, which makes it hard to focus on moving players.
- Spectator field in the scoreboard is misaligned compared to the rest of the scoreboard.
- Bloodsplatt force is overpowered making you spraypaint a huge area on little impact
- Gametime of when a screenshot of scoreboard is taken is impossible to see as the timer is removed from scoreboard.
- In ACTF there can be several of the same runes on the same team if one of them dies. Like 3 guards.
- Powerups cannot be picked up in ACTF
- Scout and ammo rune in ACTF with instagib cannot be picked up.
- Spawn sounds can be heard half through the map if not all the way from one end to another.
- No green armor support, will crash game.
- Domination time doesn't get reset when going to spectator, can easily be exploited.
- Tournament gametype shows maps but crashes when choosing some of them as they aren't supported by gametype.
- Some buttons in the menu doesn't have a sound when being clicked. (Advanced sound for instance)
Edited by zhakal at 19:10 CDT, 16 May 2011 - 69298 Hits