ESReality - Where Gaming Meets Reality
  • Site
  • Text
  • Media
  • Games
About | Contact | Guide | Filters
Users | Preferences | Search | FAQ
News | Forums | Columns
Journals | Articles | Polls | Wiki
Files | Galleries | Demos
Events | Coverage | Movies
ESR Shop | Betting Fixtures
Not Logged In | Login | Register
18:22 CDT - 941 users online

ESR Discord Channel
Live Streams
no live streams found
Scheduled Listings
more...
Other QL threads
  • WHAT YEAR IS IT (8)
  • RECOVER DELETED ACCOUNT (0)
  • Awards Display (2)
  • QL surpasses QC player numbers: time to make it free? (11)
  • Banned in HOQ discord server (25)
  • El Risitas meme featuring SyncError and Sponge: Where is it? (3)
  • Team fortress mod in quakelive (0)
  • Is Rapha Asian? (9)
  • Tried QL after some huge break and it feels like crap (32)
  • Just another gameplay idea... (1)
more...
Latest Threads
Latest Comments
  • News Announcing FPS Cup 03 – Quake 3 Defrag Tournament (3)
  • News QL LAN Stuttgart 2025 (13)
  • Image Rapha playing his group games (127)
  • News QuakeCon 2022 (162)
  • News Frazer "Fraze" Hockley has passed away (54)
more...
Latest Forum Threads
  • GG Best mouse in 2025 (5)
  • Q3 Quake3 Remake (51)
  • Q1 Elon Musk says he was among the best Quake players worldwide (123)
  • QL WHAT YEAR IS IT (8)
  • QL RECOVER DELETED ACCOUNT (0)
more...
Latest Journals
  • 2z faye (27) by stpbozin
  • we meat again (1159) by aggnog
  • Quake Live, the greatest esports game ever made? (5) by vr_and_games
  • Why this game sucks to hard? (29) by The_Sh33p
  • Mars died as his temple burned. No new gods of war exist. (57) by ShadyVoltaire
more...
Hot Topics
more...
ESR Virtual Betting
Lamur
E$ 238,131
  • E$ 176,304 Italy omek
  • E$ 129,238 Sweden fazz
  • E$ 61,723 shaftwhores only by [EXE]dann lithz
  • E$ 58,635 Colour: black nsx0r
  • E$ 57,658 United States of America nk121

  • Betting Leaderboard
  • Open Betting Fixtures

New QL thread
Forums > Quake Live Forum
the more accurate ql population #'s (395 comments)
( Forum: QL)
Posted by raythenoob @ 07:11 CDT, 23 May 2011 - iMsg
http://imageshack.us/photo/my-images/607/thet...istos.jpg/
169433 Hits
1%

<< prev QL thread || next QL thread >>


<< Comment #1 @ 08:06 CDT, 23 May 2011 >>
(Link, Reply)
By Ukraine Mitritch 
For April it is 37,196.
<< Comment #7 @ 08:53 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America Anonymous (151.205.197.193)  - Reply to #1
still 23,000 less than last year
<< Comment #28 @ 12:34 CDT, 23 May 2011 >>
(Link, Reply)
By Moldova 05/08/1945  - Reply to #7
...and the best part no one knows what devs are up to.
<< Comment #240 @ 06:28 CDT, 26 May 2011 >>
(Link, Reply)
By Nobles3 Drexciyian  - Reply to #7
Well 2005-06 q3 had like 3500-4000 players, alot of those were UrT players, 27k sounds way too high
<< Comment #2 @ 08:41 CDT, 23 May 2011 >>
(Link, Reply)
By Mongolia kalston 
That's not bad at all tbh, compared to some of the other games I play (and love).
<< Comment #5 @ 08:53 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #2
ya i'm sure its' great compared to militia too. But we're comparing it to quake live from one year ago, and 23,000 less players is not "great". Its' worse... not sure what common sense meter you are using but you should return it, cuz that's clearly not working either (like ql's subscription model).
<< Comment #8 @ 09:03 CDT, 23 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #5
No I don't play Q4 and yeah the population is lower than before but so what? It's not like it went from 1 000 000 to 5000 like it happened in something like Age of Conan (which I actually still play)

Seriously, the game is still far from dead.
<< Comment #9 @ 09:12 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #8
reread that again in a year. if we lost another 23,000 (based on feb tally), there'd be 6,000 people left... at what point should we start worrying then? come on man...
<< Comment #11 @ 11:12 CDT, 23 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #9
You don't know if we'll lose any more players. Right now it looks stable so just relax, have a wank over Barbra Streisand or something.
5%
<< Comment #12 @ 11:20 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #11
IT LOOKS STABLE? Stable compared to what? this time last week? lololol

We're not only losing newcomers, but losing existing players. There is NO growth.... that is not stable dude ...
<< Comment #14 @ 11:46 CDT, 23 May 2011 >>
(Link, Reply)
By Austria - Wien ffx  - Reply to #12
I know five people who started this year and bought either pro or prem. :x
<< Comment #16 @ 12:02 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #14
sorry, your argument is fail. "YOUR" situation does not a steady flow of new people to the game make. There are always going to be people who invite more users than others. Thats' why there's this thing called averages. And the graph shows, the average user:

1)does not invite new players (friends)
2) cannot convert them (their friends didn't like quake and quit)
3) more people are leaving this game than entering it
<< Comment #35 @ 13:13 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary burgonya  - Reply to #16
i suggest you - and all the people like you - should try inviting / convicing new people rather than shouting sinking ship here and on the ql forums, how about that?
<< Comment #38 @ 13:23 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #35
i once had over 500 people in my friendslist. in june 2009. over 500. Guess what happened. take a wild guess. MY FRIENDSLIST BROKE. Did you know i couldnt' use my friendslist till March 2010? I COULDNT' INVITE ANYONE. I coudlnt' even join the games of the people i invited!!! ya, i could try that. But i could also try to /wrist and probably have better results.
<< Comment #40 @ 13:25 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary burgonya  - Reply to #38
that's pretty irrelevant as far as i can see.
<< Comment #100 @ 16:46 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #40
I tried to invite in the past, the people i was able to invite (when my friends list still worked), didn't want to play because:

1) what's quake
2) it's too hard
3) eh, all my friends play cs

so ya...
<< Comment #116 @ 18:35 CDT, 23 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #100
:'(
<< Comment #162 @ 10:40 CDT, 24 May 2011 >>
(Link, Reply)
By Hungary burgonya  - Reply to #100
k.
<< Comment #268 @ 21:58 CDT, 26 May 2011 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #12
you spend a lot of time trying to convince people not to play ql anymore. You should spend that time on a new game or outdoor activity instead :)
<< Comment #99 @ 16:40 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #8
Age Of Conan still exists? D=
<< Comment #101 @ 16:47 CDT, 23 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #99
Here in Europe aye. There's one server with enough people to have some fun on but the devs are still stupid though and it'll probably go f2p or something pretty soon.
<< Comment #104 @ 16:53 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #101
I'm pretty sure they shut it down in the US, but I heard that it only had any success in Asia. I'd expect it to go under, rather than f2p. =X
<< Comment #108 @ 17:08 CDT, 23 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #104
Actually there are still some servers in the US and the forums are active too. (and you need an active sub to post on the forums).

But I wouldn't bet on the number of players online at peak hours though.
On the biggest EU server it's less than 1000 apparently (not sure if this is reliable as this is not coming from the devs who of course would never publish the numbers).

No problem grouping for pvp/raid/dungeon w/e... as long as you're 80.
<< Comment #332 @ 04:39 CDT, 29 May 2011 >>
(Link, Reply)
By QW_ cyronix  - Reply to #108
just a question about MMORPGS,
I played a good amount of time Ulima Online and also some World of Warcraft, is there anything new in the new MMORPGS coming out?
I think the gaming market is really flooded with MMORPGS,
I don't think it's a good business idea to build an MMORPG,
a lot of costs in development and many many competitors ...
and anyway it's always the same, some warrior, a sorcerer, some bow hunter, some guy who can tease creatures, some shamal who can resurrect and heal people ... are there any new inventions in mmorpgs, is there something different compared to WoW or UO?
<< Comment #334 @ 05:29 CDT, 29 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #332
Are you asking for an MMO that isn't fantasy-based? I don't really see how you would have a fantasy game without some variant of the already-existing styles. If you're looking for more of a different genre of MMO, there are a few sci-fi games. The Old Republic should be coming out soon, and there's always EVE Online.
<< Comment #336 @ 05:35 CDT, 29 May 2011 >>
(Link, Reply)
By QW_ cyronix  - Reply to #334
having snowtextures instead of grasstextures on warcraft map doesn't really change the gameplay of a mmorpg.
<< Comment #335 @ 05:35 CDT, 29 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #332
Yes there is, some MMos are completely different :
-EVE is unique (and very complicated) it's really nothing like WoW or w/e, cba explaining here
-Pirates of the Burning Sea is original as well, with a unique gameplay for ship battles (it's actually fairly realistic and the level of your char doesn't really matter in there), economy is completely player driven too (it's both a trading and fighting game), land battles play like in normal MMOs, though

>In both those games there is no such thing as a healer/tank/dps or w/e, no magic either

-Star Wars galaxies is original too, but from what I understood a couple of patches ruined it
-Age of Conan is a regular MMO (tanks, healers, dps, magic and all that) BUT with a unique gameplay for melee classes, with directional attacks (no auto-aim, no auto-attacking), directional shields, combos etc that you can execute while moving (casters and rangers play like in other games, melees don't). It works well despite the bugs and issues it may have (hence why I'm still playing and enjoying it)

Then there are several innovative free MMOs (but usually very grindy), one of them for example, Bounty Bay Online, is very close to Pirates of the Burning Sea.
Global Agenda is supposed to be pretty good too (mix of a shooter and a MMO with an emphasis on pvp I think).
Edited by kalston at 05:37 CDT, 29 May 2011
1%
<< Comment #337 @ 06:00 CDT, 29 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #335
EVE does have healer/tank/dps, actually.
<< Comment #338 @ 06:04 CDT, 29 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #337
Ah, my bad then.
<< Comment #339 @ 07:24 CDT, 29 May 2011 >>
(Link, Reply)
By QW_ cyronix  - Reply to #335
thanks for the info on the games!
I know eve already a bit from videos, but I guess I have to play it to understand what it is really about ... and global agenda also looks interesting, also gotta try it out to see what a MMO fps feels like
<< Comment #343 @ 09:12 CDT, 29 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #339
Pirates of the Burning Sea is a great game. Played it since it came out. You'll enjoy it a lot. And the community is great if you enjoy making custom banners/flags/skins/models. The developers of that game actually listen to the community and often reward people who make things for them by putting them in the game (not just their creations but THEM). Burning Labs software is my favorite developer thus far. They're a smaller company but with small companies comes good service. That is one highly recommended place to visit.

When you're there, compare the community with that in this game (or any quake community). It's like night and day. There, everyone helps each other out. It has made me shed a tear at times :) It's just a beautiful thing to see man.
Edited by raythenoob at 09:13 CDT, 29 May 2011
7%
<< Comment #349 @ 13:54 CDT, 29 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #343
You forgot to mention that's it F2P now too :) (actually I did too)
God, I wish I had the time to really get into it. I have a lot of reasons to like it, being a sailor and loving Pirate stuff.

& I agree about the community and the devs.

But EVE is said to have a good community as well though
Edited by kalston at 13:56 CDT, 29 May 2011
<< Comment #350 @ 13:58 CDT, 29 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #349
Eve has a decent community as well. Nothing beats the community in potbs though, unless you join a well regulated custom modding community in warcraft 3.
<< Comment #272 @ 03:00 CDT, 27 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #104
It's going f2p this summer, with a couple of retarded limitations for free users of course since it's still just AoC devteam and their incompetence and idiocy is unmatched.
<< Comment #126 @ 20:00 CDT, 23 May 2011 >>
(Link, Reply)
By pirate mkeiy  - Reply to #5
Do you not have anything more constructive to do with your time?
<< Comment #319 @ 08:59 CDT, 28 May 2011 >>
(Link, Reply)
By Unset amOKchen  - Reply to #5
I have played quake3 since the beta, and will continue to play quake until the day im not able to anymore.

There has been people saying the game is dead or dieing since 2001, but I can still find games in less than a minute.

Can you please come back and say "told you so" so the day it is actaully dead? But keep it shut now, since your wrong :)
<< Comment #320 @ 09:16 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #319
i never said quake "3" was dead... in fact for u.s players it's more alive than quake live....
<< Comment #3 @ 08:44 CDT, 23 May 2011 >>
(Link, Reply)
By lolfly lol frs 
seriously get help, you're the most obsessed person i've ever seen
26%
<< Comment #6 @ 08:53 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #3
i'm just the messenger. sorry you can't handle it.
<< Comment #127 @ 20:03 CDT, 23 May 2011 >>
(Link, Reply)
By pirate mkeiy  - Reply to #6
You fail in your task because you don't recognise the fact that we don't give a fuck.
<< Comment #232 @ 01:28 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #127
why are you here then? might as well go play civilization or farmville.
<< Comment #236 @ 01:52 CDT, 26 May 2011 >>
(Link, Reply)
By pirate mkeiy  - Reply to #232
I'm here because I've been visiting this website since before you started dribbling your retarded bullshit.

Also I continue to play QL without a single care about what the future may hold for it - it dies, I move on - simple.
<< Comment #245 @ 10:54 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #236
exactly my point, you move on. Thats' what syncerror and his crew don't get. They think people like you will stick around when it dies only to return months/years later when the game is finally fixed or advertised. Thank you for proving me right in that respect. That's why it's do or die for them now. Once they lose consumers/customers like you they/you will not return.
<< Comment #275 @ 04:52 CDT, 27 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #245
thanks, we would've never figured that out on our own, glad you're here.
1%
<< Comment #333 @ 04:43 CDT, 29 May 2011 >>
(Link, Reply)
By QW_ cyronix  - Reply to #245
the problem in your logic is id doesn't care for quake live.
quake live is only a prototype for a gaming portal for doom4 and rage, right now they are just building up a base for these games using quake live ... so they have decent community/multiplayer features upon relase of their new games ...
<< Comment #342 @ 09:06 CDT, 29 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #333
the problem in your logic is id doesn't care for quake live.

you think i don't know that? i am just emphasizing it to the other 50% who obviously have no clue what id actually does (since they just log in, play, logg off. It's called, keeping a record of their behavior so future gamers looking to buy id software products can use this thread to determine which game to put time into.
<< Comment #243 @ 08:49 CDT, 26 May 2011 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #6
You are messenger on pills tbh. Make new ql acc and go to insign people on ql official forum. I remember you as helpfull and polite dude from the past, but you turned to troll and rude nowdays. Seriously, dont know whats your drama with id, but just go pass it and move along. Writing posts with 3000 words how id sucks and how ql will die soon isnt helping anyone, including you.
8%
<< Comment #4 @ 08:53 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary burgonya 
amazing, thanks for the info
1%
<< Comment #10 @ 09:16 CDT, 23 May 2011 >>
(Link, Reply)
By US-Illinois jstn 
Its a free game. Player numbers are going to be hugely inflated early on and then drop down to a more reasonable level. I don't see what everyone's so alarmed about.

I still don't have any problems finding a game, except for duel. And that's only because I'm shitty at duel and no one will play with me.
<< Comment #195 @ 02:08 CDT, 25 May 2011 >>
(Link, Reply)
By potat p4r4  - Reply to #10
That "inflation-drop down" stage was 2 years ago, when the game was new. Now it's just decline in activity.
Edited by p4r4 at 02:08 CDT, 25 May 2011
<< Comment #233 @ 01:29 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #10
ya i could probably still find a few games here and there, but this time last year i could find a game AT ANY TIME I LOOKED!
<< Comment #13 @ 11:35 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen 
Posted by raythenoob

Just give it up, man.
1%
<< Comment #15 @ 11:59 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #13
aight. oh wait... i already quit. I'm just pointing out the obvious. Feel free to ignore it because "i" posted it. It doesn't change anything.

People are still leaving the game in droves (23,000 + any newcomers) is not a small number and it's certainly not a "stable" situation.

A smaller playerbase = higher subscription cost for "YOU". They need to make up the money they lose on the "noob" who doesn't want to go premium/pro. Unless, the "noob" gets the features "he" wants to ensure quake live continues. Just like with anyting in life, the majority wins out. In this case, the mistake id has made (TO THIS POINT, it can still change) is to listen to the "pros" and the small niche community you're in.

Every update they implement features for the competitive crowd, new cvars, etc. but ignore the wishes of the masses. And then people wonder why the masses leave. It's a backwards model dude.

Masses staying = more money for ql = more features = more maps = more interest = more clans = bigger community = more 3rd party features/ programs/tournaments/etc

niche community = doomed game w/no revenue to improve the game.

you can continue to think about "YOU" or you can do something to help keep Quake Alive. That is after all the goal here isn't it... to ensure that Quake survives. Think about that for a second. If quake live fails, there may be only one way out (quake 3) and you know that's most likely the end of the road.... we might as well all go back to q3 now.. why wait for the inevitable?
<< Comment #36 @ 13:22 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary burgonya  - Reply to #15
oh wait... i already quit.
then you should either not care, or try to slow this process down (for example by not leaving yourself), what you're doing is perfectly pointless.
Edited by burgonya at 13:23 CDT, 23 May 2011
<< Comment #43 @ 13:31 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #36
Not doing anything is pointless. btw: any insults you throw at me and others throw at me, won't change anything. It won't affect the playerbase at all. You're just looking for a scapegoat, eg someone to point to and say "ah there's the bad guy", when in reality i'm just the messenger.

You don't like the message and don't want to believe it's happening but before you go there, do some research. Go ahead, check google trends, check compete, alexa, the leaderboards (oh wait)... the point is, you're going to get the same data, so really all you're doing is proving to me as others are, that you're not ready to deal with reality.

Thats' fine for now. But come quakecon 2011, many of you will get a sad dose of reality. The latest update that was leaked today should already open up some eyes, but some of you are too busy playing your games and haven't taken the time to think about the bigger picture. But you will, a higher subscription cost will force that issue. And if they don't raise costs, then they'll take away, You'll see. It's a business model. This isn['t a hobby for id as some of you think. It may just be a model for future games (doom live), but they (zenimax) are still pumping revenue into it and they want that revenue back.

Do some math. multiply 28,000 x at least 2 and tell me if it = the amount zenimax invested last winter. You know the answer, now think of the consequences of it not happening (over the course of the next 5 years even)!
<< Comment #47 @ 13:42 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #43
You're just looking for a scapegoat, eg someone to point to and say "ah there's the bad guy", when in reality i'm just the messenger.

You seem to talk about yourself a lot and think highly of your actions.

To be fair, you're neither a scapegoat nor the messenger. You've been posting the same exact facts for months now. We know that the situation in the US scene is dire, at least people from anima gaming, various IRC channel operators, CSN and other leagues support and make QL grow (or at least attempt to, which is more noble than posting links to INCubus raping public CTF matches, which no one cares about).

Look at god damn AUS scene. Their playerbase is EXTINCT. If it wasn't for 4sg/mick05 and some other folks from the land down under, the game would be really, really dead.

Bottom line, posting links about <insert QL mod here> tier slumming (A term that I hate to use, q1/2/3 did just fine without tiers) will NEVER do anything good for QL.

I'm not saying I did something or anything for QL, but at least you don't and won't see me proclaiming myself THE MESSENGER without a purpose.
Edited by Anhedonic at 19:51 CDT, 24 May 2011
14%
<< Comment #128 @ 20:06 CDT, 23 May 2011 >>
(Link, Reply)
By pirate mkeiy  - Reply to #47
As an Aussie player I can confirm that the scene has certainly been revitalised thanks to 4sg's efforts.
<< Comment #185 @ 18:43 CDT, 24 May 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #47
They're playerbase is EXTINCT

ruined all credibility in your post
<< Comment #190 @ 19:51 CDT, 24 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #185
Fixed my reckless typo :)
<< Comment #234 @ 01:40 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #47
when the irc ql.quakenet bot was still around australia had 7 players for every 150 us players and every 1500 euro players. That ratio never changed much so i'm not surprised it's almost entirely wiped out now.
Edited by raythenoob at 01:40 CDT, 26 May 2011
<< Comment #52 @ 13:47 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary burgonya  - Reply to #43
I'm not insulting you, I just don't understand you and why you do what you are doing. You say that this game is getting closer to death day by day, the longer one keeps playing it, the more painfully he'll feel it. And that's all you do. I can't see how it helps the community. It won't make it grow, but the contrary. You let us know that premium is going to cost the twice if this keeps happening? Thank you very much, but that doesn't help it in any way. We'll see if they raise the prices but until then the only thing you can do about it is not quitting and getting more people into quake (or quitting and not looking back if you like that better).
<< Comment #56 @ 14:18 CDT, 23 May 2011 >>
(Link, Reply)
By Unset how911  - Reply to #43
Can you update that graph to 4/2011?
<< Comment #62 @ 14:53 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #56
i could, but i wanted to showcase, the highest to lowest point (i could have given a more drastic example of that) but i don't have a pro account on compete (thus can't go back 3 years O.O). I'll update it again come quakecon. We know the highest # from last august now.
<< Comment #39 @ 13:23 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #15
I find it hard to believe that you with your posts and redundant endeavours keep quake alive. If anything, you're making it worse.
I'm sorry, I'm trying to be as objective as possible when replying to you since you quickly jump onto semantics and accusation with links and factboxes that don't always represent the truth.

As you mentioned yourself n-times. You quit the game, you obviously don't find it amusing enough to keep on playing it/supporting it in any way and despite all that, it just seems that all your effort goes into this... game you don't care about?

One last thing to discuss. You always say WE are losing clients/players. Who is "WE"? All you ever do is, to quote, "spread the truth" which is in my humble opinion, hurting quake, and not vice versa.

I'm not trying to jack people to get premium/pro because that would be irrational and it would have zero impact on my game.

I'm starting to think that your crusade to make QL a rightful christian game is just a gimmick, since getting more people to play or making the game better is not your goal, all you're craving is that more people agree with you and reply lenghty posts like this one.
Edited by Anhedonic at 13:25 CDT, 23 May 2011
<< Comment #45 @ 13:39 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #39
Nothing in your reply makes any sense. I have given you reasons for and against the facts. Those facts are:

-reduced playerbase due to subscription model
-less people = less reveneu = greater chance of increased sub costs
-less players = less leagues, clans, tournaments, sponsors
-keeping a niche community = no change from q3's demise, eg will only result in the same thing happening all over again in ql.

So, no i won't entertain your reply of insults and your insinuation that i'm doing it for symantics is ludicrous. I simply posted a graph from compete that clearly shows that the playerbase has decreased.

you: think it's false, photoshopped even (did you actually go to check?)
me: see you as nothing more than a pawn, since your only argument, here or on the ql forum, has been. What's good for the goose is good for the gander.

And i'm here to tell you, that no, what's good for "YOU" is not good for "Quake Live". This game wasn't made for "YOU". It's a business. Id is here to make money. They're not wasting their time 24/7 so you can have fun with your 10 friends. Zenimax wants the money they invested back and they're not going to get it based on the current state of the game, which leaves them with a few options:

1)reduce the development team even more
2)raise prices

There is no other option. This is so easy even a caveman can understand. I can't put it any simpler. Again, you either get it or you dont. The consequences of you failing to understand however, will only hurt you, since you'll be the one paying. Yes 2o$/month is nothing now. But mark my words. When it gets to 100$/mnth you'll be singing a different tune and you'll remember this entire thread and what i tried to do to warn you.
<< Comment #50 @ 13:46 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #45
you: think it's false, photoshopped even (did you actually go to check?)

The fuck are you talking about?

me: see you as nothing more than a pawn, since your only argument, here or on the ql forum, has been. What's good for the goose is good for the gander.

Pawn for who? For what? You're one delusional fat fuck and need to snap out of it.
<< Comment #59 @ 14:42 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #50
ah yes, hurl some more insults my way. You are a pawn and you know it. You have never given any constructive criticism towards the game. You only praise id like they're a god, when in reality, they're the reason this game is failing. You can blame me, and anyone else who brings the truth in numbers to your attention all you want, but you're just doing yourself a disservice when you should be taking this time to figure out a plan of escape, or in your case (since you love ql with all your heart) how to keep the players left playing this game. That's the scapegoat analogy i was referring to, eg: i repeat again, i'm just the messenger, hardly the reason for this game's downward trend in population lol. But nice try.
<< Comment #65 @ 14:58 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #59
First you tell me that I claim your image is photoshopped (lie), then you pull the "you love id" shit out of your ass (lie#2), next you move onto the self-centred douchebaggery with lines like "game is dead, I'm just the messenger" while you're nothing but a brainless spammer stating the same thing for the past 2 years.

You're like the G.I. Jonsey of QL updates and tier slumming.

Just do yourself a favor and move on. Why can't you just let ql rest in peace?(it's dead, right?)
What drives you to post this long walls of text, just to prove to yourself that the game is dead, everyone who doesn't agree with you is an id employee and everyone who enjoys a bit of public ownage is a friend of Sync's.

Tinfoil hat in its purest form.
<< Comment #66 @ 14:59 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #65
you want a short reply? ok fine.

lol
<< Comment #17 @ 12:06 CDT, 23 May 2011 >>
(Link, Reply)
By AUSNL by dann zkyp 
thread filled with dumb yanks, how unexpected
<< Comment #20 @ 12:13 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #17
lol. well that sums up quake euro live doesn't it. a hatred and complete disrespect for u.s players. Thats' fine. I actually have more euro blood in me than not.

Bottom line is; if the game fails in the U.S, you'll lose a lot of potential ad revenue. All those pesky ingame ads that you hate, will either be doubled or they'll have to make up for that loss somewhere else, (via higher subscription costs) or by taking away more features (something like the leaderboards, etc).

You can hate the "dumb yanks" all you want, but you need us for the game to continue the way "YOU" want it to.
<< Comment #25 @ 12:26 CDT, 23 May 2011 >>
(Link, Reply)
By AUSNL by dann zkyp  - Reply to #20
why talk so much, I don't care whining crazy person with issues.
5%
<< Comment #26 @ 12:28 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #25
no brain. does it help you in quake live. oh wait... i'm noticing a trend around here. just click the link and get some edumacation
<< Comment #32 @ 12:55 CDT, 23 May 2011 >>
(Link, Reply)
By AUSNL by dann zkyp  - Reply to #26
you even put the US to shame with your iq 8(
<< Comment #33 @ 13:06 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #32
nah, they know the situation on u.s servers. like i said, try finding a ctf game early morning on there. You just dont' realize how good you got it on euro servers. it can happen to you too though, believe me it can. it may take a while, but like i said, our demise in players will cause a ripple that affects everyone left. If the developers were euros maybe not so much, but we're talking about a company that calls its home; Texas, USA.
<< Comment #111 @ 17:34 CDT, 23 May 2011 >>
(Link, Reply)
By AUSNL by dann zkyp  - Reply to #33
ok m8
<< Comment #310 @ 05:41 CDT, 28 May 2011 >>
(Link, Reply)
By clawo Liam  - Reply to #20
Thats' fine. I actually have more euro blood in me than not.
That seems highly unusual for an American, I thought you were all direct descendants of Jesus ???
<< Comment #18 @ 12:07 CDT, 23 May 2011 >>
(Link, Reply)
By Canada-Alberta pks 
boring
<< Comment #22 @ 12:17 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #18
quick, post something really short since you have nothing intelligent to say. oh wait...
<< Comment #44 @ 13:37 CDT, 23 May 2011 >>
(Link, Reply)
By Canada-Alberta pks  - Reply to #22
quick, post something really long, that no one will actually read, since you have to mask your retardation behind the same 2 or 3 things you've been typing in all caps for the last year. oh wait...
<< Comment #46 @ 13:41 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #44
They will. Probably come quakecon 2011 when you'll be paying twice what you paid this last year.
<< Comment #19 @ 12:10 CDT, 23 May 2011 >>
(Link, Reply)
By Fox flag 0x5f3759df 
finally, you logged in

/ignore
3%
<< Comment #21 @ 12:14 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #19
closing your ears won't make quake live grow, it just makes you look like an ignorant fool
<< Comment #23 @ 12:24 CDT, 23 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #21
Why do you bother?

Get out of this slump and do something with your life. It's just sad to watch.
<< Comment #24 @ 12:26 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #23
you're just a troll. Adding something intelligent to the conversation is too hard for that peasized brain of yours? Or do you not know what to say?

Tell you what, i'll help you out:

prove quake live is growing, go!
<< Comment #27 @ 12:28 CDT, 23 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #24
You don't even play this game anymore.
<< Comment #30 @ 12:41 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #27
so?

If you're in the U.S right now: try finding a ctf game in the early morning. Good luck!!!

I dont' want to be the one to say i told you so come quakecon 2011 when they increase prices to cover their costs, because really, they'd be stupid not to at this point. They can certainly use the inflation excuse at that point.
<< Comment #37 @ 13:22 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #30
You don't even play this game anymore.
<< Comment #69 @ 15:05 CDT, 23 May 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #30
"try finding a ctf game in the early morning."

hello idiot? EARLY MORNING... school work etc... DO U KNOW WHAT IT IS? GO DO SMTHNG USEFUL IN LIFE FAGGOT
<< Comment #73 @ 15:14 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #69
search for a ctf game early in the morning in europe now. oh wait... also, what you failed to realize in your attempt to win the argument is the fact that i and many others found plenty of games in the us early in the morning last year this time. Now, not so much.
<< Comment #74 @ 15:15 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #69
oh and you obviously have never worked a night shift or known anyone who works at home. It does happen believe it or not...
<< Comment #102 @ 16:51 CDT, 23 May 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #74
i sometimes work 24hours on hard phisycal work but it seems that YOU even dont work , if u have problems to find ctf games at morning )))))
<< Comment #29 @ 12:37 CDT, 23 May 2011 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3 
that's not a good way to measure ql's playerbase.

Since you can only play decently well in local or really close servers the only thing that matters is how many people play around you.
Haven't been in the states for a while but I remember there were a lot less players than expected. On the other hand quake will stay alive even with a couple hundred players worldwide due to the game's nature (1v1, 4v4 matches, etc. We don't need millions of players but just some small and spread communities really)

Also I can't see how your constant complaints could help the game or the company in any way whatsoever. And if you don't like the way id has been developing QL but you also enjoy fast paced fps games, then just go back to q3, q2, ql or even warsow.
<< Comment #31 @ 12:53 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #29
"We don't need millions of players but just some small and spread communities really)"

There's 2 ways to look at quake live:

From a players standpoint
or
From a marketing standpoint (the developer)

For a player, the game might be "doing fine", but the developer doesn't see it this way. The developer is losing revenue from a failed subscription model.

The problem here is, ID hasn't figured out their problem!! They haven't been able to equate the downfall in the playerbase to their failed subscription model and broken promises (and the affect those broken promises have had on that playerbase that left).

So while we don't need "millions of players", we certainly need the game to grow. it can be a couple thousand a year for all i care, but it has to foster some growth. You have to understand. They're doing the same thing i'm doing. They're looking at a graph and guestimating the trend this game is taking over the course of the next 3-5 years. Zenimax/bethesda have to plan ahead and invest their money wisely and according to solid data.

That solid data isn't there!!! You think they're going to continue to invest in quake live having lost an estimated 23,000 players over the last 9 months alone?

Again, there's 2 viewpoints, guess which one id is looking at when they see that population model...
<< Comment #119 @ 19:16 CDT, 23 May 2011 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #31
they didn't create ql to make money. This is just a experiment for them, which serves the industry as well.

also we don't really need this game to be bigger. Right now it's doing just fine for the players and, from the company's perspective, id only needs current and inactive players to buy more pro accounts so they lose less money than now with this project.
<< Comment #94 @ 16:25 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #29
oh and you're right. the better way to compute the ql playerbase is through awards (win one game of ql during our 2 week anniversary period) or through leaderboards (total # of games played , toggle career") OH WAIT... we dont' have that options anymore because they hid them....

gg to you my dear watson
<< Comment #34 @ 13:11 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm 
source for those stats?
<< Comment #42 @ 13:27 CDT, 23 May 2011 >>
(Link, Reply)
By Portugal u3a6  - Reply to #34
this should have been the 1st question!
<< Comment #48 @ 13:42 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #34
compete.com

enter quakelive.com into the searchbox.

toggle (unique visitors)

have a nice day
<< Comment #53 @ 14:06 CDT, 23 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #48
that's visitors, not actual users, right? (would explain the qcon numbers).
<< Comment #55 @ 14:15 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #53
unique visitor = unique ip according to ray's image.

Well, we went from Februrary's 28k to May's 37k.
I'm fine with that.
<< Comment #57 @ 14:36 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #55
You're apparently fine going from 60,000 to 37,5 over the past year as well. THAT'S PROGRESS AMIRITE!!!
<< Comment #60 @ 14:50 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #57
I said 28k to 37k you dumb cunt.
<< Comment #63 @ 14:55 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #60
yes and i said, "you're apparently fine going from 60k to 37k as well", meaning: you've totally disregarded the fact we were at 60k this tim last year and only pointed to the fact that its' gone up since this past february. Again, i appreciate your the cup is half full mentality but seriously, open your eyes. Thats' 22k less from a year ago. You act like we have millions of users and can afford to lose 22,000 people...
<< Comment #70 @ 15:07 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #63
What do does numbers mean?

I can join #tdmpickup early in the morning and get not one but two pickups going at the same time all untill late late at night (talking 4am in the morning here).
There's more than enough CTF public matches and enough leagues/tournaments to get involved with.
I also see some FT games going if the time is right.
FFA servers are crowded with people (recent FFA tournament even made servers more full)
I have zero problem finding a duel around my skill level, below my skill level and above my skill level. Lots of them played on premium maps.

I know what your point is, but as long as I have all those options and people to play with me, I could care less about doomsday preachers.
<< Comment #79 @ 15:37 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #70
"""I can join #tdmpickup early in the morning and get not one but two pickups going at the same time all untill late late at night (talking 4am in the morning here)."""

oh here we go again with the #irc pickup excuse.I'm really at a loss for words if you think that makes up , even remotely close, the majority of players on ql. You can't seriously think that.... Dude the majority of people playing this game, log on, play one game, and log off.

"""There's more than enough CTF public matches and enough leagues/tournaments to get involved with."""

oh yeah? name one. quakeamerica? nope. bibs? nope not anymore. anima gaming? tool_ would rather host q3 tourneys so it's his second option. oh but wait, ther's a ctf tourney coming up, so that must make your argument true. ya, well compared to last year, there's much less action in the CTF league and you know it. If there's a revival it will be amongst the elites, still dosn't change the fact that the pub servers are dead most times of the day.

"""I also see some FT games going if the time is right.
FFA servers are crowded with people (recent FFA tournament even made servers more full)"""""

This is exactly what i'm talking about. You see "some" FT games "if the time is right". Dude, i can find a tdm game "if the time is right too", so what? The point is, even referring to freezetag now, NOONE IS PLAYING IT (for the most part 99.9% of time). Look it's obvious you're a positive guy, and like to see the good in everything. Believe me, i do appreciate that. If you knew me in real life you'd know i'm like that too (believe it or not). But we're talking about, and this should be a given, the majority of people who log on and look for freezetag games. They don't always log in at the "right time" and get lucky and find a full premium freezetag server (or a premium server at all, but more on that later), no, instead they see empty ones. Come on dude... Your exception to the rule, does not make it a rule. You know i could easily spend the next 30 minutes looking for people complaining they can't find freezetag servers. Heck it's not hard to do it in 5 minutes, just try finding a freezetag clan, ya, you won't find one (inb4 i found "1") and there's a very obvious reason for that (and it doesn't refer to the fact that you can find one, if you're lucky, at 11:59 midnight...)

""I have zero problem finding a duel around my skill level, below my skill level and above my skill level. Lots of them played on premium maps.""

Again, i understand that "YOU" are having a good experience. I am fully aware of that. But i'm also very aware of all the opposite situations, that coincidentally happen to makeup the majority of posts complaining about their inability to find premium servers (wait for it,.. not yet, another post :_). Also, since you want to go this route, What server do you play on and when?

"""I know what your point is, but as long as I have all those options and people to play with me, I could care less about doomsday preachers""""

That's fine, but again, this game isn't about you, OR ME, it's about the majority. And the majority of players are not having such a great time on ql, hence why they are leaving it. Quake needs to adapt and change its tactics of marketing this game (admit there's no true skillmatching system at this point in time), and change its subsription model (the largest drop off in users came immediately after the quakecon announcement. There's a reason for that as well. People didn't want to pay or didn't have the payment options they wanted!!.

So, in conclusion, there's no doom and gloom intended, but hiding the truth under a carpet is something i've seen id do for 3 years now and i'm personally sick of it. I'm calling them out on their lies, broken promises, lack of updates, etc. . inb4: ""they'll implement ladders in 2022 you'll see" lololol
<< Comment #120 @ 19:26 CDT, 23 May 2011 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #70
that's what he doesn't get. Not every region is like the US, in which it seems there aren't lots of matches going on, and good players play only against them (closed group)

maybe that's the reason why he's butthurt: not accepted by decent players and he's not getting invited to premium account matches
<< Comment #235 @ 01:50 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #120
irrelevant fodder and waste of text

- i have said many times that i know the situation in europe is stable.
-good players playing in pickup leagues are probably the problem now. They used to play in pubs, but now the premium maps and private pickup games are making the situation worse for eveyrone else and yet another reason why premium servers should be available to everyone, so that problem is solved.
<< Comment #344 @ 12:25 CDT, 29 May 2011 >>
(Link, Reply)
By 011 nemecel  - Reply to #120
Im European and the scene is as quiet as US's
<< Comment #76 @ 15:22 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #48
and where does compete.com get their data from?
what makes you think they know the real numbers?
Edited by Nukm at 15:23 CDT, 23 May 2011
<< Comment #41 @ 13:27 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America goodbye_world 
This kid is bat shit crazy.
<< Comment #49 @ 13:43 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #41
the truth hurts i know. take your anger out on me young man. blame me!!! i did it. i made compete do it. yes, rage, rage against the dying of the light.

lol noob
<< Comment #54 @ 14:06 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America goodbye_world  - Reply to #49
Bat shit crazy.
9%
<< Comment #317 @ 08:19 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #54
it's crazy to think this game is doing worse than last year. crazy i tell ya
<< Comment #51 @ 13:47 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen 
Do we even have a confirmation this is the real raythenoob? This one seems even more mindless and stupid than the original one.
<< Comment #58 @ 14:38 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #51
Do we have confirmation you don't work for id? Again, you can question "me" all you want, but the data is on compete.com.

inb4,i just gota off the phone with sponge and he said ...

lol, denial
<< Comment #61 @ 14:52 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #58
Denial?
You're the one saying people secretly work for id.
You're in desperate need for help.
<< Comment #64 @ 14:57 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #61
have anything else constructive to add? if not, i'll just disregard your comments from here on out.
<< Comment #67 @ 14:59 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #64
Constructive? no, I'd rather pull a ray on you.

have anything else constructive to add? if not, i'll just disregard your comments from here on out.
"closing your ears won't make quake live grow, it just makes you look like an ignorant fool "
"you're just a troll. Adding something intelligent to the conversation is too hard for that peasized brain of yours? Or do you not know what to say? "

Typical generic replies without any basis.
<< Comment #82 @ 15:56 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #67
after a troll reply, yes you can expect me to be brash in my reply back.
<< Comment #68 @ 15:02 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary burgonya  - Reply to #64
like mines?
<< Comment #71 @ 15:08 CDT, 23 May 2011 >>
(Link, Reply)
By CNN Ryan2015 
Still easyer to find a game in QL now than in Q4 ever
Even if it all dies theres plenty games to play

Quake is to complex yet also to simple

Huge skill and no things to ''upgrade'' like new age games

Same concept for a game wont last for ever
<< Comment #345 @ 12:26 CDT, 29 May 2011 >>
(Link, Reply)
By 011 nemecel  - Reply to #71
SC, SC2.... Chess.
<< Comment #72 @ 15:11 CDT, 23 May 2011 >>
(Link, Reply)
By Switzerland - Schwyz brz 
NINE ELEVEN
<< Comment #78 @ 15:35 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America goodbye_world  - Reply to #72
May 21 2011

The date is nine characters.
Edited by hello_world at 15:39 CDT, 23 May 2011
<< Comment #75 @ 15:20 CDT, 23 May 2011 >>
(Link, Reply)
By Germany twister 
FYI, the only people who have access to unique visitors are the idsoftware guys. Every page statistic is pure speculation.
<< Comment #81 @ 15:53 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #75
lol. tell you what. get a google analytics account. put the code they give you in the sourcecode of the website you want to track. Now compare that data to that of compete, alexa and google trends. You'll see the data is very close in comparison. There's no speculation. There's no big secret to this underlying data and its certainly not hard to find out how they compute it. Do some research before you make a fool of yourself. lol
<< Comment #83 @ 16:02 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #81
Do some research before you make a fool of yourself.
would be nice if you did the same ;)
<< Comment #88 @ 16:19 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #83
haha. there are fortune 500 companies using compete's data. I highly doubt they would opt to use their services if ones own tracking data (like google analytics) was drastically different from compete's data.

Also, i'll bite, what research do i need to check out again.
<< Comment #97 @ 16:32 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #88
research on how they do their estimations and what that means for a site like ql.com
<< Comment #105 @ 16:54 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #88
edit: or even better, read http://www.socialmediaexplorer.com/search-eng...ompetecom/
"All that said, I decided to test Compete’s data against sites for which I have access to Google Analytics. Honestly, it appears Compete.com isn’t accurate at all. Here’s a comparison of Compete’s numbers and those of several sites whose Google Analytics reports I can access." ...

have a look at
http://venturebeat.com/2007/02/22/traffic-mea...cast-does/
or
http://www.darrenbarefoot.com/archives/2008/0...locks.html

in the last example you can see that there sometimes is a factor of 20 when you compare the results of google analytics to compete.com...
but hey i am willing to listen if you can show me some reason why you think the data is actually reliable


tl;dr: compete.com stats are full of shit and so are you /thread
Edited by Nukm at 16:58 CDT, 23 May 2011
16%
<< Comment #123 @ 19:37 CDT, 23 May 2011 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #105
/thread idd
<< Comment #198 @ 04:45 CDT, 25 May 2011 >>
(Link, Reply)
By Germany dlx  - Reply to #105
owned, haha!!!
<< Comment #205 @ 10:50 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #198
i don't think you realized that google trends shows the exact same trend....
http://trends.google.com/websites?q=quakelive...0&sa=N

Oh, and the amount of people that search for quake live is so bad that:
http://trends.google.com/trends?q=quakelive.c...0&sa=N
IT NO LONGER REGISTERS PAST 2009.....LOLOLOL (translated since you're too dumb to understand: the tally is too low)

So ya, i'm afraid you and nukm are the ones misinformed. You can find all kinds of "evidence", cough, against the data but you'd also be morons considering the # of fortune 500 companies that disagree with your "expertise". Welcome to the real world noob.
http://www.advanced-web-metrics.com/blog/wp-c...ses-ga.png
<< Comment #212 @ 11:42 CDT, 25 May 2011 >>
(Link, Reply)
By anonymous Anonymous (93.189.2.218)  - Reply to #205
Your second link points to people that typed quakelive.com in Google.

Also the stats from Google Trends are collected from users that opted-in and has nothing to do with Google Analytics unless a company chooses to share this information with Google.
<< Comment #314 @ 06:30 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #212
it's all a conspiracy theory i know. Funny how the data reflects accurately what was shown on the leaderboards and in the awards from last year (the ones they removed because people started talking about it and kept track of the # of subscribers through the awards). But ofcourse that's wrong too. Only the information coming from the mouth of sponge must be correct. LOLOLOL
<< Comment #214 @ 11:58 CDT, 25 May 2011 >>
(Link, Reply)
By Germany dlx  - Reply to #205
http://trends.google.com/trends?q=quakelive&a...amp;sort=0

oh and facebook.com has only 140M users, true story bro

http://siteanalytics.compete.com/facebook.com/
Edited by dlx at 12:06 CDT, 25 May 2011
3%
<< Comment #315 @ 06:31 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #214
Now toggle "websites".

gg smartass

edit: oh and it doesn't always compute accurately: eg: zynga.com (you have to go to facebook to play their games)

But once again you fail to realize that everything quake live related is on quakelive.com and that ... wait for it..... wait for it....

YOU HAVE TO GO TO QUAKELIVE.COM TO PLAY THE GAME....
YOU HAVE TO GO TO QUAKELIVE.COM TO PLAY THE GAME
YOU HAVE TO GO TO QUAKELIVE.COM TO PLAY THE GAME
YOU HAVE TO GO TO QUAKELIVE.COM TO PLAY THE GAME

are you getting it yet? nm i know the answer: continue trolling as you were
Edited by raythenoob at 08:21 CDT, 28 May 2011
<< Comment #356 @ 05:06 CDT, 30 May 2011 >>
(Link, Reply)
By Germany dlx  - Reply to #315
you have to log in on fb.com to play zynga.com, get it?
<< Comment #90 @ 16:20 CDT, 23 May 2011 >>
(Link, Reply)
By Germany twister  - Reply to #81
nonsense
<< Comment #92 @ 16:22 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #90
prove it's nonsense.
<< Comment #96 @ 16:28 CDT, 23 May 2011 >>
(Link, Reply)
By Germany twister  - Reply to #92
There is nothing to prove, it's common knowledge.
It's naive to believe that more than 2/3 of players dropped from one month to the other.
<< Comment #206 @ 10:52 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #96
now you're just putting words in my mouth. i clearly showed the difference between this year and last year, eg in one years time (not 1 month's time)
<< Comment #209 @ 10:58 CDT, 25 May 2011 >>
(Link, Reply)
By Germany twister  - Reply to #206
Not putting anything in your mouth, commenting on your screenshot. Check the change from august to september.
<< Comment #318 @ 08:30 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #209
i didn't comment on the change in august to september and you obviously don't account for peak times. lol ridiculous conclusion.

Stop making this more complicated than it is. It's very simple
<< Comment #77 @ 15:24 CDT, 23 May 2011 >>
(Link, Reply)
By nihil madbringer 
You should stop, dude. Not because you're full of shit (which you are not), but because you're trying to reason with trolls in deep denial.

Yeah, the game is steadily declining, id is making all the wrong moves, the playerbase is decreasing, cheaters and tierslummers are running free. The history of QL is marked with lies, broken promises and disappointment Everyone knows that, whether they want to admit it or not.

Still, the game brought me/us large amounts of fun. That's how good Quake games actually are - even mishandled and treated like shit, the quality still shines through enough to keep enjoying them. So let's do just that, let's enjoy one of the last active oldschool fps style games while it lasts.

Beyond the horizon are slackjawed, next gen aberrations unworthy of being called deathmatch games, bloomy, shiny golden shells covering the gameplay diarrhea at the core. Hide behind cover while participating in hat speculation, might win you the dickface achievement and a platinum dildo to stick up your brainwashed, consolized ass.

The future is bleak, my friends. Let's hold hands and sing "Eve of Destruction" until the update that breaks our hearts and ends all.
26%
<< Comment #80 @ 15:51 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #77
not much more i can add anyways. it's too much for some of them to handle.

1. Quake is outdated
2. Quake needs to change to keep up with the jones'
3. 1+1 = 1 in this case (since people aren't willing to make the necessary changes just yet; certainly not id)

history repeats itself again
<< Comment #103 @ 16:53 CDT, 23 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #77
I shed a tear.
<< Comment #297 @ 15:34 CDT, 27 May 2011 >>
(Link, Reply)
By Unset TheCat  - Reply to #103
I would've shed a tear, but I don't cry. Ever.




*sniff*
<< Comment #378 @ 09:03 CDT, 24 June 2011 >>
(Link, Reply)
By United States of America ilovetriangles  - Reply to #297
homo tendencies aside, it was a really nice post
<< Comment #124 @ 19:37 CDT, 23 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #77
dud, you played e-
<< Comment #138 @ 02:08 CDT, 24 May 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #124
Yeah, and?
<< Comment #200 @ 05:52 CDT, 25 May 2011 >>
(Link, Reply)
By Belgium Trance  - Reply to #138
he just jelly of your well written post.
<< Comment #218 @ 13:32 CDT, 25 May 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #200
Must be. For a second there i though he was implying that e- was the only and maybe even first Quake (or even Quake-like) game/mod i played online before giving QL a spin, and if that were the case, as someone who formerly played e-, i have no right to feel nostalgic and sad about the horrendous mutation my favourite game genre is undergoing, but nobody can be THAT stupid. :|
<< Comment #239 @ 04:56 CDT, 26 May 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #218
stfu or probation
<< Comment #282 @ 06:23 CDT, 27 May 2011 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #218
ZOMG ID SOFTWAER MUST DAIE THEY REMOVED BFG UND MULTIJUMP ON QUAKELIVE IT SPOILED GAEM AND WHY IT IS FAIL!!!! WHO WANTS PIC K UP WEAPON AND SPAWN AND NO INSTAGIB!?!?! HOW THIS GAME HAVE NO SKULLHEAD OR FALATITY OR DARK ANGEL IS POISIN LOALO THATYSA WHY IT FAIL

MADBRIDGY IS JUAST LOL COS u just dont like when u get dumped or rejected(all me) :D:D:D:D:D:D WGIHIHIH SELFDPWN TAK TAK SPADAM


/temdud from work
<< Comment #309 @ 05:30 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #282
alcohol much? that's language you can understand right troll?
<< Comment #283 @ 06:26 CDT, 27 May 2011 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire  - Reply to #218
Ironically, e- was the first Deathmatch game that I played somewhat seriously (random 2001 Barry'sWorld FFA vq3 matches, RTCW and random rage at q4 which made me reinstall q3 and find e- in the first place not withstanding). Except i played CPMpickup and ra3 before QL C:
<< Comment #288 @ 07:16 CDT, 27 May 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #218
I LOLED :DDDDD
<< Comment #340 @ 08:20 CDT, 29 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #218
guess what
<< Comment #341 @ 09:04 CDT, 29 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #340
you're helping this thread stay at the top of the page by posting useless comments? cool. thanks man
<< Comment #365 @ 19:57 CDT, 31 May 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #340
It's half past give-a-fuck o' clock?

Btw, Listen to Sieghetnar, shit is tight.
<< Comment #366 @ 06:06 CDT, 1 June 2011 >>
(Link, Reply)
By grey kg  - Reply to #365
I think I listened to an EP, but the synths made me stay away.

c:
<< Comment #367 @ 14:28 CDT, 1 June 2011 >>
(Link, Reply)
By nihil madbringer  - Reply to #366
The whole of it is centered around synths, either acting in the foreground, building up to the slow, stretched out metal parts, or in the background. Nothing too fancy or original, but it's well played for the most part. I listened to all the releases by now, and liked all of them.
<< Comment #273 @ 03:54 CDT, 27 May 2011 >>
(Link, Reply)
By Korea (Republic of) tipatapa  - Reply to #77
>bloomy, shiny golden shells covering the gameplay diarrhea at the core


Sounds like a receipt for success, I wonder why id doesn't understand this.
<< Comment #84 @ 16:05 CDT, 23 May 2011 >>
(Link, Reply)
By rah GreenMeanie 
Blaming Id for QL for being dead and not blaming console gaming for killing PC gaming.

GG op.
<< Comment #87 @ 16:17 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #84
i didn't realize the pc gaming industry worked on quake live. Good one. Well with that massive development team (especially those coming over from blizzard) quake live should be finished tomorrow. i stand corrected.

it won't affect pc shooters because , well try to play quake on playstation. Go.

lol noob
<< Comment #142 @ 05:46 CDT, 24 May 2011 >>
(Link, Reply)
By rah GreenMeanie  - Reply to #87
He thinks PC gaming isn't dead.
<< Comment #147 @ 07:08 CDT, 24 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #142
It's not dead yet. When MMOs and more RTSes come to consoles I guess it will be though.
<< Comment #149 @ 07:39 CDT, 24 May 2011 >>
(Link, Reply)
By QW tbone  - Reply to #142
What? Everyone I know plays games on a pc, not a console. It was like that in the UK too. But it could be because I am and all my friends are in IT.

ps. Steam is awesome.
<< Comment #346 @ 12:32 CDT, 29 May 2011 >>
(Link, Reply)
By 011 nemecel  - Reply to #142
>SC2
>WOW
<< Comment #354 @ 04:52 CDT, 30 May 2011 >>
(Link, Reply)
By rah GreenMeanie  - Reply to #346
PC (Mainly all 10+ year old game)
http://gamrreview.vgchartz.com/browse.php?nam...otal+Sales

360
http://gamrreview.vgchartz.com/browse.php?nam...otal+Sales

PS3
http://gamrreview.vgchartz.com/browse.php?nam...otal+Sales

Wii
http://gamrreview.vgchartz.com/browse.php?nam...otal+Sales

What do you think now?
<< Comment #355 @ 05:06 CDT, 30 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #354
You should have ended with Where is your god now?, as is traditional for such trolls attempts.
<< Comment #357 @ 05:21 CDT, 30 May 2011 >>
(Link, Reply)
By rah GreenMeanie  - Reply to #355
implying i'm trolling and not making a obvious point.
<< Comment #358 @ 12:46 CDT, 30 May 2011 >>
(Link, Reply)
By Canada Hadriel'  - Reply to #354
How exactly do unit sales have a correlation to the lasting population of a game? Or a platform, in your case?

PC gaming is in decline, but saying that it's dead is an extreme overstatement.
<< Comment #359 @ 13:06 CDT, 30 May 2011 >>
(Link, Reply)
By rah GreenMeanie  - Reply to #358
It's dead compared to Console.
<< Comment #360 @ 13:23 CDT, 30 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #359
that's like saying my parents are dead compared to me
2%
<< Comment #361 @ 13:56 CDT, 30 May 2011 >>
(Link, Reply)
By 011 nemecel  - Reply to #354
Of course, as the overall picture, consoles sell more. It's like comparing shitty pop mainstream music with quality, more underground music.

Also, my point was that some particular games still have a big sales within PC gamming, so the possibility to make a PC game that sells is not something otherwordly.
<< Comment #85 @ 16:13 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary onlyDM6forever 
36k thats just great, my thought would be like 3,6k
<< Comment #86 @ 16:16 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #85
lol another noob who didn't notice the fact it was 78,000 last august. yes, anything greater than 0 is awesome isn't it!!! nevermind the fact that it was over 100,000 in 2009. that doesn't matter so long as there are 36,000k now. PROGRESS!!!!!
<< Comment #89 @ 16:19 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary onlyDM6forever  - Reply to #86
call your dirty ass horse faced whore mother a noob ok? shit eater
<< Comment #91 @ 16:20 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #89
just lose a duel?
<< Comment #93 @ 16:23 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary onlyDM6forever  - Reply to #91
nah just slummed the shit out from some pathetic north american space ctf server

hows ya day bro?
<< Comment #95 @ 16:26 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #93
that's a great contribution to quake live. One incubus would be proud of. rofl
<< Comment #98 @ 16:35 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic 
Google is more reliable, since the QL site uses it directly. Other sites are going on second-hand information, so you get more chaotic/inaccurate results. I suppose it's good to show multiple sources, and I'm sure the average of all of them would give you a good picture.

I spent a while trying to show people the trends at the start, and they wouldn't listen. They tried to attack me, rather than the stats. It's denial, and you're going to experience a lot of it until QL shuts down. On the plus side, you don't have a long wait.
Edited by vedic at 16:37 CDT, 23 May 2011
<< Comment #106 @ 17:01 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #98
if a company uses google analytics, does this automatically mean that the stats you can publicly access, are the real data instead of the estimation they usually do? that would surprise me
<< Comment #107 @ 17:06 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #106
Analytics gives you a TON of information, not just what you see on trends. The "estimation" they quote is likely just handling of things like multiple computers in a house, dynamic IPs, ignoring search engine spiders, etc.. Additionally, while trends will show you a graph of the trend, you get no actual numbers associated with that trend.
<< Comment #109 @ 17:12 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #107
huh?
here is what i mean. so id uses google analytics and gets all those stats from them. now if someone else uses google analytics to get stats for ql.com, do they get (part) of that actual data or do they get the data that google estimates for every site. (and i doubt they get the actual data cause googles customers probably wouldnt want that)
Edited by Nukm at 17:13 CDT, 23 May 2011
<< Comment #110 @ 17:30 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #109
You can't use google analytics for another site - it is tied to your site. You first have to create the account, and then you have to put the embedded content ON your site. The advanced info is restricted only to the people who have access to the account, just like any google service. (or are you mixing up analytics and trends?)
Edited by vedic at 17:31 CDT, 23 May 2011
<< Comment #112 @ 17:35 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #110
yeah i did, thought the trends thing was part of analytics
anyway the question remains, why do you think that googles stats are better?
<< Comment #113 @ 17:38 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #112
Google is the best choice simply because they have the direct info from the embedded google content. Every single time you access a site with the embedded content, you are sending identifying information back to google. Even ESR uses it. =P
<< Comment #114 @ 17:59 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #113
hmm
"embedded google content." means ads and analytics?
in both cases you are customer from google and from what i was able to find on the web you can, but you dont have to allow that the data is used for something else, like trends. so i doubt that what you get for ql.com is better than something based on search results, google toolbar users and so on


here is something interesting, someone comparing analytics stats to what you get on trends
http://dynamical.biz/blog/web-analytics/compa...cs-18.html

now even more important than what this says about the accuracy is that trends has the tendecy to wrongly show a decline at the end of the time, lol

anyway i would like to get some sources on your claims that those trends results are based on "embedded google content"
Edited by Nukm at 18:05 CDT, 23 May 2011
<< Comment #115 @ 18:27 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #114
He came to the conclusion that it showed a slight downward trend that was somewhat incorrect nearing the last quarter of each year, not as you get closer to the current date. It's certainly not true for every trend, but it is a minor discrepancy. For the vast majority, its close to perfect - and that's all I have been saying. It's not perfect, but it's the best information we can get, unless you have direct access to id's internal network.

As for your question about the embedded content:
Trends for Websites combines information from a variety of sources, such as aggregated Google search data, aggregated opt-in anonymous Google Analytics data, opt-in consumer panel data, and other third-party market research. The data is aggregated over millions of users, powered by computer algorithms, and doesn't contain personally identifiable information. Additionally, Google Trends for Websites only shows results for sites that receive a significant amount of traffic, and enforces minimum thresholds for inclusion in the tool.

The statements from id about activity are in huge conflict with any other source, be it actual player experience, on-site achievement/stat information, beta player counter, and hit tracking websites.

Consider this last bit. Arguing that the statistics might be slightly flawed (either due to not being opted in, or not using the actual embedded content), you do have a way to somewhat audit the "trend" itself.

This is the unique hits to QL as reported by the trends data, and assuming what you're asking with some margin of error for not using direct statistics.

This is the data directly from google searches - you don't have to worry about embedded/second-hand information here.

Scaling of the two is slightly off, since you can't select a specific number of years, but looking at it as a whole, or even picking specific years, you'll notice that the search trend matches the website hits almost perfectly. In my experience with google trends, the data is quite reliable.


edit: Almost forgot. It's entirely possible to compare trends, if you need. While we can't compare website hits for Q3, since it isn't played through a browser, we can see the search trend.

http://www.google.com/trends?q=quake+3%2C+quake+live

Now, searches do have small inflated results (especially during spiking trends) due to overlapping words. For instance, you'll notice a spike in searches around times when earthquakes happen. I'm sad that the trend doesn't show more years, but it should put things in perspective in relation to Quake 3. Our experience with being around this scene so long can easily map these results to some applicable information. Based on search data alone, QL is bringing in less players now than Q3 was in 2007, and we both know how dire the situation was at that point.
Edited by vedic at 18:52 CDT, 23 May 2011
<< Comment #118 @ 19:03 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #115
that quote from google itself is what i found aswell, for me that is another sign that they dont use real numbers for the ql.com trends but it is so vague that you cannot be sure.

now when we talk about what those stats mean for the vitality of quake live, i have huge doubts that the search results mean much. why would an active player search for quake live? it reflects general interest in ql and i wont argue that its declining. hell i think that the active player numbers of ql are declining but i dont think these stats can be used to
a) measure how strong that downward trend is because of the inaccuracy
and b) the whole discussion shouldnt be just about the number of visits anyway, cause the amount of time ppl spent playing and the activity of paying customers and rate of pro/prem subscription is hugely important for the health of ql aswell. a decline in visits is not good for ql, no arguing here, but i think you make it way more important than it is

edit: now your edit mentions bringing in new players, and i agree that those stats are more usefull for judging that, but its only one aspect of the health of ql and not what raythenoob is trying to argue all the time
Edited by Nukm at 19:11 CDT, 23 May 2011
<< Comment #121 @ 19:27 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #118
It's true that you don't have to search for something if you are active, but I know that some people do search for something every time they go to it. For the sake of argument, I'm even willing to say that we can assume 100% of all searches are just new people checking out the game, since I can't provide any specific data on what percentage would be re-searches. In that case alone, QL already has less growth than Q3 did on its death bed.

Small growth wouldn't be an issue IF it had a positive retention of players. A downward trend in website hits merely means that the new players aren't covering the losses.

I think that it's more important than you believe, since the future of the game rests on activity. If id does abandon it, it will be absolutely catastrophic for the community. When Q3 was in decline, we had as long as the players would hold out, but we're in a situation where you can't just host your own dedicated server when it goes down. I already see it as a matter of "when", but I'm sure id has already decided to retire the Quake series. It's important because, when QL dies, we're going to be worse off than we were even before. Quake will die out entirely if the community can't get their shit together.
Edited by vedic at 19:29 CDT, 23 May 2011
<< Comment #129 @ 20:07 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #121
visits dont mean players

couldnt part of it simply be explained like this:
when ql went out of beta, when it was new, random people heard about ql somwhere cause it was simply mentioned a lot and had a look at the site, decided that its not really what they wanted and moved along. they didnt even try it out or anything. nowadays you have less visits but a lot higher percentage of visits actually means players and the amount of time they play might higher aswell, thats another factor hits dont cover at all

and i am not sure if you can compare absolute search numbers for quake 3 and quake live when you wanna judge how healthy the multiplayer community is. quake 3 still gets as much searches as quake live but does that mean it has the same strength in active players?

Now, searches do have small inflated results (especially during spiking trends) due to overlapping words. For instance, you'll notice a spike in searches around times when earthquakes happen
you can see that quite well when you compare quake live and quakelive btw
Edited by Nukm at 20:14 CDT, 23 May 2011
<< Comment #132 @ 20:20 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #129
There are certainly some hits that aren't people who actually ever play the game, but that hurts what you are saying. There's no way to tell what percentage of hits that correlates to, so we'll have to assume it as an average across the entire timeline, with some degree of error margin.

If the percentage of people who did visit the site had increased, you would either need an increase in searches, or an increase in hits. Both of those are on a downward trend. Less players are coming in, and more players are leaving.

Don't you find it at all telling that QL situated to Q3 levels in less than a year? In fact, the exact same thing happened to Quake 4.

edit to your edit: There are still many FFA and such players in Q3, so it's not unreasonable to think that a graph of Q3 players would be on a downward trend with a slightly more steep slope. Neither of these were meant to show how many players there were, but merely how many NEW players that each game was potentially getting, with an error margin including overlapping searches and people who don't actually end up playing the game.

The fact that the QL hits so closely resemble the searches suggests with some accuracy that we can expect somewhat the same from Q3. Without more specific numbers, we can't find the error margins, but we don't need perfect accuracy in order to analyze a trend.
Edited by vedic at 20:28 CDT, 23 May 2011
<< Comment #133 @ 20:28 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #132
There are certainly some hits that aren't people who actually ever play the game, but that hurts what you are saying. There's no way to tell what percentage of hits that correlates to, so we'll have to assume it as an average across the entire timeline, with some degree of error margin.
actually i just did. more public attention at the beginning. so no we dont have to assume its the same percentage over the entire timeline. but its not like i think thats all, the general interest in ql is certainly in decline

If the percentage of people who did visit the site had increased, you would either need an increase in searches, or an increase in hits. Both of those are on a downward trend. Less players are coming in, and more players are leaving.
i really dont get how you can still think/argue its that simple and your indicators are that clear. at this point i am done arguing again cause it really doesnt go anywhere. you have your opinion or some point you wanna proof and then read everything the way that fits your cause.

Don't you find it at all telling that QL situated to Q3 levels in less than a year?
no, it primarily tells me that you cant use the number of searches in your argmunet as you do. cause q3 and ql get the same amount of searches but they obviously dont have a similar amount of active players or the same potential for new players for that matter. you are reading into this what you want and not what you can actually deduce from

sry for all my edits, usually just trying to find a better wording or correcting typos etc
Edited by Nukm at 20:37 CDT, 23 May 2011
<< Comment #134 @ 20:58 CDT, 23 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #133
Public attention doesn't actually give us any relevant information. We can't know if there were more or less at any time, so we'll have to assume an equal amount at all times, and simply add that to the overall error margin at all points.

If you can provide a reason why it isn't that simple, we can discuss it. Simply dismissing it and saying that you're done doesn't help anything. I don't see how you think that it isn't this simple. New players are going down, so the only way that hits can possibly even level off is if the rate of new players coming in either meets or exceeds the number of players who are leaving (this is assuming that 100% of hits to QL represent a player). This is true at all points on the line.

We don't have the numbers for Quake 3 players, but there are still plenty of casual Q3 players who play FFA/etc. The activity of ESR in Q3 is not telling of the big picture. This entire site probably makes up 1% of Quake players.

I don't have a "cause" anymore - I stopped trying when it was obvious that it can't be saved. I'm only responding to you with all of this again because you asked. I can only assume that you either wanted to discuss it (which I thought we were doing), or to prove me wrong. I'm more than happy to discuss any conflicting information, but we need a level ground on which to agree.
Edited by vedic at 21:05 CDT, 23 May 2011
<< Comment #136 @ 21:27 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #134
I can only assume that you either wanted to discuss it (which I thought we were doing), or to prove me wrong.
at first i was interested in google trends and how meaningful it is for quakelive.com, but then i got into the discussion about what it means for ql health and although that is a really really interesting topic, i dont want to discuss it here and now because its complicated and to actually capture my thoughts, i would need a few hours to write 2-3 pages of text about it. and thats not really what i wanna do right now ;)
Edited by Nukm at 21:28 CDT, 23 May 2011
<< Comment #139 @ 02:57 CDT, 24 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #134
When I launch Q3, I can hardly find a server with players on unless you count Urban Terror which does show in the Q3 browser but it's actually a total conversion (and a free stand-alone game now) and you can't even join those. Most actual Q3 servers seem to be small mods (like excessive plus or w/e it was) and you can join those but I wouldn't call that "playing Q3".

In CPMA the number of populated servers is very small too (maybe even smaller), but I can still play on a normal unmodded server easily though (always the same ones ofc) and I think you can still get some pugs going on from IRC too.

On QL, well, there are plenty of servers to choose from no matter the gametype. Don't need IRC unless you want some decent team game with proper teams, of course.

I think Q3's population is abysmal compared to QL tbh.
<< Comment #140 @ 03:23 CDT, 24 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #139
Disliking a game mod does not change the fact that the trends are still likely accurate to display the actual number of players that are playing/joining the game.

Urban Terror has been 85% of Q3 for 5+ years.
<< Comment #141 @ 04:00 CDT, 24 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #140
Well I do play and enjoy Urban Terror but it's a completely different game. It's not even an arena shooter or w/e you wanna call it.
I don't think you can count Urban Terror players in the Quake playerbase. It'd be like counting Call of Duty or RTCW players in the Quake playerbase simply because they share the same engine.
<< Comment #177 @ 13:47 CDT, 24 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #141
I never said that it was, but merely that the trends should be relatively accurate to the players who searched for Q3. You seem to be arguing something that we aren't.
<< Comment #159 @ 10:05 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #139
not in the U.S
<< Comment #150 @ 07:49 CDT, 24 May 2011 >>
(Link, Reply)
By United Kingdom Disrepute  - Reply to #132
What happens if you compare other games like starcraft or counter strike? i know they are not browser games so its not exactly directly comparable, but they are "esports" games, so it could be an interesting comparison.
Edited by Disrepute at 07:50 CDT, 24 May 2011
<< Comment #152 @ 09:15 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #150
you can easily compare it at http://www.google.com/trends

starcraft 2 is dieing aswell http://www.google.com/trends?q=starcraft+2
cause you know, "we'll have to assume public interest as an average across the entire timeline"
;)
<< Comment #158 @ 10:04 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #152
lol you're so dumb. 2 problems with your assesment.

1) people don't need to go to starcraft.com to play starcraft 2.
2) when toggling the "websites" feature on google.trends, might want to input starcraft.com and not "stacraft 2", which would show you 2 things: 2a) that it redirects to:
http://us.battle.net/sc2/en/

and 2b) that dip you refer to is natural with any game after release, but moreover you failed to showcase how stable the game is a year after release, observe:
http://yfrog.com/n3sc2rwj

next
<< Comment #161 @ 10:31 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #158
really? did you even read the argument?

anyway, had a good laugh at you trying to look clever and tough
Edited by Nukm at 10:45 CDT, 24 May 2011
<< Comment #167 @ 11:11 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #161
Have nothing to say about the 2 links disproving your theory that "stracraft 2 is dead too"? Foot stuck in mouth?
<< Comment #174 @ 12:39 CDT, 24 May 2011 >>
(Link, Reply)
By Unset obi  - Reply to #167
LOL what? His whole point was that Starcraft 2 is obviously NOT dieing. How can you not understand this? ROFL
<< Comment #191 @ 20:32 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #174
he said and i quote "starcraft 2 is dieing aswell" so no i didn't read it wrong, he's just trying to backpeddle and you stepped right in it as well.
<< Comment #237 @ 02:15 CDT, 26 May 2011 >>
(Link, Reply)
By Switzerland Memento_Mori  - Reply to #167
He was sarcastic, showing how bad of an argument that would be with a game that is clearly not dead.
<< Comment #176 @ 13:45 CDT, 24 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #152
Starcraft does have a decline in new players, this is correct. Starcraft also had a huge retention of players, and a ton of sales.

We can't know exactly how SC activity reflects in searches to activity since there is nothing to compare it to, but that's not true for QL.
<< Comment #178 @ 13:48 CDT, 24 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #150
Searches for any game will help you to see how many new players are coming in, but without more info, we can't be sure that it reacts the same as Quake.
<< Comment #144 @ 05:53 CDT, 24 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #114
don't wanna disturb your little chat, but... afaik you can block google analytics, i suspect atleast some of the more tech-savvy people are already doing that.
<< Comment #145 @ 06:32 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #144
don't wanna disturb your little chat, but... afaik you can block google analytics, i suspect atleast some of the more tech-savvy people are already doing that.
i never wanted to end like one of those guys who have little chats with vedic
but well he got me, the topic was interesting ;)

kinda doubt that enough people block analytics so that it has any real influence on these stats. and even if so it would only matter if the amount of people who do this changes drastically over time or between what you compare
Edited by Nukm at 06:33 CDT, 24 May 2011
<< Comment #187 @ 18:55 CDT, 24 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #145
no, it matters in absolute numbers of course. some adblock privacy lists block google analytics on any non .google.com sites, like fanboy's for example.

yeah, it may not that much matter overall but it is still something worth considering.
<< Comment #189 @ 19:19 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #187
no, it matters in absolute numbers of course
well, the discussion was more about the decline of player numbers and not about absolute numbers, so when we just look at development, it doesnt matter if a constant percentage of players blocks it. thats what i meant
<< Comment #207 @ 10:53 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #114
lol you've obviously clearly never used google analytics before. Do you know html? otherwise my explanation would just go in one ear and out the other...
<< Comment #229 @ 23:39 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America vamp1re  - Reply to #207
Holy shit, you know HTML?
<< Comment #117 @ 18:35 CDT, 23 May 2011 >>
(Link, Reply)
By Quake 3 ischju 
ill take a break every now and then but as long as their is no good substitute for quake, I wont change. I'll always find someone to play with. But I guess after Dreamhack/Quakecon things might look really dark for QL if ESL/Dreamhack/w/e drops QL.
<< Comment #122 @ 19:30 CDT, 23 May 2011 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3 
maybe this guy deserves to be banned?
I know here moderation is very relaxed, which is the reason why I visit this site, but this guy just posts shit all the time.
<< Comment #130 @ 20:09 CDT, 23 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #122
/ignore

fucking commie
<< Comment #143 @ 05:50 CDT, 24 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #130
lol, democrats
<< Comment #368 @ 14:11 CDT, 4 June 2011 >>
(Link, Reply)
By grey kg  - Reply to #143
Doesn't communism lead to censorship? :asd
<< Comment #131 @ 20:16 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #122
erm then then ignore him?
i dont see a reason for a ban unless he would start spamming his comments out of context in every thread or something similar. if its like this, he can argue all he wants.
Edited by Nukm at 20:17 CDT, 23 May 2011
<< Comment #151 @ 09:00 CDT, 24 May 2011 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #131
he already does. Just check his profile, and he's the "anonymous" american who was spamming shit here for weeks.
<< Comment #157 @ 09:55 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #122
lol. Just another typical id software type remark. Quick ban him, he's telling people the truth about the state of the game. Go back to that group of friends on irc. People know the amount of cheaters have easily doubled since punkbuster has been removed but keep on telling people, "get better", "cry more". That might work on newbies (for a while), but it won't work on me.
<< Comment #125 @ 19:41 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America erok 
expecting any game to actually gain players past a year of release is pretty naive...every game loses players pretty quickly after release
<< Comment #156 @ 09:53 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #125
wrong. warcraft 3 didn't. And usually it's a marginal decrease. I know you know about percentages. See what % pops up when you go from 60 to 37 in a year. hint: make 37 a 30 and it's 50%. 50% decrease in users in a years timespan is not "normal".
<< Comment #135 @ 21:11 CDT, 23 May 2011 >>
(Link, Reply)
By Malaysia lolograde 
Clearly you need something else in your life to mitigate some of this crippling/paralyzing obsession you have with the status of Quakelive.
<< Comment #155 @ 09:51 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #135
zzz, try harder
<< Comment #188 @ 19:16 CDT, 24 May 2011 >>
(Link, Reply)
By pirate mkeiy  - Reply to #155
You're trying hard enough for us.
<< Comment #137 @ 21:57 CDT, 23 May 2011 >>
(Link, Reply)
By US-Mississippi Spyyder 
lol. ofc the numbers where high right around qcon, they always are and they'll spike again this year. And WoW is probably the only game to gain users over instead of losing players.

Until a better death match game comes along I will always be able to find someone to play with in quake.

As for TDM/FT being 'dead' I can jump in a empty FT server any time and have a game going in 5 minutes. The server will usually stay active a few hours afterwards too, so instead of bitching about no one playing ft just get ur own game going, its not hard.

Also, you and others running around shouting "QL IS DEAD!" will just scare off any new players, so why dont you try to help fix the problem instead of making it worse.

Quake is more alive than its been in a while, so fk off with this shit.

You where pretty chill in PiP, the fk happened to you?
<< Comment #154 @ 09:49 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #137
Ok, i'll bite.

-yes there are spikes, i could have compared the 2 quakecon dates and prob seen pretty similar results. But on months when the playerbase should be stable (april for example) , the diff is telling (23,000 less).

-yes i can find someone to play ikari warriors on my nes too. So what? no game ever "dies". To use the "its' not dead yet" argument is fail. There are still people playing tank commando on the atari too. It's taking progressively longer to find a game, and a lot of servers are ghosttowns (mere images of themselves, eg: they're not bringing in the players of old times).

""""You can jump in a FT server at any time.... """"

stopped reading right there. Freezetag is as dead as you can get. I could probably find a game of freezetag if i stayed in a server for the next month too, so what? An active server = can hop on , "at any time" and find a "full" game. That's the diff, but you knew that you just wanted to try to prove me wrong by showcasing your exception to the rule.

-New players are smarter than you think. I don't have to tell it's dead, and i'm not, i'm telling you (the esr viewer), they'll figure it out soon enough. You see, they're prob used to playing in active games, you know those games where you can jump in on thousands of servers. In fact smartass, why don't you start up steam and see the diff in the amount of servers available for a cs game. Then compare that to the 1 or 2 available "in your vicinity". You have no case dude, no case at all.

""""quake is more alive than its been in a while""""

ya in 2009 you're right, it was. Now? i saw a screenshot of a list of q3 servers on q3tracker a couple months ago, showcasing the # of people playing quake3. And guess what, i compared that to the # of people playing ql that night. And guess what else, there were more people playing q3 than ql in the u.s! i kid you not. I have that screenshot and i'll provide it soon.
<< Comment #163 @ 10:47 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #154
And guess what else, there were more people playing q3 than ql in the u.s!
btw is there a way to see full servers that i am not aware of or did you decide to not count players on full servers
<< Comment #170 @ 11:32 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #163
they're not hiding servers on ql anymore...
<< Comment #182 @ 16:16 CDT, 24 May 2011 >>
(Link, Reply)
By United States of America function9  - Reply to #163
Select "all populated" under "game state" in server browser?
<< Comment #184 @ 17:09 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #182
wasnt aware that was back in, then it certainly would be possible to count the playing number ql users
still doubt the q3>ql thing though
<< Comment #192 @ 20:33 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #184
i'll find that screenshot. It's on the new forum somewhere as well
<< Comment #165 @ 10:57 CDT, 24 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #154
I'd be willing to bet that screenshot included URT servers, which is a completely different game that still shows in the Q3 browser for some reason.

If it doesn't then that'd be interesting.
Edited by kalston at 10:58 CDT, 24 May 2011
<< Comment #179 @ 13:50 CDT, 24 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #154
So what? no game ever "dies".

Well, if id shut down QL, it will die. Unless you consider Q3 and QL to be the same, QL can't live without id hosting it.
<< Comment #311 @ 05:44 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #179
true but the next step in this story could lead us to higher subscription costs and less public "free" options. In other words, Everything they put into the game in the future could revolve solely around premium features for those pro subscribers ( i think premium will be done away with [based on how badly it's been received] and we'll just have one type of subscription). So it will cost them less to run the servers since they'll be getting more money back from it. Then again, there's a high likelyhood they'll also increase the price of their current subscription model to compensate for the lost players (unhappy current premium account holders and freeloaders) who leave the game all together.

It's a catch-22 situation because id really has no recourse but to follow suit on both of those options to keep revenue flowing and to reduce uneccessary expenses and time spent on what happens on pub servers.

Do you think they'll remove the free content of the game all together? They've certainly shown us the trend is there (removing quickstats/leaderboards/premium maps in training mode/training runs/playing with crash/customer support for free players). Based on the typical market trend for a beta-to-pay model, i think it's highly likely they will eventually close the game off to new players (maybe a 3 day test run with cc validation). What say you?
Edited by raythenoob at 05:45 CDT, 28 May 2011
<< Comment #316 @ 06:58 CDT, 28 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #311
The revenue has never flowed. Even with all the subscriptions, and the ad revenue that they had, I'm sure it didn't even cover server costs, let alone having to commit development time to the game out of pocket.

They hosted the game much longer than I initially thought, but I have doubts that it will last more than another 6 months, at most.
<< Comment #146 @ 06:40 CDT, 24 May 2011 >>
(Link, Reply)
By Unset retire 
who cares
<< Comment #312 @ 05:46 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #146
if ql dies there won't be a q5... not from id....
<< Comment #148 @ 07:17 CDT, 24 May 2011 >>
(Link, Reply)
By United States of America Lorfa 
I am sure Id has complex userbase numbers.

Informing customers that a product is unpopular is more likely to have a negative effect on sales.

It would not matter if every single user sent 10 hate mails to Id, ZeniMax and Bethesda each. The sales data would speak a hundred times louder.

Unfortunately we have a catch-22. The greater the sales the more resources Id would feel warranted in putting into Quake Live. They would need more resources to increase sales.

So if a better Quake Live is what you want, your best chance is to buy premium/pro accounts and encourage others to do so. It is akin to supporting your local mom and pop shop.

I do not like the situation and do not condone it, but that is its reality.

It would also help to encourage others to all push for certain (preferably trivial) game additions/changes. With enough noise Sync will be encouraged (as best we can encourage him) to implement them.

In conclusion I do not find your "campaign" helpful and I think you should reconsider its direction.
<< Comment #153 @ 09:47 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #148
i don't agree. Hiding public information vital to people's buying decisions goes against all reason. It makes more sense for a company to be transparent in their actions to ensure the customer stays happy.

The people who bought premium subscriptions didn't know last august that they'd be faced with empty premium servers, especially those in the U.S. But they do now, so for you to insist we tell standard users in the U.S to buy one, "to support id", is not doing them any justice. The more feasible response would be, to insist they wait for quakecon to see if the subscription model changes. If it doesn't then there will clearly not be a need to engage in that discussion any further.

I understand your point of view, but being truthful with people will benefit everyone involved. Hiding information, banning people who voice it and bulllying newcomers on the forum who don't know any better when they complain about a cheater is not the way to go.

I guess we'll just agree to disagree.
<< Comment #160 @ 10:16 CDT, 24 May 2011 >>
(Link, Reply)
By United States of America goodbye_world 
Blinded by Quake Live. Revved up like a douche. Another rager in the plight. I'm pretty sure that's how the song goes.
<< Comment #164 @ 10:51 CDT, 24 May 2011 >>
(Link, Reply)
By Canada-Alberta pks  - Reply to #160
lmao
<< Comment #169 @ 11:31 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #160
it's easy to side with the bullies amirite.
<< Comment #171 @ 11:52 CDT, 24 May 2011 >>
(Link, Reply)
By United States of America goodbye_world  - Reply to #169
In a world unsuspecting of its end, one man sees the future. As a messenger he tries to save what is most precious to him. This summer...

RAY
THE
NOOB
WILL
BLOW
YOU




































AWAY!


QUAKE LIVE: ARMAGEDDON
Edited by hello_world at 11:53 CDT, 24 May 2011
<< Comment #172 @ 11:55 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #171
lol :)
<< Comment #166 @ 11:07 CDT, 24 May 2011 >>
(Link, Reply)
By France winz 
Even if you were right, your little crusader is pathetic on the highest level and you should shut the fuck up.
<< Comment #168 @ 11:25 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #166
is that a threat?
<< Comment #183 @ 16:16 CDT, 24 May 2011 >>
(Link, Reply)
By France winz  - Reply to #168
Obviously not, but it would have the advantage of making you look like less of a douchebag.
<< Comment #193 @ 20:35 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #183
you don't know the history of my gaming experience. I guarantee, if you had to put up with the harassment, stalking and bullying from incubus for 6 months straight and then having to deal with a community manager, syncerror who protected him and won't ban him because his wife won't let him, then yes you'd be just as much of a "douchebag" as you put it.
<< Comment #173 @ 12:31 CDT, 24 May 2011 >>
(Link, Reply)
By Latvia fuzz 
you are wrong
<< Comment #175 @ 12:39 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #173
about?
<< Comment #181 @ 14:03 CDT, 24 May 2011 >>
(Link, Reply)
By Latvia fuzz  - Reply to #175
1. Mathematics is the language of nature.

2. Everything around us can be represented and understood through numbers.

3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature.

So, restate your assumptions.
<< Comment #347 @ 12:37 CDT, 29 May 2011 >>
(Link, Reply)
By 011 nemecel  - Reply to #181
lol at pi

But yes, QL is declining, and with no QL, means to not being able to find a player to play duel easily (we'll be forced to go back to Q3 to play something similar) and we'll have no Q5.
<< Comment #180 @ 14:02 CDT, 24 May 2011 >>
(Link, Reply)
By Batman c1 
dudez how about we all change to military to show ID our disrespect xD
<< Comment #186 @ 18:48 CDT, 24 May 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition 
raythenoob makes me want to cry
<< Comment #194 @ 20:36 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #186
want to take over? i have some errands to run. tell em what you think of the subscription model, go
<< Comment #196 @ 03:23 CDT, 25 May 2011 >>
(Link, Reply)
By lightninggun chachacha 
Usually I just read the forums, but I must admit this guy is making such reading less enjoyable
<< Comment #204 @ 10:41 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #196
:(.

i'm sorry. want a tissue? it's much more fun reading the troll replies on the ql forum or here i know. At some point though, you do have to grow up. When you graduate high school (or if), you'll see things differently.
<< Comment #197 @ 04:11 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America phurtive 
Stop blowing things out of proportion. QL isn't dead. Sure, there are less users year-over-year but that goes without saying if you have any common sense.

QL followed the typical pattern of trending up in usage, peaking circa 2009, then falling back down. EVERY game follows this pattern. Even WoW --peaked in 2005 and has been decreasing slowly since.

I think your argument here is more about choice of words. "Dead" is the wrong word. "Dead" means ALL the servers are empty. I have never, not once, even come close to seeing all empty servers.

It's also worth mentioning a correlation between overall usage and active users. The higher the usage is, the less active the mean individual user is.

This makes sense when you think about it. The die-hard fans are the ones who will keep playing because they absolutely love a game for whatever reason that is. When usage is in higher levels it's more the transient users who are playing on hype or whatnot.
<< Comment #201 @ 06:27 CDT, 25 May 2011 >>
(Link, Reply)
By France winz  - Reply to #197
Even WoW --peaked in 2005 and has been decreasing slowly since.

Did you even look at the numbers before stating that shit?
<< Comment #211 @ 11:42 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America phurtive  - Reply to #201
I don't need to look at any numbers. I know that all games follow the pattern. Of course there are spikes here and there, coinciding with, say, a patch or expansion pack, or some other driving force.

If you need some sort of presentation to convince you, the best I can provide you with is this Google Trends report showing a few popular games lined up with QL. IMO Google Trends is pretty much the BEST indicator for public use on the popularity of something, apart from any companies' press releases stating actual usage numbers --which, if you have the tolerance and due diligence to seek, be my guest and share it all with us.
<< Comment #217 @ 12:48 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #211
You've played 3 days worth of quake live
http://www.quakelive.com/#!profile/statistics/phurtive

i've played 2.6 months + alias accounts
http://www.quakelive.com/#!profile/statistics/raythenoob

you don't know shit about what's happening in the us playerbase.

In regards to your compete vs google trends argument. Who the f cares which one is better. I've already been posting the google trends graph for weeks now. I was just showing the other half (compete.com) to showcase how similar the results are on that website. I know google trends is more reliable, but i've already beaten that horse to death. Ofcourse if i would have posted that graph you would have replied with, compete.com is more reliable lol. You're just trying to win a failed argument, because noone is making that argument; that compete is more reliable than google, just you.

btw: lol at your link. it shows quake live as a green line; A FLAT GREEN LINE=NO GROWTH. At least the other games kept some players, but again you fail to understand the fact that people have to go to quakelive.com to play the game so you've totally negated the fact that those others games don't require searching the internet to find information on it or to play it. Use your head dude. The reason those other games went down in "searches" is becaue people have all the guides, maps, tips and tricks,etc by now. You can add an additional million or so users to the tally of world of warcraft alone.
Edited by raythenoob at 12:57 CDT, 25 May 2011
<< Comment #203 @ 10:40 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #197
you do realize its' just 9 months after this game has been released / out of beta right? People were still buying their first copy of world of warcraft this time period into its franchise.

But having said that, you have an american flag. So it's easy to call you a liar. Unless you login every day at the same time during peak hours, you would have found empty servers, lots of them.

What's your ql username. I'll find out real quick when and where you play.
<< Comment #210 @ 11:42 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America phurtive  - Reply to #203
There are always SOME empty servers but never ALL empty servers, which is what I stated above. Because a "Dead" game would constitute ALL empty servers ergo QL is not dead. It is merely following the typical pattern... Doesn't mean QLhas no future or no following. It's still a very good game and IMO no other FPS can stand up to the fast paced, consistent action the Quake series has brought.
<< Comment #215 @ 12:39 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #210
"""There are always SOME empty servers but never ALL empty servers:"""

love your backpedding. N oone ever said "ALL" YOU POS. That's you putting words in my mouth. The majority of premium and U.S ctf/freezetag/tdm/insta servers are empty. That's not all, but most. Just beause the remaining playerbase plays clan arena and some pickups does not a stable playerbase make.

:"""Because a "Dead" game would constitute ALL empty servers ergo QL is not dead""""

Name me one dead game? that's because there are none. I already explained as anyone with a brain knows, that games get recycled and replayed, whether on console, pc or in an arcade somewhere; eg, pacman for example.

Dead in this case (and we've been clear about this, so dont' pretend otherwise) = no growth. Don't turn it into something it's not to confuse the issue. Ql is not growing, end of statement, period, paragraph, chapter, title. no growth = no influx of new players, period.

"""its is merely following the typical pattern"""

ACCORDING TO WHO? Some noob named nukm says it's normal for every game to go down 50% in population and you believe it? And yes it does matter, go watch marty stratton's interview you pos, he clearly says, if the growth is there, then the possibility of lan servers made public is possible, so with that being said, at the current pace, no it's not possible, so yes you should be concerned.

"""Doesn't mean QLhas no future or no following""""

it has the same EXACT following it had before the game even went out of closed beta dude. look at the freaking #'s. Stop acting like you dont' see it. The exact same # of people playing in feb 2009 are playing now. THAT'S NOT GROWTH.

It is just amazing how many of you are in denial about this.

"""IMO no other FPS can stand up to the fast paced, consistent action the Quake series has brought""""

so what? obviously the majority of gamers disagree with you, otherwise this game would be growing, although according to nukm, no game every has any growth, it "ALWAYS" declines lololol. Dumbasses. You guys question real data, yet you believe the most obvious of brownnosers as your paragraph was written like a true developer. Sorry i don't buy your stupid argument and you're nothing more than a dev in disguise as far as i see it. Go back to watching your vods over the weekend instead of working on the game.

Also you didn't answer my question: What's your QL username?
Edited by raythenoob at 12:42 CDT, 25 May 2011
<< Comment #199 @ 04:49 CDT, 25 May 2011 >>
(Link, Reply)
By Germany dlx 
rapture is coming soon!
<< Comment #208 @ 10:58 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #199
In time i'll be the one laughing at you when all your friends stop playing and you'll be crying about not being able to find a game. You had your chance to turn things around, but like id software themselves, they're too proud to admit their wrongs and thus nothing will change.
<< Comment #213 @ 11:55 CDT, 25 May 2011 >>
(Link, Reply)
By Germany dlx  - Reply to #208
now i get it, you are the rapture from May 21, 2011
<< Comment #216 @ 12:41 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #213
you're not even a funny troll. incanu7 at least made an effort to make me laugh. i'm sure you can find better things to do with the time you spent typing that out.
<< Comment #202 @ 08:14 CDT, 25 May 2011 >>
(Link, Reply)
By USSR incanu7 
ql population is plummeting?

http://asset.soup.io/asset/1922/1513_2c58.gif
Edited by incanu7 at 08:15 CDT, 25 May 2011
<< Comment #219 @ 13:51 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America phurtive 
lol raythenoob is getting all worked up over nothing. Nothing I said was incorrect and you basically repeated my side of the argument in your own words. Again the argument is choice of words.

QL is NOT dead. I think we can agree on this given that dead means all empty servers, or no active player base, which clearly there is a player base. QL is not dead. It is following the typical pattern of a game. Get it..? Yes!! No growth! Exactly! Are we not on the same page here? I'm pretty sure we are.

The Google Trends chart I posted above shows QL lined up with games of varying player base sizes. This shows how the trend is true at the high usage (WoW) and low usage (QL) levels (and in between). QL is not flat, you just aren't looking hard enough to see the trend. Look at QL by itself if you want to see its trend more clearly. And I wasn't talking about total usage volume. Of course QL is nothing compared to, say, WoW in terms of usage. I was pointing out the fact that ALL games follow this pattern --an initial spike up, then a slow decline. If you aren't disagreeing with me then what are you getting on about?
<< Comment #221 @ 14:17 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #219
various player bases? lolol

-the 3 other games you listed have far more people playing it than ql. Ql never got off the bottom line in that graph, none of the other games touched that line again after takeoff

"""Yes!! No growth! Exactly! Are we not on the same page here? I'm pretty sure we are"""

we are, but you're trying to insist i said noone is playing ql, when i simply said, "it's dead, buried", with the definition of dead (in my opinion) that it's NOT GROWING. You insisted however that i claimed that every server is empty, something you made up because i never said that. I said the majority of servers are dead, especially on the U.S side of things.

"""QL is not flat, you just aren't looking hard enough to see the trend"""

NOT FLAT? ????? are you blind dude. seriously.
http://imageshack.us/f/217/notflathesayslololol.jpg/

"""Look at QL by itself if you want to see its trend more clearly""""

LOLOLOL. you posted a link for the keyword: quake live., now try again for quakelive.com and "websites"
http://www.google.com/trends?q=quakelive.com&...amp;sort=0
guess why the line stops after 2009, TAKE A WILD GUESS LOL
http://trends.google.com/websites?q=quakelive...0&sa=N

NICE TRY DUDE LOL.

"""I was pointing out the fact that ALL games follow this pattern --an initial spike up, then a slow decline"""

HELLO MCFLY:

1) this is a browser game, people have to go to quakelive.com to play QUAKE LIVE.
2)the "websites" search on google.trends shows exactly how many UNIQUE IP VISITORS ARE GOING TO QUAKELIVE.COM, period!, it doesn't matter where they came from. Why is that so hard for you to understand lol.

You're talking about "searches" on google.trends. Who the fuck cares what people google. We're talking about how many people are playing the game, something that others games can hide because the game is played from cd. To play quake live you HAVE TO GO TO THE WEBSITE!!!! HELOOOOOOOOO ANYONE HOME? LOL OMG.

The problem here is, you're not grasping the data, like nukm. You guys aren't differentiating the difference between quakelive and other games and the fact that you HAVE TO GO TO THE WEBSITE TO PLAY THE GAME., So all these attempts to make the data look invalid by claiming this or that is mute. Do you not think the word "quake" used as a keyword when toggling google.trends data to "searches" is going to spike during earthquakes? lolol. Look at the most recent spike:
http://trends.google.com/trends?q=quake+live&...amp;sort=0
compare to:
http://trends.google.com/trends?q=quake+&...amp;sort=0
eg: "F - Japan quake live blog: Nation ready to pump cash into banks"

"A unique visitor is a statistic describing a unit of traffic to a website, counting each visitor only once in the time frame of the report. This statistic is relevant to site publishers and advertisers as a measure of A SITE'S TRUE AUDIENCE SIZE" - Wikipedia
http://en.wikipedia.org/wiki/Unique_visitor

sigh...
Edited by raythenoob at 14:32 CDT, 25 May 2011
<< Comment #224 @ 16:59 CDT, 25 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #219
You are looking at searches alone, which don't paint the whole picture. The only reason you can use google trends to look at QL at all is because you can check website hits with the same service, and it just so happens to follow the search trend exactly - something that isn't really a surprise since it's a web game. Searches alone can only be specifically interpreted as new players, but can't necessarily be associated to anything else without some supporting information.
<< Comment #220 @ 13:51 CDT, 25 May 2011 >>
(Link, Reply)
By psychoxou xou 
good job ray
<< Comment #222 @ 16:28 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America phurtive 
lol, ray, the search volume trend for "quakelive.com" is mundane. Seriously, who types "quakelive.com" into Google search when they are searching for anything related to QL? They simply type "quake live". That's why that chart is just sporadic nonsense.

As for the daily unique visitors graph for quakelive.com... Brilliant! What are you arguing with me about here? It shows EXACTLY the trend I'm talking about. A spike up and slow decline down... The fact people have to go to a website to play a game doesn't mean that game ignores the trend all games follow... lol

And that news post about the Japanese quake in the quake live search volume results is irrelevant. The graph is showing the search results for the term "quake live" That news post is a specific result from searching "quake live" but does not mean that's what people were searching for when they typed "quake live." That was just a popular news post that was --I assume-- ranked high at the time when searching "quake live." Plus it's just a tiny spike on an overall downtrend --It's nothing. I think you underestimate the accuracy of Google Trends... I mean it's not perfect, but for the most part, if someone types "quake live" into Google I think we know what they are searching for.
<< Comment #223 @ 16:46 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #222
1) NOONE IS TALKING ABOUT SEARCHES BUT GUYS LIKE YOU.
2) my post (1st post, op post) = a screenshot on compete.com showcasing the "UNIQUE USERS/VISITORS" to ... wait for it.... wait for it... QUAKELIVE.COM (not for the keywords "quake live" which is a searchterm.... NOT a website url, i know the diff no need to try to explain it...)
2b) and in comparison, some people have mentioned google.trends being more reliable, which it is (but i already posted about that in weeks past (links/screenshots), and thus i explained the diff on google.trends when doing a seach for the term quakelive.com which ... WAIT FOR IT... wait for it.... IS ONLY EFFECTIVE WHEN YOU TOGGLE THE OPTIONS FROM "searches" to "WEBSITES" since there's no data for the searchterm quakelive.com...

""""The fact people have to go to a website to play a game doesn't mean that game ignores the trend all games follow... lol""""

ALL GAMES DO NOT DROP 50% IN PLAYERBASE 9 MONTHS INTO IT. Dont' even pretend that's the standard.

"""And that news post about the Japanese quake in the quake live search volume results is irrelevant. The graph is showing the search results for the term "quake live" """"

no shit. That's my exact point. It was just icing on the cake for those noobcakes who are continuing to harp on the "searches" part of the data on google.trends, something me and vedic and apparently yourself are not talking about, since we're talking about the unique visitors data on compete.com and the trends "websites" data from google.trends.

so in conclusion, i am not talking about searches, i could give a flying fuck how many searches are done for quake live, i'm instead talking about actual users/visitors who are unique for QUAKELIVE.COM, which is a direct reflection of the playerbase in general (again i point to the wikipedia article which explains unique users and how companies use that info to define "the total userbase" of a website.

so no we're not disagreeing and i dont' know why you think we are. only thing you don't realize is I'VE ALREADY BEEN POSTING THE INFO ABOUT GOOGLE.TRENDS FOR WEEKS NOW, i just wanted to add some icing to the cake by showcasing that the info from compete.com is very similar to that found on your beloved google.trends AND AND how it correlates to Unique Visitors/ip's for quakelive.com

ug, you're exhausting. you're basically arguing with me over something i've already discussed with vedic for weeks now .. (in other threads).. YES GOOGLE TRENDS IS MORE RELIABLE IN TERMS OF "searches", but you can't find out unique user/visitors information on that site!!! hence why i posted the compete.com info (which compares to google.trends' "websites" data...)...seriously you're draining me lol
Edited by raythenoob at 16:54 CDT, 25 May 2011
<< Comment #227 @ 19:34 CDT, 25 May 2011 >>
(Link, Reply)
By anonymous Anonymous (93.189.2.218)  - Reply to #223
You said yourself that the tally was too low to register, then pointed to a link that showed the number of SEARCHES for quakelive.com

That's what he's referring to.
<< Comment #228 @ 21:08 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #227
he understands it perfectly, it's so easy even a caveman can understand.
<< Comment #225 @ 17:28 CDT, 25 May 2011 >>
(Link, Reply)
By Unset eh 
At least you showed people that being mental sick isn't always cool/funny/walter :)
<< Comment #226 @ 18:17 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #225
lol, yes there's something wrong with people who don't revere the ql developers and who don't praise every little thing they do. yup thats' right, i'm mentally ill for thinking otherwise. lol gtfo
Edited by raythenoob at 18:18 CDT, 25 May 2011
<< Comment #230 @ 01:12 CDT, 26 May 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #226
did u drink today a wrong colored pills or smthng :[
<< Comment #231 @ 01:21 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #230
zzz pointless reply, why bother. Have anything worthwhile to add or you just going to be another 12 year old troll who shows he's braindead? Seems to be a lot of your type in the quake community.
Edited by raythenoob at 01:22 CDT, 26 May 2011
<< Comment #238 @ 04:40 CDT, 26 May 2011 >>
(Link, Reply)
By Unset eh  - Reply to #226
I think everyone on esr knows (and most likely has complained about) that id fucked up with ql in some way. No ladders, no premium scoreboards for teamgames, no freezetag for standard users, no transparency on developing process, weird mousebugs etc etc

But for you this
In time i'll be the one laughing at you when all your friends stop playing and you'll be crying about not being able to find a game.
seems to be the purpose of your life for 2(?) years now. What if QL is alive for another 5 years? You can hardly deny that that has a negative impact on the quality of your life in some way. Id isn't the worst company in the world and incubus isn't the worst person in the world (not even on quake live lol). If they treated you wrong, get over it.
1%
<< Comment #241 @ 06:57 CDT, 26 May 2011 >>
(Link, Reply)
By Nobles3 Drexciyian 
Whats the point to this thread? other than you're bored and trolling.

So QL is dead why dont you go play wow or cs?? cos you dont seem to be here giving any good advice to save it
<< Comment #247 @ 11:20 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #241
You've obviously never seen my suggestions sticky on the old forum.
Edited by raythenoob at 11:31 CDT, 26 May 2011
<< Comment #251 @ 13:04 CDT, 26 May 2011 >>
(Link, Reply)
By Nobles3 Drexciyian  - Reply to #247
Old forum??
<< Comment #252 @ 13:14 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #251
yes the old ql forum... id deleted it carelessly and with it went thousands of posts that people put a lot of time and effort into. A lot of the people who quit ql since that happened were forum regulars (of the old forum).
<< Comment #253 @ 13:17 CDT, 26 May 2011 >>
(Link, Reply)
By Nobles3 Drexciyian  - Reply to #252
o never read it, too many stupid posts by newbs asking for stupid stuff
<< Comment #255 @ 13:26 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #253
true. There was a lot of fodder mixed in with the gems. I tried to organize it all into one post but..... the official ql forum is pointless.
<< Comment #242 @ 07:03 CDT, 26 May 2011 >>
(Link, Reply)
By exclamation point CLains 
the fall of civilizations,

why don't we just ask ID how many players there are?
<< Comment #248 @ 11:21 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #242
Ya, it's been proven how accurate those numbers are lol. Again dude, there's a good reason why they hid the premium award and the leaderboard, both of which showed a completely different story compared to sponge's inflated tally.
<< Comment #244 @ 09:55 CDT, 26 May 2011 >>
(Link, Reply)
By Galicia SIHdW3W 
who gives a fuck?
<< Comment #246 @ 11:18 CDT, 26 May 2011 >>
(Link, Reply)
By XSR text vulcanrider 
For the record, Ray has said that he has "quit" quakelive, when in reality he has only "quit" quakelive under the account raythenoob. He is actually quite active, creating new accounts often. His obsession currently shows itself by harassing the playerbase, people he think may be trying to "stack" or "tierslum" which typically just translates into who ever is on the winning team. Id regularly bans him I have been told almost monthly on new accounts. His most recent known alias was railwhoar, but this account has either been banned or went inactive, most likely the former.

As you can see he is truly obsessed with this game, he cannot give it up and unfortunately after this game dies, which it will, he will probably be just as sad as everyone else because he can no longer piss and moan over it (it won't stop him from whining for about 6 months to a year about how he was right though, sorry)

It was said earlier that he is "the messenger on pills". I wish this were true. The guy needs some serious help mentally. His obsessive compulsiveness with this game is astounding. The unbelievable amount of time he has poured into it: playing, whining, creating new accounts, playing, whining some more, righting books on these forums about it and the like is sickening.

He will try to refute most of what I have said, probably attempt to make me look stupid, call me a "pawn", blind to reality etc etc and sufficiently believe that he has won another argument. And so the cycle of mental illness feeds itself. All trolling, shit talking making fun of people, and lolz aside, mental illnesses are real and hard as hell to get break free from.
.
.
.
Ray.... get some help man.
Edited by vulcanrider at 11:58 CDT, 26 May 2011
1%
<< Comment #249 @ 11:30 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #246
""""people he think may be trying to "stack" or "tierslum"""""

I THINK? Dude everyone knows incubus stacks/tierslums. There isn't a sane person who would suggest otherwise. Even syncerror knows it himself.

""""The unbelievable amount of time he has poured into playing, .... is sickening.""""

so you're calling anyone who plays the game a lot a sick individual? you realiize you just grouped me with guys like incubus/ and yakumo huh? go look at their stats braniac. They've played almost as much as i have.

Writing books on ql. Probably true. Funny how if i do it it's a mental condition. But when guys like kittenigntion, yakumo, muffiinman64, dcr or anyone else who writes long lists of suggestions/bugfixes/code etc it's deemed normal? hahha

i haven't played since last october. You can compare my ip's if you want. I don't know who railwhoar is or where he's from but he's definetely not me. I have no desire to put in any more playing time into the game waiting in empty servers.

"""unfortunately after this game dies, which it will"""

i'm glad you at least realize its' coming to an end. In the end you'll blame guys like me for bringing it to your attention when the blame should be put on guys like incubus who made 100's if not thousands of people quit, in fact it wouldn't be hard to fathom that 1 person quit ql for every game incubus slummed in.
Edited by raythenoob at 11:52 CDT, 26 May 2011
<< Comment #250 @ 12:39 CDT, 26 May 2011 >>
(Link, Reply)
By XSR text vulcanrider  - Reply to #249
sadly

the cycle continues
<< Comment #254 @ 13:23 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #250
yup. same ol same ol on ql.

yakumo is still telling people to subscribe to empty premium servers in the us
-incubus is still tierslumming
-cooloutac is still doing my job on the new ql forum
-q_adrian is still joining games last sec for win
-detlew is still teamkilling
-id is still not listening and communicating to people
-updates are still irregular and lack content
-people are still playing dm6 all the time
-ctf is still imbalanced due to lack of autobalance
-tdm is still dead in the u.s
-freezetag is still unfixed (till this next update, only took 8 mnts)
-the same people are still botting (prodigyzyn)
-the same people are still stacking (weirdwolf, kujoe, chern, avenged)
-alias accounts are still being used to slum low level tiers
-still no advertising/marketing of the game
-people are still trolling here and on the ql forum
-still no new maps (just q3 repeats)
-still no uprise in the community, everyone keeps hoping for the best
-still no netcode fix
-still not gtv, ladders, premium features worth paying for
-etc etc etc

same ol cycle repeating itself over and over and over... ..
Edited by raythenoob at 13:24 CDT, 26 May 2011
<< Comment #260 @ 19:57 CDT, 26 May 2011 >>
(Link, Reply)
By United States of America toggl  - Reply to #254
By CooloutAC doing your job you mean whining about how much of a baddie he is, and thinking everyone is a hacking alias who slums?

OH WAIT THAT IS YOUR JOB!!2!@1!@!2
<< Comment #261 @ 20:07 CDT, 26 May 2011 >>
(Link, Reply)
By United States of America Lorfa  - Reply to #260
I was hoping CooloutAC and ray were the same person
<< Comment #263 @ 20:48 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #261
Haha, no but i'see a lot of good in him. Again, you guys chalk up his long winded passages as whine, but there's a lot of truth in the things he says. You just ignore it and move on only stopping on the occasional thread that thanks id for their fine work. Ya, thanks id for killing the u.s playerbase. awesome job with that.
<< Comment #264 @ 21:06 CDT, 26 May 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #263
CooloutAC is a retard. That's all there is to it. His legitimate arguments and statements are buried beneath pathetic whine and horrible English.
<< Comment #266 @ 21:25 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #264
He still stands up to the others on there and doesn't let them bully him around. He gets my respect just for that. I haven't read every single one of his posts but if he learned to construct them in more legible passages then i might be able to follow it better.

Iv'e seen some of his noob whine, and really most of it is just defensive posture against elites like tucker, icey_pain and effinlag who like to confront him on a daily basis (with no success) and ofcourse their bullying is totally disregarded by the forum mods. It's only a problem if the bully speaks negatively of id (like cooloutac does). Then it's a problem. dictatorship 101
<< Comment #267 @ 21:26 CDT, 26 May 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #266
Everything he says is noob whine. "Standing up to forum elites" is a bad excuse for just plain stupid.
<< Comment #271 @ 02:39 CDT, 27 May 2011 >>
(Link, Reply)
By United States of America Lorfa  - Reply to #263
Actually he is utterly illogical, extremely insulting, repeats himself over and over again even when it is unrelated, and has atrocious grammar and spelling.

So even if his ideas have some merit (which I haven't seen), they are completely lost.

It is like if someone came into a busy post office, stripped naked, and then defecated on the floor.. for world peace.
<< Comment #277 @ 05:19 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #271
Ask yourself why he's so insulting. Read his posts when he first came on the scene before the "get better noob" and "suck moar" comments he now routinely gets. He turned into an "illogical insulting whiner" because of the way the community treated him.

I remember posting on that forum once. I started with, "Hi everyone, myname is.." . and before i could finish my sentence, "gtfo noob, whine moar"" , etc etc, when i made a very coherent post about my broken friends list. Now i get judged too, despite that and despite all the harassment in game by incubus. How easy one can forget...

Ya, it's easy to judge him now instead of judging the trolls; the real issue in this community. It's those very trolls that breathe their elitist attitudes on the newcomers of the game and make them quit.

go think about that. That's exactly what's happened to the playerbase. It's only now, that things are going downhill, that people are waking up to that fact:
http://www.quakelive.com/forum/showthread.php...nstead-of-(unconsciously)-frustrating-them
Edited by raythenoob at 05:21 CDT, 27 May 2011
<< Comment #306 @ 20:08 CDT, 27 May 2011 >>
(Link, Reply)
By United States of America Lorfa  - Reply to #277
He turned into an "illogical insulting whiner" because of the way the community treated him.

What he turns into is his responsibility.
Edited by Lorfa at 20:08 CDT, 27 May 2011
<< Comment #307 @ 20:25 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #306
Why is no responsibility left on those responsible for the troll remarks? It takes 2 to tango (that wasn't referring to you btw)
<< Comment #308 @ 01:51 CDT, 28 May 2011 >>
(Link, Reply)
By United States of America Lorfa  - Reply to #307
If there were troll remarks then that's bad.

That forum is under-moderated.

However self-victimizing is a bottomless pit of suffering.
<< Comment #262 @ 20:46 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #260
he's actually standing up to the forum elites there. Speaking his mind against a dictatorship. Anyone who doesn't conform to the status quo gets trashed around and told to "get better". He just has the balls to tell people like you to go fuck themselves. Funny how in the quake communities, freedom of speech is limited to that which praises id for everything they do. Well sorry to burst your bubble, but i've seen both sides of the story, and you're wrong if you think that. They've made plenty of errors in their ways, and those errors have cost the us playerbase it's foundation. Now it's a mere shadow of itself and it's sad to see.

So in conclusion, it takes men to make changes. Little boys like yourself who hide in the corner just blend in and make no impact whatsoever. Congrats on being unmemorable.
Edited by raythenoob at 20:47 CDT, 26 May 2011
<< Comment #270 @ 01:18 CDT, 27 May 2011 >>
(Link, Reply)
By United States of America toggl  - Reply to #262
All he does is whine about people aliasing, and says every alias is a tier slumming team stacking botter.

When he gets something changed let me know, as he introduced an idea for implementing a phone number verification process, which is an awful idea.

And I in no way think id is doing everything right, there is a long list of things which can be improved, patched, and implemented.

tl'dr CooloutAC just whines, umad?
<< Comment #281 @ 06:10 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #270
He's just frustrated. In most games, these issues are fixed in a timely manner. In quake live, it takes on average 6-8 months. It took them 8 months to fix the friends list issues (July 2009-March 2010) and it will have taken 10 months to fix the freezetag problems (in a few days (aug 2010-june 2011).

and i know why (small dev team, little time, etc). i get that. But i also get that time is of the essence so something has to give. They either go ALL IN, as i've been saying. Meaning, they hire on more developers to finish this game once and for all, OR, more of the same willl continue (including people getting frustrated and ragequitting all over the forums). Hell, i've waited almost 2 years now for incubus and av8r to be banned for racism/harassment).
Edited by raythenoob at 06:12 CDT, 27 May 2011
<< Comment #296 @ 15:25 CDT, 27 May 2011 >>
(Link, Reply)
By United States of America Fattywhale  - Reply to #281
People will never get banned for racism/harrasment/trolling, nor should they. As they say, if you can't take the heat, stay out of the kitchen!
<< Comment #379 @ 15:33 CDT, 24 June 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #296
People will never get banned for racism/harrasment/trolling, nor should they

You kidding or you serious? cuz you just summed up why ql's community is so bad.
<< Comment #265 @ 21:08 CDT, 26 May 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #262
Tons of people who understand what's going on (as opposed to just getting pwned and whining on the forums) have spoken their mind, and haven't been flamed. What CooloutAC is doing isn't that. It's pure noob whine. 100%
<< Comment #279 @ 05:58 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #265
i partially agree. I just finished reading about 20 of his posts over the past month and i see him raise some very good issues. He actually reads what people write back to him and does't automatically flame back unless confronted (which doesn't take long on the ql forum with guys like tucker, anhedonic and pikaluva13 around). The whine remark you and others keep using needs to be done away with. That is so damaging to conversations and just confuses the issue. He is not "whining", he is complaining. Whining is something a little kid does when he walks into a toyshop. You do'nt see him incessantly asking for a gamemode he can't have. Can we start using the correct term please.. ty

He raises these points which i agree with him on:

-1) Tierslumming in CTF (unless you play ctf, you really have no idea how bad the situation is, especially in the USA). New players (alias accounts) start in tier 3. That puts them smack dab in the middle of things, because, as i've said, there are only 3 tiers in NA servers. (Until someone finds a tier 1 ctf player in that region; i've looked over 100's in the past month and have yet to find one). I could name one right now; Phuc_nguyen, look through his games history and that brings me to #2
-2) Skillmatching. It is truly a lie if you're a north american FFA and CTF player as it stands now. I feel CA is balanced and TDM Is dead so i don't need to waste my time talking about that.
-3)elitist attitudes in the quake community. It's true. As an avid gamer, having played 1000's of games in my life, i can honestly say this community is the worst in that respect. It really is that bad.... and it's very very damaging to the new player. I almost wanted to quit when i first starting posting my problems with the friends list too with the remarks i got. "you're just seeing things", "friends lists don't break", "just reflresh noob", etc etc but that leads me to #4
-4) very uninformed members of the community. Why are they uninformed? Because ID software does not communicate with the community...

Those are 4 points he raises that i agree with him on in numerous occasions. He may not be able to adress these issues in a well written post making it easy to read and comprehend but his points are still spot on.

As far as him complaining about cheaters. I haven't seen him go into detail on that yet (he has 800 posts, 400 of which don't show up anymore, forum only saves 24 pages of his history) so i can't comment on that but i can only fathom that he speaks out against cheaters due to:

1) uninformed idiots telling him "cheats don't exist in ql" which has made me want to ragequit my fist all over their face as well.
2) because NOTHING IS BEING DONE TO STOP IT. They even removed punkbuster and i've personally seen several new cheaters over the months AND prodigyzyn is STILL playing.

So ya, in conclusion, he has his negatives. We all do. But he raises a lot of valid points that id has yet to address and until they do they'll see more guys like him and me who "whine" as some of you put it, about the state of the game. We are after all "noobs" and i guess the rest of you have just gotten used to the way quake is run over the past 10 years. In a sense, being able to look from the outside in, i believe many of you are just jaded because you're used to lack of updates, empty servers, cheaters. That doesn't mean the rest of us have to stop caring. We just dont' care about the developers who are running things into the ground for NA players.
Edited by raythenoob at 06:03 CDT, 27 May 2011
<< Comment #256 @ 18:16 CDT, 26 May 2011 >>
(Link, Reply)
By SC_Zerg [mash] 
most inane thread ever.
<< Comment #257 @ 18:20 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #256
inorite. they're just too naive to accept it for what it is so they decide to flame the op instead. It won't matter, come quakecon, reality will set in when a lot of people don't resubscribe.
<< Comment #258 @ 18:22 CDT, 26 May 2011 >>
(Link, Reply)
By SC_Zerg [mash]  - Reply to #257
i don't care. do something else with your life.
<< Comment #259 @ 18:28 CDT, 26 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #258
OH right, you're allowed to discuss quake but i'm not lol. good one. be gone then troll.

btw: your bullying wont' get you anywhere. I'll do what i want, why don't you go do something with your life.
Edited by raythenoob at 18:33 CDT, 26 May 2011
<< Comment #280 @ 05:59 CDT, 27 May 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #259
"why don't you go do something with your life."

thats correct if u reply to mash
<< Comment #292 @ 10:23 CDT, 27 May 2011 >>
(Link, Reply)
By SC_Zerg [mash]  - Reply to #280
says the guy living on the dole.
<< Comment #269 @ 22:38 CDT, 26 May 2011 >>
(Link, Reply)
By Unset 26671 
Considering that this game is essentially free and painfully easy to install and set-up, that number is pretty bad. In case you geniuses can`t figure it out, this number also counts the people who start up the game, look at the lobby, and then leave the site because there`s nothing worthwhile to play at the time, making this stat even worse than it looks.
<< Comment #274 @ 04:25 CDT, 27 May 2011 >>
(Link, Reply)
By CNN Ryan2015 
You two have a bright future together
<< Comment #276 @ 05:07 CDT, 27 May 2011 >>
(Link, Reply)
By potat p4r4 
On the one hand, I can see perfectly well that id software/Bethesda do nothing to advertise the game to outside world. But maybe it is because they realize that QuakeLive has a lot of flaws yet for newbies, and want first to introduce some features like ladders and better skill matching system before starting to inject new players. Or if they don't plan to advertise at all, then what can we do about it, even if we realize that QL has a lot of issues that are not being addressed? Stop playing QL? Then it will not get better, for sure.
On the other hand, from what I see, the activity has actually increased a lot compared to last year. There are more active games, numerous full servers even in the early morning, and for example, many times when I go on empty CA server, it is filled with 8, 10 or even 16 players in just 1-2 minutes. I don't remember such activity last year.
<< Comment #278 @ 05:37 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #276
"""""On the one hand, I can see perfectly well that id software/Bethesda do nothing to advertise the game to outside world. But maybe it is because they realize that QuakeLive has a lot of flaws yet for newbies, and want first to introduce some features like ladders and better skill matching system before starting to inject new players.""""

The game is still in beta and they had no choice but to announce subscriptions last august since the playerbase was allready decreasing at the time quakecon rolled around. Simply put, they ran out of time and options to do anything else. You won't see them advertise anytime soon and you're correct, it's not until the game has some features/content/bug fixes that people want to see. (but those people are going to have to wait a very long time it appears).

The problem for id, imo, is the necessity for constant updates to compensate for the changes made with firefox, javascript, html code perhaps, chrome, etc... outside variables that force the website to get out of whack at times. That isn't something a game developer normally deals with on a constant basis. I can honestly say their site has improved over the past year (less noticeable bugs) but it's time consuming work and web designers are not cheap. (which is why i believe syncerror got incubus in the picture since he's a web designer)and probably gets services from ted for little to no money out of pocket. )

""""Or if they don't plan to advertise at all, then what can we do about it, even if we realize that QL has a lot of issues that are not being addressed? Stop playing QL? Then it will not get better, for sure."""""

If they don't advertise ql? well then we'll continue down the same path; eg - people leaving the game, no funds for ql to continue

"""""On the other hand, from what I see, the activity has actually increased a lot compared to last year. There are more active games, numerous full servers even in the early morning, and for example, many times when I go on empty CA server, it is filled with 8, 10 or even 16 players in just 1-2 minutes. I don't remember such activity last year. """"

you're from poland? I know quake is popular there so i suppose it's possible but i doubt it's overflowing with activity. Keep in mind full servers show up on the list now so that makes the game look more active. In fact everything id has done over the past year is to make the game "appear" more active (combining tiers, removing extra servers (so people don't spread out as much). The next logical step (if they had common sense) is to get rid of premium servers as premium servers have done exactly what everyone "whined" they would do; segregate the playerbase. But id was in a catch 20/20 situation and had no choice but to follow through.

btw: thanks for a very thought invoked response. I've been yearning for one of these. Appreciate it.
Edited by raythenoob at 06:07 CDT, 27 May 2011
<< Comment #284 @ 06:26 CDT, 27 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #278
full servers do not show up on the list, as long as they are full as in "max players reached". specs do not count for good reason.
<< Comment #287 @ 07:05 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #284
don't make me screenshot a full server, you know damm well they show up.
<< Comment #289 @ 07:20 CDT, 27 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #287
...and then they get removed once the browser updates, yes it's slow but it does remove full servers.
<< Comment #294 @ 13:02 CDT, 27 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #278
may i introduce you to my good friends [q] and [/q]
hello raythenoob
Edited by Nukm at 13:02 CDT, 27 May 2011
<< Comment #302 @ 17:32 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #294
troll alert. oh wait... you're proud of that. my suggestion: grow a brain
<< Comment #303 @ 17:39 CDT, 27 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #302
?? :D
<< Comment #304 @ 18:07 CDT, 27 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #302
He was telling you how to quote so you don't use the """ eyesores.

This is an example of a quote.
<< Comment #305 @ 18:34 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #304
noted
<< Comment #313 @ 06:00 CDT, 28 May 2011 >>
(Link, Reply)
By blank koekie  - Reply to #294
Hey, stop trolling the new guys!
<< Comment #285 @ 06:27 CDT, 27 May 2011 >>
(Link, Reply)
By Rage Face High-Five ShadyVoltaire 
In this thread: raythenoob gets butthurt at id software and tries to rageforce his opinion on everybody.

ulow bludd :*:*:* :j
<< Comment #286 @ 07:05 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #285
id software is not the reason for this game's decline. these aren't the droids you're looking for, carry on carry on...

lol, WHO THEN? someone else besides id working on this game? you tell me who then.
<< Comment #290 @ 10:04 CDT, 27 May 2011 >>
(Link, Reply)
By United States of America goodbye_world  - Reply to #286
raythenoob is solely responsible for the death of ql.
qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
<< Comment #291 @ 10:21 CDT, 27 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #290
It is official.

The downfall of quakelive can be blamed solely on raythenoob.






What have you done, Ray.. what have you done?
<< Comment #301 @ 17:31 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #291
want to compare contributions? go ahead. you have 150,000 characters. go
<< Comment #298 @ 17:28 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #290
says 270 aka icee who helped kill the us ctf playerbase with his haxxors. good job dude.
<< Comment #326 @ 17:13 CDT, 28 May 2011 >>
(Link, Reply)
By United States of America goodbye_world  - Reply to #298
It's really sad if you truly believe I hacked, but I already knew you were sad. In summation, not surprised.

Edit: Plus the only people I made quit were newbies like incubus and imitated. I should be your hero as much as you whine about incubus.
Edited by hello_world at 17:15 CDT, 28 May 2011
<< Comment #293 @ 12:57 CDT, 27 May 2011 >>
(Link, Reply)
By WATCHMEN squishy 
instead of feeling sorry that 50% dropped i think you should be happy 36k stuck around. Its almost 1000% more then q3 had in the end.

Not a bad score for a noob unfriendly game ...
<< Comment #299 @ 17:28 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #293
haha some truth in that statement. i concur
<< Comment #295 @ 13:20 CDT, 27 May 2011 >>
(Link, Reply)
By Germany dlx 
raythenoob killed quakelive!
<< Comment #300 @ 17:30 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #295
i'm pretty sure it was already dead before i made this thread, but good one nonetheless. If only i had that power, to kill a game based on posting a screenshot.
<< Comment #369 @ 14:32 CDT, 4 June 2011 >>
(Link, Reply)
By Quake 3 ischju  - Reply to #295
he would argue the opposite.
<< Comment #323 @ 14:58 CDT, 28 May 2011 >>
(Link, Reply)
By Australia Anonymous (58.173.51.51) 
ID originally wanted to make a browser game as a test.

Originally all current ID staff were working on QuakeLive (pre-beta + beta).

They chose Quake3 because it was their most popular game and most compatible. (not q4 cos it's bad)

ID then saw a huge influx of players and decided to support the game to keep their reputation high and good marketing for them.

The game quickly became less popular but the cult community behind it would damage ID's reputation too much if they shut it down- and the advertisement from competitive communities and the name of it being attached to ID is a great asset for them.

ID then realised they needed their coders for their other projects (rage) and employed new ones but had to implement a subscription model to help pay their new coders.

ID didn't make as much money as they expected and cut their QL staff.

Rage is currently coming out and is their first _new game release_ since 2004!
(hint: maybe they're busy with that- just maybe)

p.s.
Sounds like you got told to fuck off or something from syncerror LOL- you are hellbent on keeping QL alive by trying to motivate ID into working on it so they don't lose their players? Or do you want an entirely new game from ID? Either way it doesn't sound like youre very happy with ID. Why are you sticking with them? Why are you so angry that QL isn't what you want? Do you love QL that much? BTW if they suddenly shut down QL servers I doubt Q3 would just become popular again. I think only the really competitive players would bother downloading Q3, Installing CPMA, downloading the CPMA map pack, changing some console commands cos they can't join a game when they don't have a map and spending hours to work that out, realising the GFX engine on CPMA is not nearly as nice as QL, and finally crying because a game they played so much was now dead and they now have to get used to an older version with slower movement but a stronger LG and xerp so you can't miss.

The loudest are always the unhappy. There are lots of people that love QL how it is and don't care if they add anything else. No one says "hey QL is a great game!" because they have no reason to go telling everyone that- because they think everyone knows that. But people will say loudly "QL is shit!!" because they want people to agree with them.

:)
<< Comment #330 @ 17:53 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #323
ID originally wanted to make a browser game as a test.

Originally all current ID staff were working on QuakeLive (pre-beta + beta).

They chose Quake3 because it was their most popular game and most compatible. (not q4 cos it's bad)

ID then saw a huge influx of players and decided to support the game to keep their reputation high and good marketing for them.

The game quickly became less popular but the cult community behind it would damage ID's reputation too much if they shut it down- and the advertisement from competitive communities and the name of it being attached to ID is a great asset for them.

ID then realised they needed their coders for their other projects (rage) and employed new ones but had to implement a subscription model to help pay their new coders.

ID didn't make as much money as they expected and cut their QL staff.

Rage is currently coming out and is their first _new game release_ since 2004!

right on the button. p.s: id is dead to me. Only new developers can save this franchise now, but that won't happen unless rage fails.

As i said, we're faced with a dilemna. The trends are there, Some of you aren't ready to deal with a post-quake life but it's coming around the corner.

Id views Rage as quake5...
Edited by raythenoob at 17:57 CDT, 28 May 2011
<< Comment #331 @ 18:45 CDT, 28 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #323
Originally all current ID staff were working on QuakeLive (pre-beta + beta).

No, they weren't. Closed beta development was just as slow as it is now.
<< Comment #322 @ 14:58 CDT, 28 May 2011 >>
(Link, Reply)
By Australia Anonymous (58.173.51.51) 
Also I find it hilariously ironic and this is why I think you're a troll- your name is raytheNOOB and you think everyone is going to listen to you on ESREALITY (one of the most elitest gaming communities of all online games)

facepalm for writing my last post when you're trolling!
<< Comment #327 @ 17:42 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #322
my name has always been raythenoob. i didn't create it just for ESR lol.I created the name so others could identify me for who i was at the time, a newcomer to the game.

It's just blatantly obvious that id has done next to nothing in this game in regards to maintenance and prevention. The 2 things necessary to keep a game running on all cylinders. Instead, they simply put up a framework and quickly brought the game to a stage where it could sell itself via subscriptions and here we are now, 8 months later with nothing more than a few maps as a reward.

There are hundreds of things wrong with this unpolished game, something you can't say of other games out of beta. Here are some of the highlights/problems broken down year by year:

2008: Que.....

2009: signing up. It was a bitch to sign up. With most of the problems revolving around updating the game and getting past crash without something breaking.That was easily the #1 issue, something that still plagues some people to date. Mac/chrome/firefox compatibility issues (need i say more).

2010: broken website (friendslist, map bugs, errors galore). Things that are just now being adressed

2011: downtime, lack of updates a takeover of bots and more dowtime.

We are faced with a dilemna. Do we continue to support id and their actions for the love of quake or do we move on and find, perhaps another developer willing to do it better, a developer who will listen to the community, and advertise/market it to the mainstream, a developer that means what they say and does what it means. A developer who creates a game destined for a future. A game that matches the needs of current fps players in other communities but keeps the values we've come to love from the quake series.A game that we can fall in love with and morph into the perfect quake-like game we've been yearning for, for years now. A game, many of us, sadly enough thought was Quake Live....
Edited by raythenoob at 18:50 CDT, 28 May 2011
<< Comment #321 @ 14:51 CDT, 28 May 2011 >>
(Link, Reply)
By Slovakia tweenz 
Honestly, I don't really get what the raybashing is all about. Flame me all you want, but ray was probably the most helpful person on QL forums in beta and helped me with countless problems. He simply changed his opinion when they introduced the payment system, cause he knew immediately how terrible of a step that was and was angry because he spent a lot of time helping a game which was later buried by its own devs,
Quake is a great game, but you have to look at its current state more realistically. Pull your head out and check your face. There may be something brown and smelly on your nose.
1%
<< Comment #324 @ 15:05 CDT, 28 May 2011 >>
(Link, Reply)
By CNN Ryan2015 
Glas is half full
<< Comment #329 @ 17:48 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #324
True. I used to think more positively about this game but if you've seen what i've seen you'd come to the same conclusions.
<< Comment #325 @ 15:28 CDT, 28 May 2011 >>
(Link, Reply)
By grey kg 
why the influx of inbred fucks from ql forums? :(
<< Comment #328 @ 17:47 CDT, 28 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #325
Why u mad though? That's language you can understand right?
<< Comment #348 @ 12:41 CDT, 29 May 2011 >>
(Link, Reply)
By 011 nemecel 
The only thing that can save us is a world-wide TV advertising campaing on QuakeLive, hyping the game up, mentioning how you can play it FREE (a very markeatable word), and how you can make money and travel around the world playing tournaments.

Trust me, if this happened, people would pick it up. TV rules the nation.
<< Comment #351 @ 14:39 CDT, 29 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #348
they'd also boycott id forever once they realize how buggy the game is. I'm all for marketing/advertising a game but ql has to fix the 1000's of bugs it still has in the game/website first. Until that's done they probably shouldn't make too big a stink. Their big announcement 2009 was already a big mistake.
<< Comment #352 @ 16:38 CDT, 29 May 2011 >>
(Link, Reply)
By 011 nemecel  - Reply to #351
Well, im pretty sure mainstream games that are hyped on TV have shitloads of bugs. Newbies don't notice that kind of stuff, they just get hyped by TV. TV makes things trendy, this is a fact. Their innitial announcement was underground and marginal compared to what TV could do (if anyone knew about QL in 2009 was basically because they visited gamming sites already, in TV even your grandma would know about QL)
<< Comment #353 @ 17:40 CDT, 29 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #352
true but in Quake Live it's kind of hard to escape the bugs considering a large amount of them revolve around the website and pre-game ads. So ya when you get hung up in a game or have to wait for the map to reload 2-3 times before it finally loads, those are bugs that are inexplicitly hard to miss.

Not to mention anyone who plays on a mac or uses chrome.

But overall you're right. The average noob has no idea what is broken at first, they're just enjoying their game.
<< Comment #362 @ 13:59 CDT, 30 May 2011 >>
(Link, Reply)
By 011 nemecel  - Reply to #353
Yeah I was talking about actual in-game bugs. True, there are bugs like the game being frozen for like 10 fucking seconds when you quit that need fixing, like 2 years ago.
<< Comment #363 @ 14:12 CDT, 30 May 2011 >>
(Link, Reply)
By cooller skint 
its just a game
<< Comment #364 @ 16:27 CDT, 30 May 2011 >>
(Link, Reply)
By Norway croaton 
Better moviemaking support will get new players easily
<< Comment #370 @ 13:05 CDT, 10 June 2011 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #364
*cough* wolfcam *cough*
<< Comment #377 @ 04:08 CDT, 17 June 2011 >>
(Link, Reply)
By Norway croaton  - Reply to #370
I mean integrated support so that everyone can make clips easily.

I myself have introduced 3-4 people who have started playing quake after seeing clips, what if everyone could make their own clips and show them to all their friends!
<< Comment #371 @ 04:34 CDT, 12 June 2011 >>
(Link, Reply)
By Argentina raythenoob 
2405 people playing freezetag is success amirite?
http://imageshack.us/f/841/asof692011.jpg/

what? millions of people play dota? a wc3 custom map? the fuck you say? inconceivable. Surely 2405 people is a lot (for 9 months)? Hint: thats' about 250 people playing freezetag a month on average.....or.... 8 people a day..... SUCCESS!!! and this is why the last update was a joke for those of you who didn't realize it, cuz NOONE PLAYS FREEZETAG!!

18924 people with sub
http://imageshack.us/f/842/asof692011b.jpg/

or rougly 416,500$ (if just premium) to id. Enough salary for 5 devs for one year (80k/year).

Most likely premium accounts currently outnumber pro 5-to-1 so add another 150k for pro. Still not enough money for them to continue with development, certainly not enough to pay back bethesda's huge investment last christmas.
Edited by raythenoob at 04:41 CDT, 12 June 2011
<< Comment #372 @ 04:41 CDT, 12 June 2011 >>
(Link, Reply)
By Quake annihiluzz  - Reply to #371
and? there is still q3 ;)
2%
<< Comment #373 @ 04:43 CDT, 12 June 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #372
luckily yes
<< Comment #374 @ 05:06 CDT, 12 June 2011 >>
(Link, Reply)
By Quake annihiluzz  - Reply to #373
so why do you waste your time rambling around?
<< Comment #375 @ 05:08 CDT, 12 June 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #374
why do you worry? go play q3?
<< Comment #376 @ 05:39 CDT, 12 June 2011 >>
(Link, Reply)
By Quake annihiluzz  - Reply to #375
im not worrying, its just funny how you care about pc game :) i dont have time to play

Or if you already have an account:
 
Read the Posting Guidelines

Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
[small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners