Name: G.I. Jonesy
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Posts: 2441
Every game has its dominant game-type. For most games though, there is only one viable game-type. In CS, it's 5v5, in RTS it's 1v1, in LoL, it's whatever they have. In Quake though, there are 3 viable game-types (Duel, TDM, CTF). To give Quake a different experience, and one also more difficult, why don't we turn Quake into a triathlon?

It would be easy, we make it so all competing players have to play all three game-types. The team that attains the highest overall point-value wins. Points are tallied from each game-type, and added together to form the overall winners. Let's say the points were 30 for 1st-place, 25 for second. If your players won 1st and 2nd in duel, you would have 55 points. If your team got 1st in TDM, you would have 85 points. Prizes are not given for any individual event, only the overall. As each game-type determines the overall winners, each game-type adds to the value and interest of the others.

The fact is, Quake needs to do something to separate it from the pack. As good as Quake might be, it's still lacking in popularity. By changing our format to something no other game is capable of, we can create a unique platform and secure Quake as the most challenging, and most truly legitimate of professional video-games. The other games, by comparison, would not only appear shallow, they would be shallow. The stable, yet dynamic gameplay of Quake is what allows us to use it as a triathlon gametype. No other game can boast such accolades, and if they tried, they would only make fools of themselves. As such, we should use this strength to our advantage, and reap the rewards while the rewards are still reapable.