Well, I mentioned in the Hektik thread about Seams and Bolts' potential as a duel map, and someone agreed with me.
So apparently as I mentioned, someone said the spawns made the map unbalanced (maybe there was a spawn right next to a YA? can't remember) and from the times I've played this the RG can be easy to pick people off with, but does help deny control of MH, YA, etc. so I'm not sure if it's such a good idea to remove it or not.
What would you do to make S&B suitable for dueling? Try not to change the layout, and if you must go there don't go trying to add or remove whole rooms or stuff - otherwise you'll make it a completely different map.
(Note once again that I'm not really a competitive player, but what the heck I like these discussions and I might learn something from them for mapping purposes :p)
So apparently as I mentioned, someone said the spawns made the map unbalanced (maybe there was a spawn right next to a YA? can't remember) and from the times I've played this the RG can be easy to pick people off with, but does help deny control of MH, YA, etc. so I'm not sure if it's such a good idea to remove it or not.
What would you do to make S&B suitable for dueling? Try not to change the layout, and if you must go there don't go trying to add or remove whole rooms or stuff - otherwise you'll make it a completely different map.
(Note once again that I'm not really a competitive player, but what the heck I like these discussions and I might learn something from them for mapping purposes :p)
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