So I'm trying this out lately as it went open beta, only level 4 so maybe 2 hours played tops. I never played any other Tribes except briefly Tribes 1 in like maybe 2007? for a little bit. My initial impression back then was these guys are way too good and it's too different from Quake to bother to learn now. Also it wasn't that busy so why leave one dead game for another.
Ascend however is different everyone, to put it mildly, fucking sucks. I feel lost and clueless yet I'm often top of the scoreboard with my mighty 10 kills. I think it has to do with the weapons, everything is slow as fuck and all the combat is long distance for the most part. It'd be like if they changed the RL speed in Quake to 200 and got rid of every hitscan weapon. That makes movement dominant. Often in TDM one guy will grab the flag (when your team holds it you get double points?) and manage to keep holding it for the whole match as no one can hit him if he's some fast class with lots of jump jets. That's the thing I don't get how are you supposed to hit these guys when half the time they are in the air?
Maybe I need to unlock better weapons or classes, I don't know. Any tips would be appreciated. I did notice you need a lot of XP to unlock anything and if you actually buy gold it's rather expensive. To unlock everything with gold you'd need to spend $133 of real money.
http://distractobot.com/tribes-ascend-prices-...uary-2012/
I'll keep playing and see if it grows on me. I want to at least try every class before I quit for good, haha. I also hope while it is still beta they don't go overboard and keep changing everything. That was one of the main reasons I quit Warsow and don't like MMORPGS or RTS. The balance seems to change arbitrarily every patch. Quake remains static and the players adjust their gameplay to counter and re-counter any new tactic or strat.
Ascend however is different everyone, to put it mildly, fucking sucks. I feel lost and clueless yet I'm often top of the scoreboard with my mighty 10 kills. I think it has to do with the weapons, everything is slow as fuck and all the combat is long distance for the most part. It'd be like if they changed the RL speed in Quake to 200 and got rid of every hitscan weapon. That makes movement dominant. Often in TDM one guy will grab the flag (when your team holds it you get double points?) and manage to keep holding it for the whole match as no one can hit him if he's some fast class with lots of jump jets. That's the thing I don't get how are you supposed to hit these guys when half the time they are in the air?
Maybe I need to unlock better weapons or classes, I don't know. Any tips would be appreciated. I did notice you need a lot of XP to unlock anything and if you actually buy gold it's rather expensive. To unlock everything with gold you'd need to spend $133 of real money.
http://distractobot.com/tribes-ascend-prices-...uary-2012/
I'll keep playing and see if it grows on me. I want to at least try every class before I quit for good, haha. I also hope while it is still beta they don't go overboard and keep changing everything. That was one of the main reasons I quit Warsow and don't like MMORPGS or RTS. The balance seems to change arbitrarily every patch. Quake remains static and the players adjust their gameplay to counter and re-counter any new tactic or strat.
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