Download here (it's free to play) - http://goo.gl/oI43C

I thought I'd talk about the competitive side of Tribes Ascend a bit, since Quake players are a little skeptical. This is a guide for people who want to play a fast game like Quake, and jump into it quickly and do well.

Tribes Ascend is coming out for a full release soon, and the game has been improving a lot with recent patches. The game will be released in April, WITH Private Servers. The game isn't as much of a twitch shooter as Quake, but I find it can be played fast, and many weapons are similar to common deathmatch weapons. The main mode is CTF, while TDM and Arena (similar but not quite the same as Clan Arena) exist in the game also.

The format for competitive play is 7v7 or 8v8, it hasn't really been set yet. There's many different roles on a team, the two fastest roles being a capper, and a chaser. The reason I'm focusing on these two roles is because I find this will satisfy what a Quake player would want to play. The other roles aren't quite as fast, but that's for you to decide.

If you're interested in playing these roles, I'll go over them briefly.

Capping and Chasing use pretty much the same items/weapons. You will be the Pathfinder class, using a bolt launcher for chasing, and a disc launcher for capping (but that's your call, what I listed is typical). You use Impact Nitrons to force a flag drop on an enemy, and give yourself a speed boost. They explode on impact, so if it's throw near an enemy with a flag, you will force them to drop it and do a bit of damage. If you're capping, you can gain a speed boost from them. If you want a speed boost from them, treat them just like you would a rocket jump. It doesn't operate exactly like a RJ, but it's close enough. Try to aim for a 50KPH gain from one nitron. You can also use your weapon for a speed boost, but you take more damage from it.

The frictionless moving is called "skiing", which is done by holding down a key and it allows you to slide without losing speed (unless going up a hill). Similar to crouch sliding in Quake 4.

You will be using a Thrust pack for an initial boost of speed, at the cost of energy. Your perks will be Egocentric (reduced self damage), and the 2nd is situational. Capping you want Reach (Bigger grab distance, you don't hit a bind to grab the flag, it just increased the hitbox that allows you get a flag), and for chasing, you can use Reach if you want, or Safety Third (allows for another impact nitron).

Your secondary weapon is the Light Assult Rifle (shotgun is rape for TDM or Arena though).

Here are some videos demonstrating capping and chasing. Blinks is a north american player who is very good, especially at chasing. Kiwi is a great player too, great at capping at high speeds. Most top players will grab the flag around 270-330KPH, don't ever expect those kinds of speeds from pub players).

http://youtu.be/e003luItylM
http://youtu.be/Y-zDHZFxyZ4 - An example of a fast route.
http://youtu.be/vhlL0lPZylg - NA scrim

for more scrims/pickups check out Blinks channel - http://www.youtube.com/user/TribesBlinks/videos

Remember NVC? He players this regularly, and casts it. This is an example of a competitive match. There is currently no first person view option while spectating, but that will be added soon. http://blip.tv/zronvc/25-03-2012-spinfusor-su...00-6046477

I've been playing for about two months, and if you do well in Quake, this shouldn't be any different. Defrag players will especially have fun with the skiing.

This game is graphically demanding, so if you're on an older system, you can do some config editing (much like you would in Quake). You can do that by reading up here - http://forum.hirezstudios.com/phpbb/viewtopic...mp;t=58583

I've also created a config that's made to give a good frame rate, while allowing things that would help you for aiming (shadows for depth perception, bolt launcher trail, etc). http://pastebin.com/tDzFNtZ2 If you're on a much older system, you might want to get a config that lowers the graphics even more. There are Picmip 15-like configs out there, check the thread for them.

If you want to play pickup games, you can start by joining irc.tribalwar.com #ascend or #tribespickup. There is also a #tribespickup and #tribesascend channel on Quakenet.

North American pickups are done through TS3, here.
address: voice-il1.branzone.com:10021
password: tribestalk

Euro pickups are done on IRC (the Quakenet channels), as well as on Mumble.
IP: spinfusor.org
PORT: 64738
PASS: commune

Community sites:
www.spinfusor.org
www.firetruce.com

The last thing I want to mention is the initiative for Tribes Ascend to exist and do well in e-sprots. HiRezBart works for Hi-Rez, and is actively pushing this game into tournaments, as well as making sure the competitive features are there to make those players happy. He's gotten Tribes into an online NASL tournament, and pushed for private servers on release. He's actively trying to make sure this game is both balanced, and supported for competitive play, as well as talking to organizations to get it in tournaments. Here's one of his most recent posts. http://forum.hirezstudios.com/phpbb/viewtopic...mp;t=64009

Without someone like him, I'd have little faith in this game.

You can download the game here, it's free to play. You can earn weapons and unlocks through in-game experience, as well as paying real money. If you're bored of Quake and want something fast, I highly recommend this game.

Hopefully this helps you guys, there are some Quake players already playing this game, and they're already on top teams for NA and Europe. I hope you enjoy it :)