The competition was sponsored by 2K Games and was set inside the virtual world of “Unreal Tournament 2004,” a first-person shooter video game.
The winning bots both achieved a humanness rating of 52 percent. Human players received an average humanness rating of only 40 percent. The two winning teams will split the $7,000 first prize.
“People tend to tenaciously pursue specific opponents without regard for optimality,” said Schrum. “When humans have a grudge, they’ll chase after an enemy even when it’s not in their interests. We can mimic that behavior.”
See here for the aritcle. And here for video content.
The winning bots both achieved a humanness rating of 52 percent. Human players received an average humanness rating of only 40 percent. The two winning teams will split the $7,000 first prize.
“People tend to tenaciously pursue specific opponents without regard for optimality,” said Schrum. “When humans have a grudge, they’ll chase after an enemy even when it’s not in their interests. We can mimic that behavior.”
See here for the aritcle. And here for video content.
Edited by CLains at 12:20 CDT, 29 September 2012 - 5570 Hits