Would definitely flow much better in PQL. Use and Abuse has many areas where you will need to make tight turns, and PQL helps smooth gameplay out with minimal loss of speed, while VQL will involve a lot of manual adjustment, making for choppy gameplay and often spectator-unfriendly matches. Not to mention that it'll be impossible to do jumps such as the infamous LG --> MH.
Unless they've fixed something in the past 6 months, rampjumps+airsteps=silly ninja jumps. Which I imagine is going to be totally retarded on a tiny map like 3a.
Why on earth didn't id just bring qw physics with ql stair physics together, instead of this awful, awful movement system that feels loosely similar to cpm, yet works in a completely inferior way which allows almost no flow, and just feels awful in comparison to cpm.