Also an option to vote for server upgrade into premium if all players are premium or contain enough pro players to carry the standard players. ... . ... ok that one will never happen :P
doesnt matter at this point anyway, game took too much damage, it's way more dead than 1 year ago. i recall last month.. ztn duel and hellsgate for ca, lol cmon i mean in 2011 for example those servers would be full all the time. last month, very modest activity... not to mention this month's rotation
they wouldnt do it anyway, they too usa
I had a question on my mind but never bothered to make my own thread. Would it be theoretically possible with the current technology of visualization to move game servers dynamically from location to location with little to no interruption of gameplay?
strange phrasing for the question as visualization has very little to do with it.
But in theory ye sure as long as all clients know which server to re-establish contact with. And ofcourse the server(s) must communicate their internal state etc.
For quake however it's more complex as you'd have to rewrite a lot of stuff to allow that.
oh by visualization was meant to be virtualization, just didn't pay attention when using spell-checker.
Of course you would have to rewrite a lot for a quake implementation, but I am wondering how seamless would it be taking into account different pings of all the users to the client. Sounds like it would be hard to synchronize all of it without massive lags.