Counter-strike is a lot easier to aim in. I really don't understand the question. In counter-strike you basically learn when to aim where to get easy head shots and how to be accurate with specific guns. In quake your targets are moving a lot faster and they can actually dodge. In counter-strike your targets move slow and they can't dodge.
I have played it but not competitively. Anyway it really doesn't matter because you can't dodge the way you can in quake. That is what I was trying to say.
In CS I don't think its because you can't dodge, its because no one should be out in the open like a goof long enough to even attempt to dodge. Dodging in CS would be picking the appropriate spots/positions based on what you know of the enemy. Like choosing what side of a box to peek at. Sometimes you can get away being out of the open for meta to throw peoples pre aim off, and then hope you can jump away in time.
In cs1.6 and earlier(not sure about source engine), you can also strafe back and forth really quickly which I guess skips the feet/walking animation and just makes your model flip side to side, which can sometimes throw people off. (that could be considered dodging I guess lol)
Its not just the speed, its the amount of positions where a shot is likely to appear as CS levels are defined by real world locations for the most part and have to adhere to those rules, quake is more maze like and intricate, if you measured the input from a 10 minute duel on quake and you calculated..
Keys pressed.
Mouse input (distance covered)
And then cross reference that vs CS, you would see the complexity of each game cannot even be compared.
Its like comparing Draughts to Chess. Quake being chess.
instead of saying something really biased comparing two different games, i'd say the better aimers are in CS because the top tier level has real competition and that fact pushes the skill of every player to the limit, while in quake there's nobody who can play it professionally full time, ok, maybe 2 or 3 guys, but that isn't enough to have a proper scene.
It would probably take you one month max to be top level CS, the least of your worries being aiming. CS is like everyone in Quake walking around with +speed and rails only.
i seen some pro matches and it looks like if you miss a bullet you're dead man, people can kill one shot without much effort, it may look amazing to me cos i'm new to this game and sometimes it feels like you can't hit at all, getting better tho : p
Although I played CS for ~ 7-8 years (what a life) it's not so easy to compare the two. Jamerio raised a good point, but it's not like you can't outposition your opponent and catch him off guard, even though the maps are less intricate in a certain way. CS is all about setups. I actually think CS can be more tactically challenging; it's all about executing a strategy with 4 other people, and of course you still have to hit your shots. Just getting the shooting patterns down (tapping, bursting and spraying) will take some time to master. CS is all hitscan though (except for grenades and C4 herp derp), quake has rockets, plasma, GL and shit...
TL;DR: quake has rockets, CS doesn't.
thanks, but all you get is silly memories of 1.6 :D (guessing you´ve seen it before though)
i don't even play cs:go occasionally, as in just for shits n giggles. i guess i'd start to get some flow if i played it for a while (i have 2300+ hours on 1.6 and thats just from my newest account), but the problem is that i don't really want to play go at all ::P
yep
i remember when ppl were asking for ur cfg on hltv.org good old times
but ye GO isnt really close to 1.6 and most people who played 1.6 at a high level dont wanna play GO
Each game emphasises different things. Reactions and initial target acquisition are massively more important in CS because of the obvious difference in time to kill. Quake requires far more variation in aiming technique, tracking skill is tested more and projectile aiming is a major part of the game. A Quake player should have a much more versatile all-round aim skillset.