Maybe this has already been written somewhere, but cant seem to find it.
When Quake3 was released, CPMA was out pretty fast too.
Why did people, so quickly, decide to have a mod with such huge physics difference?
When and why did CPMA get competitively accepted (ESWC/IEM or other major tournaments)?
Why was Quake Live based of VQ3 physics, when CPMA was so popular? And why was it accepted? To keep quake alive?
Why was the roundtime changed from 15 to 10 min?
Hope someone would answer this :)
When Quake3 was released, CPMA was out pretty fast too.
Why did people, so quickly, decide to have a mod with such huge physics difference?
When and why did CPMA get competitively accepted (ESWC/IEM or other major tournaments)?
Why was Quake Live based of VQ3 physics, when CPMA was so popular? And why was it accepted? To keep quake alive?
Why was the roundtime changed from 15 to 10 min?
Hope someone would answer this :)
Edited by Linkyyy at 11:01 CDT, 15 May 2014 - 28650 Hits