Except Warsow is just another Quake clone that also has an outdated client lacking modern features that competitive games need to have to be popular in this day and age (See DOTA2, LoL, CS:GO).
possability to reconnect without losing score, position and current items
eye candies to satisfy modern crowd (i.e. same old maps but with modern lightning, explosions, tesseleted bricks on walls, sharper and more complex textures etc)
Its a shame he wont be focusing much on team games
Although he seems to be very level headed about the whole thing and this is the game with the 3rd most exposure out of the new games (after UT4 and Doom4) so my hopes are pretty high
However, the way the game is setup in terms of the community building a lot of it, I don't think it's far beyond reasonable to think that a team mod COULD become big.
He's simply focusing on 1on1, which is probably smart in terms of getting the game out there and as balanced as possible for eSports.
That's a huge red flag for me. The only reason Quake started to focus so heavily on duel was due to it starting to lose popularity and duel was cheap to support. The Quake community at least has always been centered around stuff like TDM/CTF/CA and even FFA to an extent. Duel has always been a very small minority of players (though it's popular to spectate).
This quote was weird and makes me wonder -
"Ideally it's just meant to be fun to start with then hopefully we can do is make it very good for e-sports and 1v1. And probably not team games that would be more focused on enjoying your time in the game."
Don't see anything wrong with that. Imo when you're trying to cook up an arena shooter, DM/Duel should be the forefront of the game design rather than team based modes. TF2 is heavily based on team play and in return there's no equilibrium in DM side. Focusing on duel gameplay is also a good fail-safe in case the player base doesn't grow into a comfortable team-play durable scene.
Sure I get why he is making that decision as the creator of the game, but from a consumer standpoint I'd like duel, ctf and tdm to all have competitive features and balance.
TF2 focuses ONLY on team play which isnt what I want at all. I'd like to see the majority of the focus being on duel, but I'd still like ctf and tdm to be developed competitivley and to have those features.
I don't think the Reborn team is that negligent with team modes. It might not be first in to-do list, but that doesn't mean it remains untouched forever.
1. the competition will make all the devs want to do their best to be better than the other games
2. everyone wants something different from the new games and the one single game might be considered really bad by a lot of people
3. all the devs together might not boost the quality of the final product that much and could be a too many cooks scenario as they all want something different
I'd be happy with like 3 different games being made by big teams rather than 10 with small teams but at this point, I'm just glad theres any at all
nah.
1. no monnies and we will get 3 craps (maybe)
2. they should discuss about it and aggree for smth
3. these teams seems to be really small, so imo more=better this time.
I agree that it would be better if some of them were pooled together, but I dont want just one game.
Like I said above, 3 games with mid sized teams would be the perfect number for me.
Keeps the devs competitive, something for everyone, stuff to play when you get bored of one of the others, enough devs to make something good.
Ideally one giant dev team that hits the nail on the head in every aspect would be the perfect situation but thats never going to happen which is why 1 game isnt enough.
watched it and i really feel warm on this one.
2gd's inspiration and experience with dota2 will turn gold for this game - if it ever comes out i'm sure this's gonna be a big factor. valve's community managment and overall the feeling that you get playing their games is like it's something more just another product for them. every of their games is VERY, like literally perfectly polished and has that unique feeling of something that's constantly updated but at the same time it's really complete - especially dota has that factor. didn't play much of it but my experience from just running it on my pc was very nice, the client there is like 100% perfect... just didn't like the gameplay - felt really heavy, slow and unbalanced (wich i'm sure it is prolly the most balanced moba, but anyway the first impression was like people constantly stopmping others) but that's another part i guess :P.
anyway if reborn ever comes out after watching this material i'm sure it will be a complete game that won't lack anything crucial for it. question is if people will still want to turn on to that kind of gameplay tho because the player base (wich is a huge factor to call the game succesful) won't create just like that.
dota2 + quakelive's gameplay with just a bit of tweaks to it and ofc refreshed, optimized graphics = the dream
"if people will still want to turn on to that kind of gameplay tho"
yes because its actually the most basic kind of gameplay to begin with. shooting at stuff with guns is what people already did for fun at childsage (water pistols, bows, whatnot..). theres no equivalent to dota or starcraft in real life but you dont need to tell anyone what to do when he sits firsttime infront of a pc and sees a target and a gun in his hands.
what people are unwilling to turn to is any kind of struggle to play. and that includes installation process, configuration, hardware requirements, matchmaking and any restrictions on multiplayer like router configuration (ports), version mismatches, missing packs or maps...
it would be arogant to just say these people are lazy. back in the days i was willing to spend hours to get into a game with friends too.. now thats just oldtech. 1 click -> ingame or gg, no re. and thats where shooters fail.
if i wanted to play dota i'd just install it by clicking on 1 button in steam, then clicking on play and BAM im in a game with someone as bad as me.
as for quakelive (and most shooters are way worse than quake in this terms) it first would require me to search in the internet for it because its not advertised anywhere nor available on steam. then it wants me to register on its website even tho i prolly just want to test stuff out first. it then downloads some file and if i was part of the "lol appstore download is how you install programs" generation i prolly would stop there already. but lets say i was using windows (which i dont) and i'd install the game no problem.. then it would upon startup not show me any of my facebook/steam/whatever friends and just a list of servers of which i cannot join half of them to begin with (either full or premium). and IF im still in the mood to struggle more at this point then i would prolly enter the server, get totally REKT because theres no proper matchmaking whatsoever and insulted in chat.
quakelive is so full of bullshit that we as seasoned players dont even see anymore (since its no issue to us) that keeps noobs away from it its not even funny. no alternative like warsow or xonotic or whatever has ever tried to fix that, instead they fix what isnt broken nor the problem (gameplay). what this genre needs isnt more refined gameplay, its easy access and all modern esport titles succeeded because they delivered just that
quakelive tried to minimize this stuff and as for the times it first came out it wasn't that bad... there was no league or dota in their current state so quake wasn't that bad then. thing is with time passing the game and the client passed off too. but focusing on ql isn't the point here because from my pov it's like devs just decided to let it go, and forgot about it - it's not even like they tried.
that's why i'm waiting for some other people copable of making a compact product from JUST an fps game.
i had enough of that struggles you described and i wan't to have a proper fps game with solid base structure and a lot of features like battlelog from bf (wich is considered to be shitty anyway but is years ahead of ql's), dota/lol/sc2 clients. everything is so simple there but still it's much more advanced.
ql is a closed alpha game for 2014 standards - nothing more
exactly. i was merely using quakelive as a "best attempt yet in the fps genre, and still a joke in so many aspects" example to answer your question wether or not this kinda gameplay would still attract people (and i think it would, if there was for once a developer working on it that isnt stuck in the late 90's)
just like you i hope 2gd is that kinda guy with his experience in esports. im just puzzled tho why he seems to refuse crowdfunding, kickstarter, greenlight, early access and all those tools that help both hyping and funding a project.
So, as he's not focusing on teamgames, I'm hoping that he allows the teamgames to grow within the allowed modding timeframe, and not in an obscure, 1000 different version game. Because let's face it, that is what could make Quake not a stressful hardcore-only game that can only keep so much of a playerbase.
I'd actually like to see him work on in after the new upcoming arena FPS games are released (the new UT and cliffyb's new game) Maybe he can learn from their mistakes.