IMO I see 3 problems :
- Too much motion blur which is obvious during the quick cameraa turns
- Overall lighting is very low on a few map such as aerowalk.
- Grenade's flare
The point of a movie is obviously not to show the environment but you have to still show it properly to allow the viewer to project himself as the player. This could be fixed by using specific settings for each maps. Point 1 & 2 does not help this at all.
Point 3 is more based around the confusion that it can cause. Basically, the flare appear way off the center point of the grenade, I am pretty sure most viewer who haven't played Q3 will thinks the shiny flare is the actual point of contact.
This one looks pretty clean. The kind of material you would usually see in most good frag movies.
Im unsure if you planned on doing any major editing such as replays with different perspectives, focal lengths, intros etc afterward but even without that, it currently looks pretty decent as it is.
The only issues I have noticed was frames not being rendered properly (visible vertical cuts) and maybe the image sharpness not always being present even if the camera was not moving that much. I guess the later one is just due to a lower bitrate (maybe because of the youtube re-encoding). As for the vertical lines... it look like what would happen when v-sync is off, but vertically instead of horizontally :/
Interesting comment about the vsync, I will try to use vsync in the wolfcam, if possible. I agree that the video is not enough sync. It's food for the next patch
to much blur just like the configs you posted before - do you even change that at all?
dat intense blur + high fov gives me headache while watching it. cannot watch it longer than 30 seconds (im not saying this to troll. i literally cannot watch it because of eyestrain or whatever)
yes too much blur and for me it looks a bit dark. dont like the music much either it is too dramatic bit like an episode of lost or through the wormhole (narrated by morgan freeman)
I used a other type of blur in 1st test so that should look better than in the second test. I thought that мaybe blur is watchable in 1st test. But now it's your`s reactions shows that the new type of blur is also bad.in 1st test too. I will look for new ways to blur. Look was easy and smooth and good quality
Everything is good, but as I'm making a frag movie right now, I notice that it's better if you render in 1080p at least, and maybe reduce a little bit the FOV, just for the movie purpose. Not a lot just a little, what FOV is that?
edit: Actually you don't HAVE to lower the FOV, BUT make sure that the final rendered file will look as sharpest as possible otherwise the targets might look blurry when a bit far.
Ok 1080 is normal for youtube, 720 is shit. Maybe vp9 codec update for youtube in 2014-2015 remedy the situation, but until now the only mode 1080. fov is 110, maybe 105 is better im try this later
every single one of those has WAY to much blur.
the recent "new test" one is also way worse than most of the ones before.
id take the 12.may "new test" version, reduce fov by 5, increase gamma, remove blur (whoever started using that, die in a fire) and you may have a good one.
also may i ask at what bitrate you encode and upload.. because the sharpness droppes drastically whenever theres any movement and even the 1080p version starts to look like 480p (might just be another sideeffect from blur madness tho)
30 fps without blurring have strobbes and worst quality on YT(youtube), but hight picmip losing less quality on YT than the original. Blur is help to keep quality on YT for picmip=0.
I do not know how to quality calibrate the blur, so my blur is bad. Here is the correct calibration blur - https://www.youtube.com/watch?feature=player_...XFMhg#t=49 But not so simple - 30fpsx20blurframes is not good for my demos . How he achieved this smooth and synchron movement? What is the trick?: This smooth like freecaming! Pov camera edit? I second year trying to achieve such results but all in vain!
i know what you mean, but using blur is really not the answer to that problem. blur is horrible because it mimics something the brain does itself, without accomplishing the same result. it constantly makes you focus the middle of the screen - on a completly sharp picture your eyes can decide freely where to look and its both less stressful and annoying.
if you have problems with YT compression dont fix that with Blur, you are basically trading one problem for another one. there ARE ways to accomplish that.. i just browsed for "quake live" in youtube and took the first hit: https://www.youtube.com/watch?v=ygsjO0t6v0U
"only" 720p, no blur used - still very good quality and it has also less contrast than your config (your shadows are way to dark). and if your pause at a random scene you will see that even the edges are not blured out and everything on screen has the same level of quality - its very pleasent to watch and as a viewer you dont get annoying eyestrain.
the key to that is recording and encode quality, not so much the config itself. if you use adobe premiere for example dont just use the build in encoding (which doesnt have good quality). i got the best result by using debugmode frameserver as a tunnel to mediacoder (both are free & easy programs, its pretty easy to setup mediacoder for max YT quality encoding). and in the end do a file that has no less than 8000kbit/s (dont hesitate to go above 10k here).
if you upload really high quality on youtube, even after their compression something decent will happen.
Thank you,but the best solution for upload on youtube - do not compress and upload 40GB for 5min 720p,60gb for 1080p uncompressed , to avoid intermediate compressed , modern Internet is not the Problem, I uploaded on youtube 40GB per night.
Definitely all times number 2. Imo you get the smoothest video by just adding a tiny bit of blurframes. Let's say for 60 fps you don't really need any blur at all for video to look smooth, but for example 30 fps it could be nice with adding 3-4 blurframes just to fool the eye there are more frames but still not enough to totally mess up the image.
and again thats due to blur.. i watch 1) for like a minute maximum and than close it. im not trolling you here or something but atleast for me the use of blur drastically deminishes the quality of any movie. im literally unable to look at it for any longer without getting annoyed
60 fps+blurframes with resample to 30fps , but smooth depent at quality of demos, ql-demos have more lags than cpma demos so smooth 30fps like 60fps attempt is hard or impossible for more ql demos
http://www.youtube.com/watch?v=GW2dhQubFfk In this i use only 30fps without resample and wolfcam blur because this demos is high quality, other demos with lower quality need resample imo for smooth 30fps video
too dark, too desaturated, and your motion blur doesn't have enough samples so it looks like ghosting instead of motion blur. there are visible gaps between the "blended" frames.
You gotta work on those transitions, man... You worry so much about configs and it really doesn't matter that much.
Anyway, I hope that "Requiem" means your obsession with configs is fading away. RIP config. ;)
Edit: To illustrate my point that the config doesn't matter all that much, watch this (I'm sure you have probably already seen it, but watch it again, it's worth it. ;).
I dug up my old config, in the collection of configs, and decided to check how the config works on other demos. Each configuration of my collection = wolfcamql config + sony vegas color correction preset + encoder settings + q3 demosmoother settings. demosmoother use only for this and some old configs. In new configs i`m not use q3 demosmoother
I guess you have the technical part of the thing covered, now you just need another idea for a project. Something with meaning, not "just another frag compilation (c) Zoot" thing. Freq was great, you have to build on that and push it further.
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