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New UT thread
Forums > Unreal Forum
UT4 high res textures!! (63 comments)
( Forum: UT UT2003 UT2004)
Posted by Zaccubus @ 12:58 CST, 2 March 2015 - iMsg
Edited by Zaccubus at 13:43 CST, 2 March 2015 - 38521 Hits
31%

<< prev UT thread || next UT thread >>


<< Comment #1 @ 14:21 CST, 2 March 2015 >>
(Link, Reply)
By Sweden Bluder 
Looks good :)
<< Comment #2 @ 14:23 CST, 2 March 2015 >>
(Link, Reply)
By ut Zaccubus  - Reply to #1
indeed very promising so early on
<< Comment #3 @ 14:55 CST, 2 March 2015 >>
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By Scotland astz! 
Ha, was just gonna post this for you zacc! Nice job mate. UT4 is looking awesome!
<< Comment #4 @ 14:59 CST, 2 March 2015 >>
(Link, Reply)
By ut Zaccubus  - Reply to #3
haha thanks m8
2%
<< Comment #28 @ 09:57 CST, 3 March 2015 >>
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By Dird's Xmas tree ;o Bob  - Reply to #3
.
Edited by Bob at 12:07 CDT, 26 June 2024
2%
<< Comment #35 @ 11:52 CST, 3 March 2015 >>
(Link, Reply)
By Scotland astz!  - Reply to #28
Welllllllllll.... Maybe. :D
4%
<< Comment #5 @ 16:39 CST, 2 March 2015 >>
(Link, Reply)
By France Zulu4 
The other map DM-Lea
https://www.youtube.com/watch?v=bOls04TJSLQ
<< Comment #25 @ 09:53 CST, 3 March 2015 >>
(Link, Reply)
By Dird's Xmas tree ;o Bob  - Reply to #5
.
Edited by Bob at 12:07 CDT, 26 June 2024
<< Comment #60 @ 23:53 CDT, 9 March 2015 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #25
Can a UT map be good?
<< Comment #61 @ 02:48 CDT, 10 March 2015 >>
(Link, Reply)
By Dird's Xmas tree ;o Bob  - Reply to #60
.
Edited by Bob at 12:07 CDT, 26 June 2024
<< Comment #62 @ 17:53 CDT, 10 March 2015 >>
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By Peru ZeriouS  - Reply to #61
it's fun.
<< Comment #6 @ 17:06 CST, 2 March 2015 >>
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By Earth Heartlesss 
it looks incredibly good

i'm a bit worried tho that you will probably need a very powerfull computer to run it in decent conditions.
<< Comment #7 @ 17:10 CST, 2 March 2015 >>
(Link, Reply)
By France Lw)f  - Reply to #6
I've a q6600 4gig ddr2 and a 660 gtx, just by setting things in low in the UI (no need for ini tweaks etc) I have a very stable 120fps in duel.
This build is very smooth tbh :) .
Edited by Lw)f at 17:10 CST, 2 March 2015
9%
<< Comment #11 @ 19:21 CST, 2 March 2015 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #7
nice!

but when you're used to 200+fps in quakelive 120fps doesn't look as smooth :p

still 120fps is very nice for a game with this engine
<< Comment #53 @ 10:27 CST, 4 March 2015 >>
(Link, Reply)
By Latvia PlayLessQuakeChampions  - Reply to #11
Doesn't matter how "smooth" it looks, if its mouse input is terrible, its unplayable unresponsive,pathetic devs, and i even dont talk about how shitty netcode is(was in all ut series) Reflex devs need give them lesson ,how to do things right ! U making fast paced arena fps ,its not ur another shitty 60 fps capped mouse smoothing enabled by default- casual slow paced bioshock crap.Make things right or don't waste AFPS playerbase !!! fucking idiots
Edited by LV-5208 at 06:09 CDT, 11 March 2015
10%
<< Comment #8 @ 17:18 CST, 2 March 2015 >>
(Link, Reply)
By SQUAD cityy  - Reply to #6
Looking at the first video they seem to settle for rather moderate polygon counts considering how powerful their engine is.

If you look at the geometry there is not a lot of complex stuff going on. Some pipes and portholes but it's all fairly OK. I wonder if they use some displacement mapping there too, if so you can turn it off and save a lot of polygons..

They seem to have some pretty amazing designers on board. Looking at the first level, it does so much with seemingly so little, great geometry and composition!
The map is detailed in the right spots, there are focal points that catch your view and make it seem more detailed than it actually is.
<< Comment #40 @ 14:51 CST, 3 March 2015 >>
(Link, Reply)
By Poland tehace  - Reply to #8
both the game and the engine are free so you can just download and test it :)
<< Comment #44 @ 16:26 CST, 3 March 2015 >>
(Link, Reply)
By SQUAD cityy  - Reply to #40
All I have available right now is a poorly equipped macbook so I will have to stay patient!
... presently moving =)

http://www.unrealtournament.com/blog/wp-conte...t23_03.png

I wonder how much of this is "real" geometry and how much is done by the engine.

Edit:

I'm overrun by frustration because a theme like this wouldn't be remotely possible in QL. r_mapoverbrightbits 200 nerds be crying..
Edited by cityy at 16:28 CST, 3 March 2015
<< Comment #49 @ 23:39 CST, 3 March 2015 >>
(Link, Reply)
By Poland tehace  - Reply to #44
the map is not there yet to have a look

"Sorry, we were unable to get the DM-Outpost23 content moved over to the UT content folders in time for this release. We will make it available as soon as we can get it done. Moving content has to be done carefully to make sure we don't break references, so it was too risky to do last minute before we released this build. "

so there is no real way of checking whats up just yet.
<< Comment #50 @ 00:54 CST, 4 March 2015 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #44
Have some respect for people with white crosshairs!
<< Comment #54 @ 09:56 CDT, 8 March 2015 >>
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By Poland tehace  - Reply to #44
here is a guy talking about some of the assets - https://www.youtube.com/watch?v=GLPKxHox75I#t=708

seeing from their tutorials it looks like everything is done with meshes and there is very little if any 'brush work'.

https://docs.unrealengine.com/latest/INT/Reso...index.html

https://docs.unrealengine.com/latest/INT/Reso...index.html
<< Comment #47 @ 16:59 CST, 3 March 2015 >>
(Link, Reply)
By Germany fragmaster_  - Reply to #6
runs fine on my i5 3570k @ 4,5ghz and radeon 7950 (not oc'd)
<< Comment #55 @ 10:11 CDT, 8 March 2015 >>
(Link, Reply)
By Norway netrex  - Reply to #6
I easily captured it in 1080p 60 FPS, had 100-120 FPS while doing so. I run a 4930K and GTX 780 3GB. It used all the VRAM, but didn't get choppy, so it probably adjusts to what's available.
Edited by netrex at 10:11 CDT, 8 March 2015
<< Comment #9 @ 17:32 CST, 2 March 2015 >>
(Link, Reply)
By Sweden Qvist 
That map is looking great. Awesome that they've finally released Unreal engine for free. I was tempted to subscribe earlier but I don't have a lot of time so I ended up not subscribing, now I'll definitely play around with it a bit :]
<< Comment #14 @ 03:19 CST, 3 March 2015 >>
(Link, Reply)
By ut Zaccubus  - Reply to #9
make some content for it and sell it on the market place not much stuff is there atm , and u get 30 dollors free to spend on the market place
<< Comment #16 @ 03:53 CST, 3 March 2015 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #14
The 30 dollar thing only applies if you had subscribed to the engine before it went free.
<< Comment #18 @ 04:04 CST, 3 March 2015 >>
(Link, Reply)
By ut Zaccubus  - Reply to #16
ahhh ok make sense thanks jamerio
<< Comment #52 @ 09:59 CST, 4 March 2015 >>
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By boatclub tom  - Reply to #18
well thats not something you read every day
<< Comment #10 @ 18:06 CST, 2 March 2015 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215 
Waiting for id now...ROTFL
1%
<< Comment #15 @ 03:53 CST, 3 March 2015 >>
(Link, Reply)
By ut Zaccubus  - Reply to #10
tbh i think id will come around to the idea tbh and start doing similar things in the future, be nice to a awesome quake and ut titles back on top for a while again
<< Comment #23 @ 07:11 CST, 3 March 2015 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #15
They had lots of problems with doom4, no time/resources to use the new engine for a new quake live.
ql and rtcw low priced + skins etc like csgo with new graphic could be a big thing
<< Comment #37 @ 12:13 CST, 3 March 2015 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #15
ID roster has changed, there's different people involved and their goals are different too

quake is dead
<< Comment #12 @ 19:52 CST, 2 March 2015 >>
(Link, Reply)
By Norway netrex 
Now, if they can get the nice flow of UT, and not UT2003/2004 etc., it will be playable. The newer ones felt far too cluncy etc..
2%
<< Comment #13 @ 20:43 CST, 2 March 2015 >>
(Link, Reply)
By Portugal stuntz  - Reply to #12
test it by yourself ;D seems pretty okish for me
<< Comment #22 @ 05:05 CST, 3 March 2015 >>
(Link, Reply)
By Norway netrex  - Reply to #13
Ok. It did look nice in the video.
<< Comment #34 @ 10:57 CST, 3 March 2015 >>
(Link, Reply)
By geekplay son!  - Reply to #12
still feels clunky to me. no gun is very satisfying to use...
<< Comment #46 @ 16:50 CST, 3 March 2015 >>
(Link, Reply)
By Germany fragmaster_  - Reply to #12
i loved UT and hated 2k4. so far it definitely feels closer to the original. give it a try!
<< Comment #51 @ 09:52 CST, 4 March 2015 >>
(Link, Reply)
By Norway netrex  - Reply to #46
I did, and it felt good, ran smooth as well. Good stuff.
<< Comment #17 @ 04:04 CST, 3 March 2015 >>
(Link, Reply)
By USA_UK Jamerio 
Looks good all round, the training mode works well and we all know the engine is solid.

BUT

Mouseinput and movement feel wrong and it has nothing to do Beta/Alpha/BunnyHopping as this seems a core thing with the engine for a long time.

Perhaps stick in a couple of presets which players can select to replicate their fav games. Just the way it feels. Its hard to explain, but coming from quake to unreal you would know what I mean.

Quake (I don't mean bunny hopping)
Counterstrike.
Unreal.

Those things would NOT change how the game plays, it would just give you a higher playerbase.
Edited by Jamerio at 04:05 CST, 3 March 2015
<< Comment #19 @ 04:05 CST, 3 March 2015 >>
(Link, Reply)
By ut Zaccubus  - Reply to #17
yea people keep saying that i think i must be so used to it i dodnt notice it anymore it was relly noticeable at the start but there are other unreal engines games that have defeated that problem so what ever it is totally gone by it full realease
<< Comment #20 @ 04:14 CST, 3 March 2015 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #19
That's the thing after a while you get used to whatever and can adapt, but it makes transition between the two harder at the embryo stage of getting new players.
Edited by Jamerio at 04:15 CST, 3 March 2015
<< Comment #21 @ 04:20 CST, 3 March 2015 >>
(Link, Reply)
By ut Zaccubus  - Reply to #20
but yea i hope it gets more a cs or quake feeling mouse for new players
<< Comment #27 @ 09:56 CST, 3 March 2015 >>
(Link, Reply)
By Dird's Xmas tree ;o Bob  - Reply to #20
.
Edited by Bob at 12:08 CDT, 26 June 2024
<< Comment #24 @ 08:30 CST, 3 March 2015 >>
(Link, Reply)
By geekplay son!  - Reply to #17
yup, mouse doesn't feel like quake engined mouse input. feels sluggish when making small corrections (i'm at 25cm/360). the movement is also hindered by the slow player accel, makes tracking people with movement more awkward compared to games with higher accel.
<< Comment #33 @ 10:41 CST, 3 March 2015 >>
(Link, Reply)
By anonymous Anonymous (37.48.74.42) 
Meanwhile 2GD created a robot that looks like an egg on legs.

jk. hope both games succeed.
4%
<< Comment #26 @ 09:54 CST, 3 March 2015 >>
(Link, Reply)
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 12:08 CDT, 26 June 2024
<< Comment #29 @ 10:11 CST, 3 March 2015 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #26
If you're used to quake you're never going to prefer unreal.

Its really a case of are you bored of quake and are you willing to make a sacrifice to play something with a potentially different direction and a rejuvianted community with potential competions etc.

If you're not prepared to let go of quake you'll never like unreal.
3%
<< Comment #30 @ 10:26 CST, 3 March 2015 >>
(Link, Reply)
By Dird's Xmas tree ;o Bob  - Reply to #29
.
Edited by Bob at 12:08 CDT, 26 June 2024
<< Comment #36 @ 11:58 CST, 3 March 2015 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #30
cpmctf>pqlctf B"(

#cpmpickup #uscpmpickup
<< Comment #38 @ 12:15 CST, 3 March 2015 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #36
fuck pickups 50 minute to start a game
<< Comment #39 @ 14:32 CST, 3 March 2015 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #38
hehehe B>
<< Comment #48 @ 17:32 CST, 3 March 2015 >>
(Link, Reply)
By Dird's Xmas tree ;o Bob  - Reply to #36
.
Edited by Bob at 12:08 CDT, 26 June 2024
<< Comment #31 @ 10:32 CST, 3 March 2015 >>
(Link, Reply)
By djogedj h8m3  - Reply to #26
i played a few games and the movement is complete shit, also mouse feels shit eventhough i get high fps
6%
<< Comment #32 @ 10:32 CST, 3 March 2015 >>
(Link, Reply)
By Dird's Xmas tree ;o Bob  - Reply to #31
.
Edited by Bob at 12:08 CDT, 26 June 2024
<< Comment #45 @ 16:48 CST, 3 March 2015 >>
(Link, Reply)
By Germany fragmaster_  - Reply to #26
i was finally able to join a match earlier. for a pre alpha it's pretty good already i'd say and i was surprised how good it actually runs on my comp (i5 3570k @ 4,5ghz, radeon 7950). btw i loved ut99 and hated 2k4. it's definitely closer to the original. the gameplay is pretty quick. i don't care much for the walldodge though and have no idea what this crouch/sliding business is all about. i hope it doesn't turn into q4 crouch-sliding.

another thing that's really annoying to me personally is that the weapon / player / item models are way too skinny. i'm having trouble telling stuff apart. maybe it's just me, but they could definitely be a bit more chunky imo.

also the hud is weird as-is but i'm sure there will be away to adjust that eventually. i've had my doubts but having played this build for a bit i'm actually looking forward to the finished game.
Edited by fragmaster_ at 09:01 CST, 4 March 2015
8%
<< Comment #56 @ 11:46 CDT, 8 March 2015 >>
(Link, Reply)
By Vatican viaIImaximus  - Reply to #45
u liked it coz u won, you flak spamming monkey.

serious: i like the skinny characters. they were very skinny in ut99 and chubby in 2k3, 2k4 and ut3. it's very easy to hit a wider target so the skinny one is a challenge.
<< Comment #58 @ 18:07 CDT, 8 March 2015 >>
(Link, Reply)
By Norway netrex  - Reply to #56
The size of the models in the games since UT also made those games feel clunky. This is much better.
<< Comment #59 @ 15:48 CDT, 9 March 2015 >>
(Link, Reply)
By Germany fragmaster_  - Reply to #56
won?!
<< Comment #41 @ 15:32 CST, 3 March 2015 >>
(Link, Reply)
By United States of America sleepii 
Didn't go to qcon and didn't see the doom 4 demo, but can any1 compare this to the single player demo that they saw of doom 4 at qcon ? Idtech 6 vs whatever this is (ue4?). Whos gonna win the w4r
<< Comment #42 @ 16:08 CST, 3 March 2015 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #41
Both are on early stage of development so no comparison is duable.
<< Comment #57 @ 17:50 CDT, 8 March 2015 >>
(Link, Reply)
By QW_ cx  - Reply to #42
doom 4 development at early stage???
<< Comment #43 @ 16:21 CST, 3 March 2015 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #41
cooller
<< Comment #63 @ 18:07 CDT, 11 March 2015 >>
(Link, Reply)
By Germany fragmaster_ 
couple more things that I hope will be changed eventually:

a) i'm having a hard time placing ASMD combos. i somehow can't really tell how far an ASMD ball has traveled before i hit it. maybe it's got to do with the fact that most maps don't have any textures yet or so. i dunno.

b) flak is way overpowered

c) the HUD is a mess.

d) RL crosshair. wtf is that shit.

e) haven't found any good gfx settings yet. i like postprocessing and simpledynamiclighting off on outpost (gets rid of the glare when you leave/enter the sniper are) but it looks like shit on other maps. again, probably because they're not done yet.

other than that i'm still having a blast so far.

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