Posted by unikum @ 10:25 CDT, 21 April 2015 - iMsg
Alot of CS:GO players use stretch screens because of the wider hitboxes. See here: https://www.youtube.com/watch?v=9DzjKDJ-bX4
Does the same apply for other games as well like QL?
If you're asking if this can be done in QL the answer is yes. Does it enhance your performance? I really doubt it. Since you can force different enemy models in QL there is no reason to play stretched. Notice the 2D crosshair is stretched too. I don't think this makes you more accurate. In CSGO it may be helpful to detect enemies you would otherwise not see but it's debatable.
You won't see the enemies faster, because everything on the screen is stretched, not only the enemy model. So that wall the enemy is about to appear from is also just a few percent wider. On top of that, your horizontal sensitivity is increased with the same percentage, and everything moves faster horizontal.
All you achieve is uneven X and Y sensitivity and silly looking surroundings.
It might be because in CS you can't manually change fov, it scales with your screen ratio (vertical fov is static). If it was open to change, people would lower it and be cool with it. In Quake you can set it lower, so it's the way to go IMO if you want that "zoomed in" effect.
It doesn't increase the hitbox's size itself but it will increase the size of the representation of the hitbox (or rather the model) on the screen. It's the same logic as when one lowers his FOV in Quake.
I played this way many years ago in a different game when I didn't know any better. If there is a difference between the two styles, I don't know about it.
cs players do that because they don't have a fov/zoom command. the gameplay of cs also lends itself to lower fov cuz you are almost always aiming near your opponent.
No the hit boxes are not bigger. The image is just stretched. You are better off just lowering your fov and using tankjr. It should have pretty much the same effect without messing up x and y axis aiming.
You can adjust your m_yaw to compensate for the stretch which a lot of people do.
Also try 1280x1024, it's a 5:4 res so even more stretch!
I once created a custom resolution in Nvidia control panel, 1024x1280 and played CS with that, insane amount of horizontal stretch but the edges of the screen went off the monitor so I couldn't see parts of my HUD.
The change in x and y axis sensitivity is not real it is just your perception. There is no reason to change m_yaw or m_pitch to compensate. You would just make the change much harder to get use too.