I really dislike duel mode as it is atm. A 'strong control' of the map can be negated by two rails in a row, depending on which champion is used. The much lower armor/health stacks really rewards aim over tactical play and more specifically railing all game long from distant corners.
Not surprisingly really considering going from 100/0 to 200/200 is a 300% benefit while going from, say, 150/50 to 200/150 as Sorlag is only a 75% benefit.
Even as Nyx, you only get 125% benefit.
Edited by CaptainTaichou at 08:09 CDT, 4 June 2017
Not just that but another failed arena shooter (not just any shooter but an actual quake game this time) is really going to put the nail in the coffin for the genre
I dont like the Duel mode in QC so I'm not that interested in it right now, but it needs to succeed so that the genre can go on I think. QC failing would probably hurt arena fps the same way that Hitler ruined those tiny little moustaches for everyone
I'm wondering if it should be nerfed to 60 or 50 damage per shot. It should be a complement, instead as it is now, even in ql people entirely rely on it.
One shot of it is almost a mega or a red in ql. Top aimers easily lands 4 shots in 20 seconds, the armor and mega spawns less than once in that time.
The aim difference between top players is even bigger than the numbers suggests, because people with lower accuracy tends to shoots less shots, to pick them more and waste more time aiming, while the top players flick every single shot exposing themself a third of the time.
"I had same thoughts about rail, considering all the low HP chars, and asked SyncError if they had experimented with 70/90 rail. Roughly, his answer was that "they've learned their lessons from QL" and that people liked 100dmg rail and 8 dmg LG and that's what people liked and they aren't nerfing damages again"