Before the next Closed Beta test event begins tomorrow at 10am ET, we wanted to discuss our plans for this test event. Last week, we held a shorter beta after deploying some backend fixes that helped us to gauge game stability. We got great results, and have implemented some additional backend updates to help us continue testing in order to improve stability. We received a lot of great feedback from last weekend’s test, and we’d appreciate hearing more about your play experiences during this test. This weekend’s test will continue until 4pm ET on Sunday.
Patch Notes:
Tech:
Fixed an issue where a stutter could occur during a spike in performance
In-game:
Fixed “fragged by” appearing on-screen after a suicide
Removed Rocket Launcher balcony in Ruins of Sarnath
Fixed Duel start poses in Blood Covenant and Ruins of Sarnath
Improved item placement in Duel in Ruins of Sarnath
Fixed an issue when a Champion’s vanity item persisted on a scene after their death
UI/HUD
The health bar will now be colored white if player has less than a half bar remaining
Fixed an issue where sliders remained red after interacting with them in the menu
Boot up sequence order changed
Champions Balance:
Slash's Max AP has been buffed + 25 AP
Slash's trail lifetime has been decreased to 3 seconds
Slash's active ability duration has been decreased to 2 seconds
Galena's Unholy Totem's health has been buffed to 50 HP
Clutch's acceleration steps have been reworked to allow him to accelerate faster
Visor’s air acceleration has increased (+10%), so he gains speed faster using strafe jumps.
Galena's basic speed has been increased up to 300
Scalebearer’s passive ability tweaked acceleration steps
Crashes:
Fixed random gameplay crash in Sacrifice mode
Fixed rare crash when clicking on the Play button
Mouse sensitivity improvements:
Mouse acceleration option has been added to Options Screen
Mouse sensitivity now closer to Quake Live. Updated range is 1-30.
M-filter added in Options Screen
Known Issues:
No in-menu notification about completed challenges
When sudden death happens in Duel, sudden death text won’t appear in HUD
Black doors in Blood Covenant in DM and TDM
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Edit:
Totem can takes 50 damage before got destroy, instead of instantly
Slash's trail has 4 secs ability duration and 5 secs lifetime before. Now it's 2 and 3
Patch Notes:
Tech:
Fixed an issue where a stutter could occur during a spike in performance
In-game:
Fixed “fragged by” appearing on-screen after a suicide
Removed Rocket Launcher balcony in Ruins of Sarnath
Fixed Duel start poses in Blood Covenant and Ruins of Sarnath
Improved item placement in Duel in Ruins of Sarnath
Fixed an issue when a Champion’s vanity item persisted on a scene after their death
UI/HUD
The health bar will now be colored white if player has less than a half bar remaining
Fixed an issue where sliders remained red after interacting with them in the menu
Boot up sequence order changed
Champions Balance:
Slash's Max AP has been buffed + 25 AP
Slash's trail lifetime has been decreased to 3 seconds
Slash's active ability duration has been decreased to 2 seconds
Galena's Unholy Totem's health has been buffed to 50 HP
Clutch's acceleration steps have been reworked to allow him to accelerate faster
Visor’s air acceleration has increased (+10%), so he gains speed faster using strafe jumps.
Galena's basic speed has been increased up to 300
Scalebearer’s passive ability tweaked acceleration steps
Crashes:
Fixed random gameplay crash in Sacrifice mode
Fixed rare crash when clicking on the Play button
Mouse sensitivity improvements:
Mouse acceleration option has been added to Options Screen
Mouse sensitivity now closer to Quake Live. Updated range is 1-30.
M-filter added in Options Screen
Known Issues:
No in-menu notification about completed challenges
When sudden death happens in Duel, sudden death text won’t appear in HUD
Black doors in Blood Covenant in DM and TDM
________________________________
Edit:
Totem can takes 50 damage before got destroy, instead of instantly
Slash's trail has 4 secs ability duration and 5 secs lifetime before. Now it's 2 and 3
Edited by Messing Around at 19:30 CDT, 8 June 2017 - 20698 Hits