Current loadouts:
1v1
2 x RL
1 x RG
1 x LG
1 x SS, GL, PG.
1 x RA
2 x YA
7 x SHARDS in two groups, one of 4 and one 3, (sound cues.)
1 x MEGA
4 x 25 HEALTH in two groups of two.
6 x 5 HEALTH in two groups of three.
2v2
As above, plus Invis.
- - -
So way-back-when, during the early days of Reflex development, newborn gave me a preview build of their client and let me loose on the map editor for a bit. Some of you may remember there being screenshots of the by-product of that:

So while the stress test was all well and good, the Reflex thing really didn't happen for me, and I figured the map itself was lost to compatibility limitations.
Until I realised you can port from Reflex to Quake 3 .map this afternoon...
:p

It's early days, as in, zero caulk, r_speeds through the roof, unfinished - but functional - geometry.
At this point I'm looking for feedback on general flow, the preliminary item placement, and traversal. Stuff like the finishing the geometry, setting the detail brushes, adding pla
Thanks in advance.
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Edited by www.ninemil.com at 20:15 CDT, 20 July 2017 - 30778 Hits



