It is way too expensive for an early access game.
Additionally Quake is hard as fuck and requires effort and dedication. With such a prize tag people think twice before buying.
If id droped the prize during Quakecon they'd double or triple their sales without any effort though.
Plus the community is split already, since I think a significant amount of players are not on steam.
well, according to steam the game is currently on nr. 3 of the global top sellers list.
also steamcharts are not really accurate as long its not an steam only game.
me for example bought it over the ingame menu.
also its only the 2nd day its available and the servers havent been online for 24 hours since release
The steam launch is going fine. It's only early access with a price tag, and I've seen some rangers running around so a fair number must be playing non-steam.
87% positive reviews, I am actually surprised by that number.
I think a lot of people actually bought the game and are doing what I'm doing - jump in and have a few games to see what changes have been made and then not play again until the next patch.
I don't know why you'd be surprised by that number at all tbh. It's not surprising one bit if you think about it. For one, it's a very small sample of only ~400 reviews. Your review only counts toward the review score on steam if you purchased it on steam, which is small number of people who are willing to buy a game for $30 in early access. That number is even smaller when you consider that most people are not going to write a review that instantaneously coincides with the steam release unless they've already put a decent amount of hours into the game. The small amount of people who are writing reviews are mostly those who already played the game in beta testing, or people simply writing a positive review so the game gets a high rating to encourage others to buy it, both of which are most likely going to be hardcore quake fans or bethesda fanboys. The 87% number can only go down.
Down to 71% now as of 2/3/2018. Still surprised? Not long now before it goes below 70% and gets mixed rating.
I bought it, but couldn't access the game. 'Services not available'.
They say it's determined by nickname\password error, but I didn't even had the chance to write down any nickname. Just started the game and got the error.
We don't know the real numbers. Steam shows above 100 000 owners now and thats not including guys who bought qc ingame or via bethesda launcher.
We don't know how much id has spent on the actual game and its promotion - a few paid articles here and there, partherships with lans, paid reviews, casters, etc.
We don't know what kpi's id promised to accomplish and how they're doing according to them.
We don't know what their strategy is. Yeah, must be eating donuts and inventing new bugs, but still.
We don't know how much id gonna invest into promotion after the final release. Doubt they're gonna invent something really interesting, probably paid articles, paid top-streamers playing, nothing too fancy.
We don't know how many will buy the final release. I know many guys who didnt heard of qc during the beta-phase, and they actually
are the core audience. Lack of promotion.
The game is not ready and id obviously were going to finish it with players efforts right from the start, not using beta-test period in marketing purposes as blizzard did with OW.
The decline in the number of active players could be explained by the fact that the game is still very raw now and many guys - including myself - are not interested in playing some videogame which is not ready, changing from patch to patch dramatically. Thats like moving into a house with the half of the walls missing and no roof.
And besides that i'm waiting for the final release with the proper mappool - 4 fucking current duel maps, 2 of which are so old that may be used as a proofs in a Big Bang Theory, are the reason.