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In Memory of Frazer "Fraze" Hockley
It is with profound sadness that we share the news of the passing of our dear friend and esteemed community member, Frazer "Fraze" Hockley. As one of the longest-standing members of our Australian Quake community, Fraze's impact was felt by everyone who had the privilege of knowing him or watching him play.
Fraze began his competitive journey in Quake Live, quickly rising through the ranks with his exceptional skill and unwavering determination, side by side with his brother and sparring partner, Camma. His passion for the game took him across the globe to Europe, where he held his own against and defeated some of the world's best players. His performances were nothing short of inspiring, showcasing not only his personal talent but also elevating the profile of Australian players on the international stage.
Beyond his competitive achievements, Fraze was a generous mentor and entertainer. Through his tutorials and streams, he taught countless players the intricacies of the game in an entertaining and easy to understand manner, always eager to share his knowledge and help others improve. His ability to talk while playing a the highest level was extremely unique and this made him maybe the most entertaining quake streamer ever. His contributions have also been instrumental to the community in nurturing new talent and brought us together with entertainment and highlights. His streams were more than just gameplay; they were a reflection of his love for the game and passing on that passion to others who shared it.
In Diabotical, Fraze was part of some of the game's most unforgettable moments, whether it was his streams, his tournament matches, or his interviews. His gameplay was a perfect blend of high-level competition and entertainment. Similarly, in Quake Champions, he remained an absolute beast, quickly improving with his grit and grind approach and then consistently defeating top-tier players, and ultimately coming in 1st place in AQL4.
On a personal note, every time I faced Fraze in a match, you could feel his determination in game. Yet, no matter how intense the competition, he always took the time afterward to share some words about what he enjoyed about the game and have a laugh. His grit and relentless pursuit of excellence were qualities I think we all admired.
Fraze's legacy goes beyond his accolades and achievements. I think I speak for all of the community when I say he was a beacon of inspiration, a mentor, and a friend to many. His contributions have left an ever-lasting mark on our community, and his absence will be deeply felt.
Our heartfelt condolences go out to his family and loved ones during this difficult time. Rest in peace, Fraze. Thank you for the memories, you will be missed, but never forgotten.
discussed deeply
Many fanboys can display an intense obsession with the object of their affections. This is often shown by their devotion to a company/product/character, often to the detriment of their sense of veracity or critical judgment. This condition often coincides with bouts of heavy denial and a marked resistance to any type of meaningful or significant change in the status quo of the obsession.
Many fanboys can display an intense obsession with the object of their affections. This is often shown by their devotion to a company/product/character, often to the detriment of their sense of veracity or critical judgment. This condition often coincides with bouts of heavy denial and a marked resistance to any type of meaningful or significant change in the status quo of the obsession.
NO it's NOT the same!!!
If CPMA VQ3 would be the same as OSP VQ3, there wouldn't be such a long debate for months now!
OSP VQ3: Your standard vanilla quake 3 gameplay with the match and competetive features of OSP. Has been used formerly for ESWC and CPL. Has not been updated in a few years and has no download or presentation site.
CPMA VQ3: Your standard vanilla quake 3 gameplay with the featureset of OSP + some new additions like improved netcode, FPS independent physics and active developer support, the last version was released a few days ago and there is no sign of featureset development stopping.
chg: removed all pmove stuff and just fixed the damn physics
fed up with preserving retarded bugs just for "compatibility"
physics are now not only more consistent across FPS ranges
but also more consistent within themselves AT any fixed FPS
interestingly enough, this is also the first time in Q3 history
that jumppads have EVER worked correctly and reliably... :P
experience can win over any strategy or developed skill
Didn't read all the comments, but a few stood out, especially the ones about how CPM would probably go down the same road as Painkiller did if it made it to the CPL. As sad as it sounds, I think it's very likely.
Only the established players seem to triumph again and again, something we never saw with OSP.