Posted by xou @ 11:26 CST, 20 November 2013 - iMsg
View Coverage:masterscup Organiser: gaiia, ethad, nevergreen, dez, godzie Website:http://challonge.com/users/dez_ Location: online Duration: 4 Nov 2014 to 4 Nov 2014
It's been a long time since the last Q3 Promode tournament with actual prize pool (as in 'more then 20 bucks') took place. Tears have been shed about the grim future of Promode, glorious fights that have been fought, great time we've had and so little hope we had left over the past few years.
The #promode.ru community is organizing a worthy tournament with a prize pool to spice up the challenge and make things a bit more interesting. Most of people still involved in community donated so this is where it kicks in.
Edited by xou at 11:27 CST, 4 November 2014 - 15282 Hits
View Coverage:qcon13 Organiser: id Software Website:http://www.quakecon.org/ Location: Hilton Anatole, Dallas, USA Duration: 20 Nov 2013 to 20 Nov 2013
The QuakeCon 2013 will take place at the Hilton Anatole in Dallas from the 1st ot the 4th of August 2013.
Edited by xou at 11:21 CST, 20 November 2013 - 11662 Hits
Posted by xou @ 13:06 CDT, 11 September 2012 - iMsg
View Coverage:FACEIT Organiser: FACEIT Website:http://www.faceit.com Location: Online Duration: 18 Mar 2015 to 18 Mar 2015
Dear Quake Live community,
Were glad to announce additional details regarding our $125 Quake Live FACEIT Sunday Cup.
The Cup will be starting on Sunday 23rd of September at 3PM CEST and youll be able to join our platform a day earlier to register to the tournament and secure one of the 128 spots. Check-in will be activated 1 hour before tournament starts. The tournament will be Duel with Single Elimination brackets played on European servers, notwithstanding that non-EU players are welcome to join as well.The final standings of each Sunday Cup will be tracked and the winners invited at the upcoming The GD Studio Quake Live Arena events.
The most exciting actions of every Sunday cup will be exclusively live streamed on FACEIT TV, covered from our studios by Ziggy "nVc" Orzeszek and Xavier "Zoot" Dhorne, while non-English streams will be allowed on a case-by-case basis.
During next week well host on our Facebook page a poll to decide the map pool used during the tournament.
In the meanwhile tell your friends and family of your busy Sunday schedule, keep practicing and enjoy our trailer!
Edited by qmau at 10:06 CDT, 8 May 2017 - 26233 Hits
Scheduled: 12:30 CDT, 4 August 2012 to 22:00 CDT, 4 August 2012 Schedule: Passed
The third and last day of the QuakeCon 2012 is starting Saturday 4th around 11:30 CST. This will conclude the tournaments with the Duel Masters finals, and the Open CTF and Duel finals.
Update: Check out the CTF brackets and Fixtures. Today should have a stream totally dedicated to the CTF tournament. Two live streams are now available, one for games and one for event panels, see our right sitebar.
Update #2: Tournament coverage has been moved to the QuakeCon Official stream.
Update: The groups for the Duel Masters are now available. And the fixtures are now ready! Over the QuakeCon weekend all Quakelive premium maps will be free to play.
Scheduled: 12:00 CDT, 2 August 2012 to 22:00 CDT, 4 August 2012 Schedule: Passed
The Quakelive tournaments at QuakeCon 2012 are starting on the 2nd of August 2012 at 11:00 CST until 22:00 CDT, 4 August 2012 with the end of the Duel Grand Final.
Scheduled: 07:00 CDT, 29 July 2012 to 12:00 CDT, 29 July 2012 Schedule: Passed
Yesterday it was announced on ZOTAC's website that the 144th ZOTAC Quakelive duel cup will be the last one. With its first edition played on the 4 October 2009, the cup series lasted for 34 months and had more than 14 300 in price money.
Last week, Cypher took down p0ni in a very short final (VODs) and reached the 2nd rank in the Hall of Fame.
Mode: Duel
Date: Sunday 29th July
Time: check in 05:00 CST, start 06:00 CST
Format: Single Elimination bo1 (Quarters & Semis bo3, Final bo5)
Prize: 100 euros for 1st place
Map pool: Aerowalk, Blood Run, Furious Heights, Lost World, Toxicity
Scheduled: 07:00 CDT, 22 July 2012 to 11:00 CDT, 22 July 2012 Schedule: Passed
The 143rd ZOTAC QL is taking place this Sunday 22nd of July. Last week (Level Up TV VOD), Cypher won his 16th cup and reached the 2nd place in the rankings with k1llsen.
Mode: Duel
Date: every Sunday
Time: check in 05:00 CST, start 06:00 CST
Format: Single Elimination bo1 (Quarters & Semis bo3, Final bo5)
Prize: 100 euros for 1st place
Map pool: Aerowalk, Blood Run, Furious Heights, Lost World, Toxicity
The map pool for the upcoming Adroits LAN in October is already being discussed between the admins, and they need the communitys help to determine the new list of maps for the tournament.
The aim is to remove the least 2 popular maps from the current map list and add in 4 maps that are not included in the current list, this will create a 7-map pool.
Please vote for the map you would like to see removed from the current map list. The 2 maps with the most votes by the end of the poll will be removed from the list.
Edited by xou at 07:57 CDT, 22 July 2012 - 86140 Hits
Scheduled: 07:00 CDT, 23 June 2012 to 16:30 CDT, 23 June 2012 Schedule: Passed
The first LAN event of the Cyberathlete Summit is taking place this Saturday in Paris. All matches are played in Elite mode (3v3). 2 streams will be available to follow the matches: English and French.
The applications for the beta test of Shootmania Storm have been opened for a little while already, but the game still hasn't reached that phase.
Anyway, the guys from Nadeo just offered us, the ESReality community, a few keys to participate in the Alpha test of their coming game. Of course, we don't have an unlimited amount of keys for you all and we will have go through a selection.
If you are interested, please write a message (in English and comments in this news won't be considered!) and tell us about you, your achievements and projects in the community and why you'd want in the alpha test! Deadline is set for Sunday 3rd June at midnight CEST.
Update: Keys were sent!
Edited by xou at 05:34 CDT, 7 June 2012 - 12816 Hits
Scheduled: 03:00 CDT, 16 June 2012 to 10:00 CDT, 17 June 2012 Schedule: Passed
The first SUPINFO Outstanding Players Arena event will be held in Paris at the SUPINFO Paris school from the 15th to the 17th June 2012.
The event will feature the finals of the Esports Université on Starcraft 2 and League of Legends. Also 2 open LAN tournaments on Counter Strike: Source and Shootmania, in Alpha version, are planned. This will be the first tournament for the new game from Nadeo and, so far, the tournament structure and rules are not finalized.
The sign-ups for the LAN tournaments are already open, and the list of the signed up teams is already available.
After quite an inactive period, the Kuh3liga is coming back to life with two leagues for the Summer 2012! Both leagues will be played on Quakelive on the following gametypes: CTF and TDM 4v4. The sign-ups will be open from the 1st June to the 15th.
maps TDM: Campgrounds, Deep Inside, Dreadful Place, Grim Dungeons, Hidden Fortress, Purgatory, Retribution (map pool not final yet)
maps CTF: Camper Crossings, Ironworks, Japanese Castles, Shining Forces,Spider Crossings, Stonekeep, Troubled Waters
mode: best of 3
Just announced yesterday, the Cyberathlete Professional League is willing to organize a "major gaming event in in Shenyang, China this coming September 2012" and is seeking opinions from the community on Facebook about the games they will pick.
The last CPL event was held in Dallas back in 2007 with CS:S and CS 1.6 tournaments in Shenyang in August 2011 and only featured a SC2 tournament. The company was then acquired by WoLong Ventures in 2010 (see the old news).
Scheduled: 07:00 CDT, 13 May 2012 to 12:00 CDT, 13 May 2012 Schedule: Passed
The 133rd ZOTAC QL is taking place this Sunday 13rd of May. In the previous cup, av3k didn't lose a single map and won over pavel in the final (VODs: map1, map2, map3)!
Keep in mind this ZOTAC will use the DreamHack Summer 2012 map pool as previously announced!
Mode: Duel
Date: every Sunday
Time: check in 05:00 CST, start 06:00 CST
Format: Single Elimination bo1 (Quarters & Semis bo3, Final bo5)
Prize: 100 euros for 1st place
Map pool: Aerowalk, Blood Run, Furious Heights, Lost World, Toxicity
Title says it all, I need a few good games to play :)
I've been playing the same games for a loooooong time (Quake, CS, DOD, Civ, Borderlands, War3, SC2...)! I probably missed plenty of cool games from the last decade. I've bought a new computer last week, so it's time to get playing!
QUAKE LIVE's biggest update yet, Premium Pak 12, will shortly be online. This update brings five new gametypes for our Pro Start-a-Match players, led by a first for QUAKE, the command point teamplay of Domination. This is accompanied by a brand new Start a Match interface, built from the ground up to offer players the most in-depth match customization options out of any other shooter out there. With over 200 customization settings, our Pro players can get down to individual weapon tweaks. Rounding out this package are four new arenas including the popular Camper Crossings, and two arenas from the Xbox 360 version, Quake Arena Arcade.
- Domination
A first for the QUAKE series, Domination is a team-based gamemode centered around a series of command points which your team must attack and hold to score points. Similar to Clan Arena, players spawn with all weapons, and all pickups have been removed from the level. Regenerating health and armor has been enabled to allow players a chance to return to full strength after combat.
- Attack & Defend
This Capture the Flag variant features teams alternating between offensive and defensive roles, with one life to live, and all weapons. Teams can score points by grabbing the flag from the base, capturing the flag, or killing the enemy team. Be careful, though, if you kill the team before anyone touches the flag, you'll lose out on an extra point. Play as a team, assault the enemy base, and maneuver your way out with flag in hand.
- Red Rover
A mix between team-based games and Free For All, players compete against each other. When you frag someone, they switch to your team and respawn. These teammates make loose allies, however, since they will still be eager to frag steal and bump you off of ledges whenever possible. The round ends when all players are on the same team. The player with the highest score at the end of 10 rounds of play is the winner!
- 1-Flag CTF
A neutral flag spawns in the middle of the arena, and teams fight to run it into the enemy base. To spice things up a bit, players have the ability to throw the flag over the heads of enemies and to teammates to help move it further ahead. We've also embedded a small microchip inside the flag, which allows the flag to activate jump pads and teleporters, which is sure to make playing on Space CTF an interesting experience.
- Harvester
Two teams face off, and each frag spawns a skull in the middle of the arena. Players must then collect those skulls and bring them into the enemy base, without losing their own head. The ability to destroy your own team's skulls by picking them up allows players to deny the enemy the rewards of a hard earned frag. Make sure to go target whoever is running around the arena with a long tail of skulls!
Start a Match has been rewritten from scratch to support over 200 configurable server options, including:
- Customizable Weapons: Disable spawning, adjust damage, reload times, railjumping, and more for every weapon.
- Customizable Physics: Air Control, Air Accel, Ramp Jumping, Ground Accel, Ground Friction, and more.
- Gametype modifiers: Quad Hog, Drop Damaged Health, Vampiric Damage, Regenative Health, Infinite Ammo, Weapon Switch Speed, Weapon Stay, Allow Self-Kills, Spawn Protection, and more.
The new interface also features the ability to import and export your favorite settings to share on websites, forums, and with friends.
Similar to our last update, the three new arenas will be available FREE for all players, for the first week, after which they will return to Premium status. Everyone is invited to hop on and check out the new content!
- Camper Crossings (CTF/A&D/1-Flag/Harvester/Domination):
Inspired by perennial favorite Campgrounds, Camper Crossings is a three-storied CTF level created by Dan "Scancode" Gold. The middle ground features the iconic jump pad taking you from bottom to top in an instant. Once you move into the bases things start to look a little less familiar, with three hallways to bring you into the flag room. Attackers will find themselves either dropping down or jumping up to reach the flag, with a hallway behind the stand that can be taken advantage of by both teams. An acceleration pad in the base allows attackers to fly across the flag room, or to be used as clay pigeons and be railed out of the air.
- Cliffside (FFA/Domination):
First seen in Quake Arena Arcade, Cliffside takes place on a mountaintop above the clouds. Combining Gothic themes with the open areas seen in maps like Longest Yard, Cliffside is definitely one of the most gorgeous maps in QUAKE LIVE to date. A castle featuring a smattering of rooms faces an island that holds the Railgun. Keep an eye out when indoors for the Quad Damage; you'll need to do a slight rocket jump to reach it. The island also features an Invulnerability sphere, which can be deployed most humorously while midair in a jumpad, to send people, including yourself, falling to their death.
- Jumpwerkz (CTF/A&D/1-Flag/Harvester/Domination):
Also debuting in QUAKE LIVE from Quake Arena Arcade, Jumpwerkz is a fast CTF arena with an open flag room. The highlight of the arena is the two tunnels in the middle, built into a large concrete structure. These acceleration pads provide a super fast path to propel players onto the top decks of the bases, while a slower, more manual route is available by dropping down and taking the low route. Jumpwerkz is a pretty simple design, leaving a lot of room to maneuver around the space.
- Space Camp (FFA/CA):
Included as a bonus, is the April Fool's 2011 arena, Space Camp. This is a version of the popular Campgrounds arena mirrored, and set in space, with a new weapon layout.
In addition to the brand new Clan Arena Premium scoreboard, we've also updated the CTF scoreboards to show kills and deaths. Premium scoreboard support has been added to Domination, Attack & Defend, One Flag CTF, and Harvester
- PQL is now ranked.
- Resolved an issue in player movement related code that would result in the game feeling "laggy" and cause weapon switching when callvoting to and from PQL.
- Walk Friction lowered from 8 to 7 to improve circle jumping.
Changes & Additions:
- Pro players can now invite 5 Standard level users to a Premium match.
- Invitations sent to an online player will now appear as a chat IM to the invitee, with a link to join instead of the Invite Monitor.
- Hovering over the wrench icon on the browser will show more detailed server modification info.
- Last Match and Time played are now counted for Unranked matches.
- Hovering over Time Played will distinguish between time spent on Ranked and Unranked matches.
- Updated browser to sort populated Start a Match servers and premium matches to the top of the list.
Resolved Issues:
- Sending multiple invitations to the same standard level guest will no longer take up multiple guest slots (Maximum number of non-premium guests reached.) If multiple people invite the same player, it will use the guest slot of the last person to send an invite.
- Many inconsistent uses of timezones have been corrected on the Profile pages.
- Browser filters are disabled while looking at invited matches.
- Corrected Recent Competitors not always showing the most recent match with that player.
- Improved sorting of Quake Live Chat, should now alphabetize players that are online.
- If teamsize is greater than maxclients, browser will show whichever is smaller.
- Some minor formatting on Quake Live Chat to make unread IMs more visible.
- Match Stats are now viewable when a full team or player quits.
- Match Stats will now properly show if the match was InstaGib.
- A Not Found error is no longer generated when linking directly to a match stats page.
- Website key binding and game settings have been removed in favor of in-game options.
- Creating a clan will now automatically activate it.
- Fixed instances where a player leaving a clan is still shown with the tag.
- Joining an invited match with a password will now show the password screen before connecting.
- Resolved one case where the friends list would not appear until an action occurs.
- The tooltip for Freeze Tag matches in the browser now shows Round Limit instead of Frag Limit.
- Game Guide and FAQ updated with more current information.
- Fixed improper usage of "Reticulating Splines" on loading screen.
Changes & Additions:
- New Point of Interest (POI) system. This is an enhanced version of the original Team Locators, extended to show gametype objectives, and your team's flag carrier in flag-based game modes. POIs are also more visible when players are at a distance, no longer disappearing or shrinking.
- Added 'Flag Style' for premium users to choose between the default cloth flag and the new holographic flag in CTF based gametypes. (CTF, 1FCTF, A&D).
- Added handicap displays on the scoreboard on all scoreboards (except Premium Duel).
- Added cg_drawRewardsRow.
- Changed the ready up behavior at the end of matches such that you can only move from 'not ready' to 'ready' once. You may no longer toggle back and forth. (This was leading to userinfo flooding).
- Changed the 'Auto Join Team' behavior such that it will now randomly choose a team if both teams are tied and have the same number of players (instead of always choosing blue).
- Changed Clan Arena damage scoring such that overkill damage no longer counts toward total damage dealt or score.
- Changed the in-game options menu to reflect the correct default FOV value of 100.
- Added "Last Man Standing" voiceover to accompany announcement.
- Bonus health will no longer tick down during round countdowns.
- Enabled Team Force Balance by default on public matches. This prevents players from switching teams mid-match if the switch would result in a 2 player imbalance.
- Small/Large CA and Large CTF servers have been removed. Callvoting teamsize and map on a Premium CA and CTF, in addition to Start a Match settings can be used to create matches of a desired size.
Resolved Issues:
- Optimized bandwidth usage by reducing frequency of team count updates. This will improve one of the most commonly seen cases of "Server Command Overflow" errors when clients are not experiencing connection issues.
- Under specific conditions, cylinder collisions could be miscalculated. Hitscan hit detection has been greatly improved.
- Players disconnected from a server and are sitting at the menu will no longer appear to friends as in-game.
- If a match is not able to start, more detailed messages are displayed with the reason.
- Resolved memory corruption caused by enabling r_fastsky.
- Dead or recently joined players would sometimes be moved to spectator if Follow Powerups was enabled.
- The "One" voiceover is no longer played twice during the match countdown in non-round based gametypes.
- Resolved one condition that caused the "<player> dropped for flooding" error between matches.
- The Duel Premium Scoreboard would sometimes appear to change the ready status of the wrong player.
- Resolved an issue where third person was incorrectly enabled in online matches.
- Players will no longer get stuck on terrain in certain conditions while using Flight.
- Bots will no longer improperly use the func_bobbing on Beyond Reality.
- dropflag, droppowerup, and dropweapon can no longer be used during a pause or timeout.
- The callvote menu was not listing the appropriate map list for FreezeTag.
- The callvote map preview shot would be out of date, after selecting a map, closing the menu, and then re-opening the callvote menu.
- The UI code would attempting to play ROQ cinematics of maps selected in the callvote menus.
- The winning player's weapon model was not being displayed on the scoreboard in InstaGib FFA and InstaGib Duel matches.
- Resolved an issue where the player capturing a flag would sometimes hear the capture sound twice if Draw Rewards was enabled.
- Resolved an issue that would cause the "Round Begins in" VO to not play during the first round countdown in FreezeTag.
- Disabled teleport sound effect and shader effect when players are sitting at the post-game scoreboard.
- Renamed the 'Doubler' rune to 'Damage' rune to better reflect the 1.5x damage multiplier.
- Removed the bonus starting armor from pre-game warmup. A player will now spawn with the same amount of armor that they will spawn with during the match.
- Removed team switch cooldown when changing to specator. Players do not have to wait when switching from spectator to a team.
- Resolved an issue that could cause callvote teamsize checks in elimination based gametypes to be wrong if mid-game voting was allowed and a vote was initiated mid-round while some players were eliminated.
- Removed deprecated '/team scoreboard' command.
- Flags can no longer be grabbed after the timelimit but before the end-game scoreboard appears.
- Scores will no longer increment after the timelimit but before the end-game scoreboard appears.
- Resolved improper player model orientation and scaling of the winning player on the Duel Premium Scoreboard.
- Resolved an issue that prevented damage dealt in instagib from being tracked. It is now tracked in-game and will show in the website stats.
- Resolved an issue that caused visual jitters when using cl_timenudge while spectating.
- Resolved a shader sort issue that caused blue teleportals to draw on top of other surfaces.
- Drop Damaged Health would drop health when receiving falling damage when no self damage was enabled.
- Resolved multipliers on items picked up both immediately before and after respawning by clearing pickup history on respawn.
- Negative values would display on the DrawTeamPickups area of the premium scoreboards for one second before data was retrieved.
- Resolved an issue where Mac (and potentially some Linux configurations) users would constantly reconnect to the Friends network.
- Improved behavior when running under Windows 7 with Internet Explorer as a limited user.
The fourth cup of the ESL QL TDM Activity Matters Cups will be played tonight starting at 12:00 CST. This is the last cup before the AMC Finals (Sunday 29th).
Scheduled: 15:00 CDT, 29 April 2012 to 20:00 CDT, 29 April 2012 Schedule: Passed
CyberSports Network's first playQUAKELIVE NA Duel Series Points Cup will be played Sunday 29th of April at 14:00 CST. See the announcement for more details.
Scheduled: 08:00 CDT, 29 April 2012 to 15:00 CDT, 29 April 2012 Schedule: Passed
CyberSports Network's first playQUAKELIVE EU CTF Series Points Cup will be played Sunday 29th of April at 07:00 CST. See the announcement for more details.
Yesterday evening, the online network CBS Interactive (part of CBS Corporation) announced new partnerships with the Major League Gaming and Twitch TV. Soon after, TNW Insider released that the North American Star League was also added as a partner (Confirmed!).
CBSi should now exclusively handle the broadcasting (with Twitch TV), advertising (through CBSi's huge online network) and promotion (on CBSi's GameSpot) of the MLG (and NASL?) tournaments. See the bold parts in the following press release:
CBS INTERACTIVE EXPANDS INTO ESPORTS CATEGORY WITH EXCLUSIVE LIVE GAMING VIDEO AND LEAGUE PARTNERSHIPS
Partnership with TwitchTV brings the Worlds Largest Live Video Gaming Community to CBS Interactive
Deal with Major League Gaming, the Largest Competitive Video Game League, Guarantees Global Broadcast Rights to Fast Growing eSports Scene
SAN FRANCISCO April 17, 2012 CBS Interactive today announced a major expansion into the fast-growing categories of live gaming and eSports through exclusive partnerships with TwitchTV and Major League Gaming (MLG). By combining the worlds biggest live video gaming community with the most popular eSports league, and its flagship gaming property, GameSpot.com, CBS Interactive Games now serves more than 3 billion minutes of live gaming and eSports content monthly, making it the most engaged video property for gamers worldwide.
The expansion of the CBS Interactive Games group includes the following deals:
Partnership with TwitchTV: CBS Interactive has signed an exclusive partnership with TwitchTV, the worlds leading video game broadcasting network. Each month, TwitchTV attracts 16 million people from all over the world who tune in to watch other players, commentators, and live gaming competitions and events. CBSi Games, which now has a total reach of 25 million users watching almost 50 million hours of live gaming video per month, will exclusively sell advertising, promotions and sponsorships for this community.
Partnership with Major League Gaming (MLG): The worlds most prominent eSports league, Major League Gaming (MLG), has signed a partnership with CBS Interactive to be the exclusive online broadcaster of their Pro Circuit competitions, as well as for advertising representation. MLG is the worlds largest competitive video game league with over 15 million hours of live video served to fans during the 2011 Pro Circuit season, nearly 2,500 hours of live gaming competition scheduled in 2012, and thousands of the worlds best players competing at MLG events annually.
The eSports scene is one of the hottest trends in video, and is rapidly attracting the core 18-34 male demographic in greater numbers than any other medium or category, said Jim Lanzone, President, CBS Interactive. With these partnerships, CBSi now represents the biggest audience in live gaming and is able to offer our advertising partners a unique mix of trusted, premium content along with the huge engagement and audience that the eSports scene is commanding right now.
Competitive gaming, often referred to as eSports, has grown dramatically over the past several years driven by the success of platforms like TwitchTV and the popularity of live gaming. On average, people tune into live gaming competitions and events for 23 minutes versus the 3 minutes for a typical on- demand clip. Across CBS Interactive Games, more than 3 billion minutes of video are served each month to 18-34 year old men, making these sites 300% more likely to deliver this coveted demographic than traditional video sites like YouTube. In addition, live eSports competitions deliver a massively engaged audience, with fans engaging real time through social media versus the quick tune-in, tune-out mentality of watching clips.
The people that visit TwitchTV make up the most engaged audience online today. Each tournament we broadcast draws millions of fans that congregate online through our platform to root for their teams and connect with their peers through social media, said Emmett Shear, CEO of TwitchTV. The combination of TwitchTVs engagement and the reach of GameSpots premium editorial content is a perfect match. With the benefit of the sales and marketing efforts of CBS Interactive, we expect this partnership to be a great success.
As the success of eSports skyrockets, so does the popularity of the MLG. In 2011, the MLG Pro Circuit enjoyed its strongest year to date since being founded in 2002 with viewers from a record 175 countries tuning in to watch the MLG National Championships in Providence, Rhode Island, last November.
Major League Gamings live audience is growing in popularity to rival some of the most popular traditional sporting events with a highly engaged fan base worldwide, said Sundance DiGiovanni, CEO and Co-Founder, Major League Gaming. Leveraging the reach of CBS Interactive, we will now be able to create a premiere eSports destination for current and future fans alike, while providing some of the most powerful brands an opportunity to reach this coveted, passionate audience.
Jaci Hays, GameSpot's vp of sales, games and entertainment, said that in warming up the ad community for this pitch, one of the biggest draws has been length of tune-in or the time viewers spend watching the games before switching over to something else. "Average tune-in is like 23-30 minutes, because it's live," she said.
It's a good environment for a traditional ad load, and because an online battle is pretty much long-form content, Hays trusts viewers won't go anywhere. Hays said one of the reasons online viewing has become so important is "because the technology is there now." Watching-only "spectator modes" have been around since the early days of the Quake franchise, but they've gotten more sophisticated as average bandwidths have increased. And, believe it or not, if you can sort out what's going on down on the battlefield, watching someone else play StarCraft has its own unique appeal.
Scheduled: 13:00 CDT, 16 April 2012 to 17:00 CDT, 16 April 2012 Schedule: Passed
The Impressive Gaming Leagues is not only about TDM! Tonight the organisation is running its 3rd CTF cup and the action is starting at 12:00 CST. The maplist consists of Japanese castles, Troubled Waters, Ironworks, Shinning Forces and Spider Crossings.
Scheduled: 13:30 CDT, 12 March 2012 to 18:30 CDT, 12 March 2012 Schedule: Passed
The second TDM cup of the Impressive Gaming Leagues is taking place tonight and should start at 12:30 CST. The cup will be played on SE brackets with bo3 matches. The map list consists of Deep Inside, Dreadful Place, Grim Dungeons, Hidden Fortress, Intervention, Purgatory and Realm of steel rats.
The two first playoffs matches of the ClanBase NationsCup XV Quakelive TDM were forced for this Sunday evening. Hopefully the teams will be up and ready for the matches. Most matches should be streamed on Level Up TV.
Here is the list of the matches for the quarter-finals:
- Hungary vs Ukraine(Forced to 16:00 CDT, 13 March 2012)
- France vs Russian Federation(Moved to 15:00 CDT, 14 March 2012)
- Sweden vs United Kingdom(16:00 CDT, 15 March 2012)
- Italy vs Czech Republic(Moved to 16:00 CDT, 22 March 2012)
Scheduled: 07:00 CST, 10 March 2012 to 11:00 CST, 10 March 2012 Schedule: Passed
The 2nd qualifier for the JeeSports QL12 Spring Duel Championship is taking place today starting at 06:00 CST. Last week in the first qualifierevil, p0ni, gooder and k1llmaster took the first 4 slots to the Group Stage.
Scheduled: 07:00 CST, 4 March 2012 to 12:00 CST, 4 March 2012 Schedule: Passed
The 123rd ZOTAC QL is taking place this Sunday 4th of March. In the previous cup, Cypher defeated p0ni 3 maps to 0 in the final and now reached 10 victories in ZOTAC Cups ()!
Scheduled: 07:00 CST, 26 February 2012 to 12:00 CST, 26 February 2012 Schedule: Passed
The 122nd ZOTAC QL is taking place this Sunday 26th of February. In the previous cup, strenx took down his compatriot p0ni 3 maps to 0 in the final ()!
Scheduled: 07:00 CST, 12 February 2012 to 13:30 CST, 12 February 2012 Schedule: Passed
The 120th ZOTAC QL is taking place this Sunday 12th of February. In the previous cup, cypher won his 8th cup after defeating k1llsen 3 maps to 1 in the final ()!
Scheduled: 13:00 CST, 8 February 2012 to 14:15 CST, 8 February 2012 Schedule: Passed
After a failed first attempt, tonight the ESL Major Series IX Quakelive Duel will be concluded with the Final opposing strenx to k1llsen in a best-of-five match! Joe Miller from ESL TV, along with his buddy 2GD, will be bringing the action live to you on stream starting at 13:00 CST.
As you might already know, the Season X was already announced and won't feature Quakelive.
Scheduled: 07:00 CST, 5 February 2012 to 11:30 CST, 5 February 2012 Schedule: Passed
The 119th ZOTAC QL is taking place this Sunday 5th of February. In the previous cup, strenx won his 44th cup and 4th in a row ( Final against av3k VOD)!
Scheduled: 07:00 CST, 29 January 2012 to 11:30 CST, 29 January 2012 Schedule: Passed
The 118th ZOTAC QL Cup is taking place this Sunday 28th of January. In the previous cup, strenx won another cup without giving away a single map ( Final against GaRpY VOD)!
Scheduled: 07:00 CST, 15 January 2012 to 11:30 CST, 15 January 2012 Schedule: Passed
The 116th ZOTAC QL Cup is taking place this Sunday 15th of January. In the previous cup, the new eSahara recrue, strenx, (see the announcement) won the cup without giving away a single map ( Final VOD)!
Scheduled: 07:00 CST, 18 December 2011 to 11:30 CST, 18 December 2011 Schedule: Passed
The 114th ZOTAC QL Duel Cup is taking place this Sunday 18th of December. Last week, Cypher won his second cup in a row after defeating strenx 3 maps to 1 in a very long final including lots of connection problems ( & )!
Posted by xou @ 07:38 CST, 17 December 2011 - iMsg
Scheduled: 04:00 CST, 17 December 2011 to 13:00 CST, 17 December 2011 Schedule: Passed
The online Quakelive Duel tournament of the ASUS Cup 2011 Final Battle Of The Year will be played on Saturday 17th December. Last Thursday, the 2nd qualifier saw 4 more players added to the list and the groups have been released right away! The maplist for the event consists of Aerowalk, Blood Run, Furious Heights, Lost World & Toxicity and the prize money of 10 000 rubles.
This competition is replacing the ASUS Fall 2011 (4th cup of the ASUS series for 2011) considering the delays in its organization. Note that the ASUS Winter is still planned for February.
Group A strenx, evil, shrek, Slav1k Group B agent, ash, k1llmaster, lordsmeagole Group C Cypher, pavel, zhorez, bzd Group D Cooller, amai, cnz, alfaomega
The Group Stage of the ESL Major Series Season IX is now finished and the Brackets for the final part of the competition are now known and published. As the top3 players from each group advanced to the playoffs, the 2nd and 3rd will play each others in the Eighth finals while the 1st directly advanced to the Quarter finals. All the matches will be played as best-of-5 and the system will be single Elimination. The first round is planned for Thursday 15th around 13:00 CST!
During the Group Stage, a lot of players were removed due to noshows or inactivity (including some top seeds: Cooller, av3k and Cypher). In Group A, the classic duel match between strenx and k1llsen went in favor of the German player for the 1st rank and Reaper took the 3rd place over tox1c in a five-mapper. GaRpY had no problem topping Group B and is followed by lotn1k and smoke. Sadly, fazz decided to give up on duel and left the tournament.
For the Group C rankings, things weren't so easy. spart1e, kRoNic and guismo were perfectly tied for the 1st rank at the end of the Group Stage. The 3 players had to go through bo3 tie-breakers (results can be seen on their respective group matches pages), and spart1e came out first after being able to take a map from guismo in the only 3-mapper! Finally, in Group D Sc00t managed to defeat agent after a deciding map to take the lead, despite his loss against reload who's finishing at the third place.
Most of the demos and detailed results from the Group Stage are available. If some are missing, it simply means the players didn't communicate them.
Update: Some games are live and streamed on c58. Also zoot and owzo should stream some, starting with strenx vs reload.
Posted by xou @ 04:55 CST, 13 December 2011 - iMsg
Scheduled: 08:00 CST, 13 December 2011 to 10:45 CST, 13 December 2011 Schedule: Passed
As announced last month, the ASUS Cup 2011 Final Battle Of The Year is taking place in December and is featuring an online Quakelive Duel tournament with 10 000 rubles. This competition is replacing the ASUS Fall 2011 (4th cup of the ASUS series for 2011) considering the delays in the organization.
The Quakelive tournament will be played on Saturday 17th, but the first of the two qualifiers is played today, starting at 08:00 CST (Details / Brackets). The 2nd qualifier is planned for Thursday 15th.